Before you all get out your pitchforks, here’s a question:
Would you rather, have no pathfinder at all, but instead have flying mounts have a stamina bar system that forces you to eventually land to recoup it OR, keep pathfinder as is?
Additional follow up, what if we had the above implemented, but instead keep pathfinder but rather than it completely disabling flying, instead have it remove the stamina bar once you have completed it.
Probably would lean toward still just Pathfinder. The stamina bar would have to be in the single digits in duration for me to be up for it, and on a thirty second to one minute cooldown.
Pathfinder gives me a time during which I can enjoy wPvP without people cheesing encounters with other players by flying away, and it also gives me a time during which I can enjoy flying around.
I like both. I’m happy with both. I am about to be lynched for having said as much.
No anyone that brings up an anti flying thread should be forced to RP walk and have to do a Ground Pounder Cheevo where upon completion they get to normal walk then in 10 months to a year they get to do part 2 and actually use a ground mount in new zones.
Pathfinder is something the devs (eventually) begrudgingly decided upon due to the massive outrage and backlash THEY created by wanting to remove something that had become a staple feature.
While the “time played metric” was likely a factor in doing/time-gating the pathfinder stuff, I also personally believe that, at least to some degree, it is being done out of petty spite.
I’d rather they:
Include an actual, IN GAME reason as to why we can’t fly as opposed to “we don’t want you to fly yet because we don’t want you to fly yet because we said so.” For example:
In WoD, the reason could have been because Blackrock Foundry was producing things like flak cannons, aircraft, etc… Destroy the foundry, the Iron Horde loses its ability to produce such things and then off we go into the wild blue yonder.
In Legion, maybe there could have been a large mothership in each zone that we’d have to bring down before we could fly in it. Maybe you’d get swarmed by hordes of demons (like you do with bugs in one spot on one of the Mantid islands off the coast of Townlong steppes).
Etc…
Their whole idea that it “breaks immersion” is rather ludicrous. How immersive are flight paths? You sit and afk while all the content whizzes past you, unable to interact with you or you with it. So immersive compared to being on a mount of YOUR choosing, going where YOU want to go, landing when and where YOU choose to for reasons YOU decide.
Same goes for their argument that it “skips” content. If they are worried about that then why do we have an abundant amount of Toys, tabards, hearthstones, portals, etc…? Think of all the content you’re “skipping” by using those things. Same could be said of stealth.
Instead of them viewing flight as something that “ruins the game” they could incorporate content that compliments flying.
I get that they want us to see the zones and all that, but after a month or two you’ve likely:
Done most, if not all the quests (possibly on multiple characters)
Done most, if not all the world quests or dailies (possibly on multiple characters)
Explored most, if not the entire zone (possibly on multiple characters)
Completed most, if not all of the dungeons (possibly on multiple characters and/or difficulties)
Dragging it out for the length of time that they do is unnecessary
I think flying should be unlocked after you complete all of the quests for a zone, and you should be able to fly in each zone as you complete them one by one. In this way you would see all the area has to offer, and be firmly entrenched in the lore.
I think a good idea to keep the grind and make grinding rewarding would be to increase flying mount as you complete more and more world quests, and continue to gain rep with the factions. Your mount would start out flying slowly, but over time get to the current max flying speed. The lore could be that your mount is able to fly faster as it becomes more confident in negotiating each zones terrain.
Pathfinder is the compromise, but I prefer it with changes…like eliminating the almost year-long gap and a part 2.
I’ve dealt with the stamina method playing Tera; I don’t like it nor hate it. It’s an attempt at fatigue-realism but without any strings attached, seeing as you’re only traveling on foot until the stamina is restored.
FFXIV uses this method. You finish the story for that particular zone and find all its aether currents - uncovering the zone in the process.
It can work in this game, tied to getting the explore and zone story completion achieves. If you try flying into another zone where you have yet to do it, you’ll just that debuff warning and parachute down, similar to what happened back in the day when you tried flying over a pvp zone with pvp in progress, like Wintergrasp or Ashran.
I also feel Blizz should do more with flying, outside of it being just a convenient way of traveling and making zones entrances in mid-air.
It’s painful how far beaten player syndrome has come that people are making excuses and a choice between bad and worse like it makes what is bad somehow good.
There is no good version of patchfinder, no improving repgrinder. This long term tantrum on the dev’s part cannot be improved save by its removal and a return to the old system. This is as true today as it was in wod.
No to the stamina as well. I don’t like pathfinder, but i’d hate that even more (i know me, id crash… alot)
That said, if they cut pathfinder down to just pt 1, and let us use tabards again for rep, id be 100% for pathfinder even compared to the old method. Feel like you earned it, while still getting to do things you enjoy rather then forced into grinding the same mind numbing thing time and again.