It also exploded without transmog and with single difficulty raids with minimal catch up gear and virtually zero world content at the game.
To your point, mostly thatâs because they made the leveling experience actually take time and effort. They decided to do away with that because too many people didnât enjoy leveling and just wanted to do dungeons and raiding (and PvP). By devaluing the leveling experience, they made the stories that went along with that leveling experience less impactful, as well. So now, instead of getting your stories through the leveling experience (that took longer), youâre having to ferret them out in cut scenes, dungeons, and raids. Long before you were finished with the campaign, most people were level capped.
If you made leveling take longer, people have more time to figure out their classes and skillsâsee what does and doesnât work for them. But by diminishing that aspect theyâve made their development schedules shorter, thus shorter times getting to develop more stories, more interesting landscapes, etc. There used to be an aspect of adventuring that went along with levelingâwhere youâd make friends and meet new people. Now itâs just a glorified race to get to the âmeat and potatoesâ of the gameâraiding, PvP, and M+.
ButâŚit is what it is. If they tried to shift it back the other way, people wouldnât be happy about that either. Maybe they could just add a âdo you want to level?â button to the gameâthat way people that want to spend three months leveling up their characters can do that, and those that want to just do all the lobby things can just do that. Until thenâŚwe have what we have.
Weird how the same posters arguing the same points is ok if they agree with you.
Also remember, it was a different time when the game exploded. No real competition. MMOs were the trendy fad.
Deleting m+ and mythic raids wont make the game explode again.
Except we will get the story through the questing/leveling experience.
Or it will take them even longer to figure out something doesnt work for them. Why is it better for it to take 3 months to figure out you dont like something instead of 2 weeks?
People who prefer slower leveling have that option today. Right now.
But they dont use it. Because its more important to make everyone else do it too.
no true at all
I just did it?
Ok. There is a slight extra step. Dragonride the dreamsurges and instead of buying 421 gear off the AH spend the same gold on getting crafted gear made using the crests it gives you for doing nothing but dragonriding.
So many upvotes on a completely wrong take.
To many players , if there is no competitive aspect of a game then that game is just dull beyond redemption and just not worth playing. Keep in mind that by âcompetitiveâ I donât really mean especific game modes like arena or mythic raiding, competition in general (killling some1 whoâs trying to kill you, be #1 on the dmg meter etc).
I think that kind of competition is part of what makes a game enjoyable, the problem comes when this abomination of a concept called âe-sportsâ comes into the picture and everything is designed around making it âflashy and easy to watchâ.
E-sports design is whatâs ruining competitive pvp and pve, not competition itself. Remember a game called Heroes of the Storm? (lol), it was doing ok-ish until they turned it upside down for e-sports sake, where is it now?
This game always had competitive play in mind, if you want there to be no competitive aspect to it why donât you just find an offline game about solving puzzles?
âEasy to watchâ is about as far removed or a concept from WoW as possible.
I donât know how to could think anything at all about WoW is based around âeasy to watch.â
The timed content has sort of diminished the wonder and immersion some. You donât really have time to admire the dungeons when youâre on a timer and there isnât room for little âeaster eggsâ. I remember wandering around that dungeon in Blackrock mountain for hours, finding keys and running back to that vault to open doors. Things like that.
Endgame for the majority of games is built around doing the hardest content the game provides. M+ and raid is the hardest content the game provides.
There collecting of mounts, toys , tmog, achievements, farming gold, role playing.
I think they should make all the old content scalable to max level to have more compelling questing for the players to do at max level.
(Which would give wow more horizontal progression than any of those mmos you listed)
But to say there is ânothingâ is just flat out wrong
No it certainly does not.
Thatâs what happens when you donât play the content thatâs there.
More RP friendly spaces would be welcome but that more of a community problem than a lack of physical spaces. Iâd love more RP features.
They are balanced based on how their perform on the content, duh.
Bit a surprise considering how silly your entire post was, is mostly just venting and lacks real substance and is in short supply of valid criticism.
I think what OP meant to say is competitive wow is HELPING the game get BETTER because its drawing in more types of players for that content, and growing the sub numbers. And itâs completely optional so it has no negative impact on the rest of the players.
Just edit the post to say this instead.
There would probably be more down votes if this was Reddit. The likes are probably from toy and mount collectors
Well, it IS what they develop. Soooo.
Actually, we just want you to get better. We want to see you succeed.
Real weird.
All the things you listed, are off shoots. The main objectives are pvp and raiding. As prescribed by WoW. I donât recall the last advertised roleplay developer update.
Nifty, this is back up.
Endgame is the only thing I enjoy in wow now. If being competitivee was thrown away Iâd quit tbh.
In your opinion. Lots of people like the questing part, PvP, professions and RP. We hear them in this forum all the time talking about the parts of the game where they specialize.
In your opinion Mythic+ and Raiding are the one and only goal, with the rest being a side show but others do not agree with you, me included.
Get good!!
No. In marketing and sales. I dont recall a WoW box cover ever say anything about chillin in the goldshire in acting like a fairy princess lmao. Just raids, dungeons and pvp. There are other games for the weird rp stuff.
Small numbers of loud like minded people. Makes sense.
Thats okay. I forgive you for being wrong.
Itâs not so much competition, itâs just politics thatâs ruining the game
Iâll agree, itâd be nice if there was more casual content for people to do. But most players enjoy progression.
What is horizontal progression?
But also to be fair, there is STUFF to do. Have you gotten all the achives? Pets? Mounts? Have you explored everywhere? etc. Iâm sure there is things to do.
Lol, no.
Iâm sorry. FFXIV is NOT story done right. It is so unfriendly towards new players. Hours worth of cut scenes isnât why most people play MMOs. Now look, I love FFXIV. But people need to stop pretending itâs the perfect game just because theyâre mad at WoW.
What else would be looked at to even determine this sort of thing? WoW has always been known for itâs PvP/Dungeon/Raid content.
I think the transition is just too steep. If LFR was a little bit harder than elite world quests and normal was a little bit harder than LFR and heroic was a little bit harder than normal and mythic was a little harder than heroicâŚ
We wouldnât be hearing this. A gradual increase. Throughout the raid, the same way a 17 is a little bit harder than a 16, etc. if Tindral was a little bit harder than smolderon who was a little bit harder than Larodar etc. The sudden jumps in âdifficultyâ create stall points that kill communities and guilds. A boss like Tindral should never have made it out of QA, anyway.
Also, the fact that this expansion, heroic felt more like normal. And even the first few mythic bosses were pushovers just adds to the issue. In what world are gnarlroot and Tindral in the same raid? This is exclusively a mythic raid problem, but 30-40 hour boss progs suck, imho. The front half should be harder and the last half should be easier, so the progression is steadier.