Competitive WoW is slowly killing this game

It also exploded without transmog and with single difficulty raids with minimal catch up gear and virtually zero world content at the game.

1 Like

To your point, mostly that’s because they made the leveling experience actually take time and effort. They decided to do away with that because too many people didn’t enjoy leveling and just wanted to do dungeons and raiding (and PvP). By devaluing the leveling experience, they made the stories that went along with that leveling experience less impactful, as well. So now, instead of getting your stories through the leveling experience (that took longer), you’re having to ferret them out in cut scenes, dungeons, and raids. Long before you were finished with the campaign, most people were level capped.

If you made leveling take longer, people have more time to figure out their classes and skills–see what does and doesn’t work for them. But by diminishing that aspect they’ve made their development schedules shorter, thus shorter times getting to develop more stories, more interesting landscapes, etc. There used to be an aspect of adventuring that went along with leveling–where you’d make friends and meet new people. Now it’s just a glorified race to get to the “meat and potatoes” of the game–raiding, PvP, and M+.

But…it is what it is. If they tried to shift it back the other way, people wouldn’t be happy about that either. Maybe they could just add a “do you want to level?” button to the game–that way people that want to spend three months leveling up their characters can do that, and those that want to just do all the lobby things can just do that. Until then…we have what we have.

Weird how the same posters arguing the same points is ok if they agree with you.

Also remember, it was a different time when the game exploded. No real competition. MMOs were the trendy fad.

Deleting m+ and mythic raids wont make the game explode again.

Except we will get the story through the questing/leveling experience.

Or it will take them even longer to figure out something doesnt work for them. Why is it better for it to take 3 months to figure out you dont like something instead of 2 weeks?

People who prefer slower leveling have that option today. Right now.

But they dont use it. Because its more important to make everyone else do it too.

no true at all

I just did it?

Ok. There is a slight extra step. Dragonride the dreamsurges and instead of buying 421 gear off the AH spend the same gold on getting crafted gear made using the crests it gives you for doing nothing but dragonriding.

So many upvotes on a completely wrong take.

To many players , if there is no competitive aspect of a game then that game is just dull beyond redemption and just not worth playing. Keep in mind that by “competitive” I don’t really mean especific game modes like arena or mythic raiding, competition in general (killling some1 who’s trying to kill you, be #1 on the dmg meter etc).

I think that kind of competition is part of what makes a game enjoyable, the problem comes when this abomination of a concept called “e-sports” comes into the picture and everything is designed around making it “flashy and easy to watch”.

E-sports design is what’s ruining competitive pvp and pve, not competition itself. Remember a game called Heroes of the Storm? (lol), it was doing ok-ish until they turned it upside down for e-sports sake, where is it now?

This game always had competitive play in mind, if you want there to be no competitive aspect to it why don’t you just find an offline game about solving puzzles?

“Easy to watch” is about as far removed or a concept from WoW as possible.

I don’t know how to could think anything at all about WoW is based around “easy to watch.”

The timed content has sort of diminished the wonder and immersion some. You don’t really have time to admire the dungeons when you’re on a timer and there isn’t room for little ‘easter eggs’. I remember wandering around that dungeon in Blackrock mountain for hours, finding keys and running back to that vault to open doors. Things like that.

Endgame for the majority of games is built around doing the hardest content the game provides. M+ and raid is the hardest content the game provides.

There collecting of mounts, toys , tmog, achievements, farming gold, role playing.

I think they should make all the old content scalable to max level to have more compelling questing for the players to do at max level.
(Which would give wow more horizontal progression than any of those mmos you listed)

But to say there is “nothing” is just flat out wrong

No it certainly does not.

That’s what happens when you don’t play the content that’s there.

More RP friendly spaces would be welcome but that more of a community problem than a lack of physical spaces. I’d love more RP features.

They are balanced based on how their perform on the content, duh.

Bit a surprise considering how silly your entire post was, is mostly just venting and lacks real substance and is in short supply of valid criticism.

I think what OP meant to say is competitive wow is HELPING the game get BETTER because its drawing in more types of players for that content, and growing the sub numbers. And it’s completely optional so it has no negative impact on the rest of the players.

Just edit the post to say this instead.

There would probably be more down votes if this was Reddit. The likes are probably from toy and mount collectors

Well, it IS what they develop. Soooo.

Actually, we just want you to get better. We want to see you succeed.

Real weird.

All the things you listed, are off shoots. The main objectives are pvp and raiding. As prescribed by WoW. I don’t recall the last advertised roleplay developer update.

1 Like

Nifty, this is back up.

Endgame is the only thing I enjoy in wow now. If being competitivee was thrown away I’d quit tbh.

1 Like

In your opinion. Lots of people like the questing part, PvP, professions and RP. We hear them in this forum all the time talking about the parts of the game where they specialize.

In your opinion Mythic+ and Raiding are the one and only goal, with the rest being a side show but others do not agree with you, me included.

Get good!!

No. In marketing and sales. I dont recall a WoW box cover ever say anything about chillin in the goldshire in acting like a fairy princess lmao. Just raids, dungeons and pvp. There are other games for the weird rp stuff.

Small numbers of loud like minded people. Makes sense.

Thats okay. I forgive you for being wrong.

It’s not so much competition, it’s just politics that’s ruining the game

I’ll agree, it’d be nice if there was more casual content for people to do. But most players enjoy progression.

What is horizontal progression?

But also to be fair, there is STUFF to do. Have you gotten all the achives? Pets? Mounts? Have you explored everywhere? etc. I’m sure there is things to do.

Lol, no.

I’m sorry. FFXIV is NOT story done right. It is so unfriendly towards new players. Hours worth of cut scenes isn’t why most people play MMOs. Now look, I love FFXIV. But people need to stop pretending it’s the perfect game just because they’re mad at WoW.

What else would be looked at to even determine this sort of thing? WoW has always been known for it’s PvP/Dungeon/Raid content.

I think the transition is just too steep. If LFR was a little bit harder than elite world quests and normal was a little bit harder than LFR and heroic was a little bit harder than normal and mythic was a little harder than heroic…

We wouldn’t be hearing this. A gradual increase. Throughout the raid, the same way a 17 is a little bit harder than a 16, etc. if Tindral was a little bit harder than smolderon who was a little bit harder than Larodar etc. The sudden jumps in “difficulty” create stall points that kill communities and guilds. A boss like Tindral should never have made it out of QA, anyway.

Also, the fact that this expansion, heroic felt more like normal. And even the first few mythic bosses were pushovers just adds to the issue. In what world are gnarlroot and Tindral in the same raid? This is exclusively a mythic raid problem, but 30-40 hour boss progs suck, imho. The front half should be harder and the last half should be easier, so the progression is steadier.