That’s not even close to the case. WoW is litered with so much RNG it isn’t even funny. Or do you enjoy possibly getting the same item for a second or third time back-to-back, not even considering possible lockouts on loot?
Even games as old as WoW can still look good.
SWTOR tells a very compelling story, and it’s an MMORPG with far less value invested in to it than WoW. Far less. What’s WoW’s excuse?
You might be right. My point is that seeing 100 pieces of gear drop vs 1 piece of gear drop will have the same level of excitement if one game always gives 100 pieces of gear and the other always gives 1 piece of gear. More does not mean better. More is the same unless there is something else that makes more special.
This is true. The problem is that for WoW to revamp the character customization they would have to basically rebuild the game from the ground up to support it (I don’t know this for certain, but I think its a fairly safe assumption)
I cannot confirm for deny this as I have not played SWTOR. My assumption would be that SWTOR tells it in a more instanced way? Correct me if I’m wrong. If they tell their story through instanced areas then they don’t have to worry about different players in different parts of the story. If it’s open world, then I guess they just have a different design philosophy when it comes to quests and story telling.
WoW was never really a story game in the first place. When Blizzard made WoW I think they were focusing more on making an expansive world than a compelling story.
The story for WoW can be so much more engaging. I, personally, would love it if they included more cinematic story-telling in their game. Like… Maybe 3x as much. And if we were given actual options as to what to do, that would go a long ways to have an actual sense of ‘choice’ in WoW–Even if the end result is always the same. How you approach the end can mean a lot to RPG players, even in an MMORPG.
I don’t mind loot either way, but I know that in those 100 items, I find an item or two i’ll generally use–at least test it out. In that 1 item that drops, I’ve usually got something much better and don’t want to change out. Or if I do end up changing it out, i’m losing something else to accommodate that one item (In WoW’s case: Secondary Stats, or effects.)
That is most likely the case, yeah. I’m surprised we got the updates we have at this point. But that being said, they can still make the gear look better. I’m sure at this point they might be getting a little starved for ideas, but that’s where the progressive raid tiered appearances came in to place. Or so I thought. It seems they’re detracting from that and going back to single-appearance sets?
You’re right. SWTOR is instanced, and more often than not, you get to choose how certain things play out. The end result is typically always the same no matter what you choose, but you might previously have gained an ally (or killed them instead) and get to call on them later for aid; Or you can intimidate their bodyguards and they’ll run away, leaving you to fight the unguarded target (or intimidate them now that they have lost their previous leverage.)
SWTOR’s RPG aspects are amazing in an MMORPG format, imvho. I just think WoW could learn a very fair bit from it.
Wow has not been an rpg since cataclysm and warlords of draenor. Cataclysm took all the rpg elements out, such as hunter ammo and stuff like that. Also, progression is a huge part of any true rpg. And now that you can pay money to blizzard for max level toons, this further separates wow from the rpg genre as well. Wow is more of a mmog now. There is massive and multiplayer and online, but the leveling up and progression is no longer an important part of the game, especially since you can pay to skip it.
If you quit after 2 hours then how would you know any on this first hand? You barely made it out of the starting gate, need less, experienced any end game…