You have made two legendairies already? Or you mean you got the memory?
I’ve gotten the memories. Only crafted Rylastalker. I’ve used soulforge embers in torghast and didn’t like it though.
Gotcha, u had me thinking I missed something haha
Keep in mind that MM does have a better legendary but even with a 10% better patchwork sim your not going too see that big of a return due to raid mechanics and movement that won’t hinder BM.
Also BM will have better scaling. Once BM gets to the point where 3x frenzy has a near 100% uptime whereas now its closer to 80% when played very well. Bloodletter conduit helps with frenzy more than a sim reflects due to real world vs a sim.
Don’t forget that blizzard always caters to the cry babies and there is a ton on people crying about MM in pvp so a nerf that will cripple the class is coming.
Yall didn’t get put down. Yall just lost azurite
this is extremely accurate. vast majority of hunters are awful. but in the hands of good players theyre a devastating class.
I’ll add my $.02 – as a caster main for over a decade. But NOT a hunter, who is now maining a hunter, due to various reasons.
I’m not convinced that BM needs a buff, and I can explain why.
Their sims are very good - they are quite likely one of the only specs, that when played optimally, will not deviate too much from their sims, due to raid mechanics, etc. Especially with the dash attached to Barbed Shot and Kill Command – uptime is very good on anything that the BM could be hitting. In fact, switching to adds helps because of extra barb shot dots.
BM is nowhere near bottom of the pack – in fact, they’re simming quite high. Once the arcane mages have to move out of their freshly-placed RoP or the spriests have to dodge mechanics, etc, those that play BM properly will shine. Those who play it mediocre will do fine as well, depending on the group they are surrounded with.
BM is in a good spot. MM is in a good spot. Hunter is, overall, doing very well.
I’m going to have to disagree on that one. MM has a lot of mobility, and aside from Trueshot, you only cast Aimed Shot every 10 seconds or so. You can even just delay it for a few seconds without losing anything. It’s not like comparing BM to Demo Warlock.
Also BM scaling sucks. Kill Command and pet autoattacks don’t scale with weapon damage, unlike everything else in the game. Wild Call doesn’t help scaling that much, it only did in BfA because Dance of Death was overpowered.
Sims are also much better at keeping Frenzy stacks up than a real player. So Bloodletting would not be misrepresented. You’re still going to do a bit less dps than the sim.
Uh… would you care to show me those sims? My own sims show MM like 15% above BM in single target, so BM is not a top simming spec as far as I know. AoE is even worse, since MM cleave is currently overpowered as hell.
It’s definitely playable, but I wouldn’t say it’s looking good.
Just look at simulationcraft BIS sims.
4,005 to 4,167 - BM to MM
I mean. That’s 100% patchwork. As you claim, MM is pretty mobile (to the extent that you just can’t cap charges), but the second you have to move during your aimed shot cast, that is a loss…how much, I don’t know.
I’ve examined sims in pretty good detail. I’ve also helped write some backend logic for the sims. In either event, we’ll know more soon.
Not to mention, once trash packs start living longer - not only does MM go downhill fast (due to its frontloaded damage profile), BM could gain bestial wrath uptime, more barbed shots, etc. It’s not surprising that a spec that is based on 45 sec - 1 min cds, and capped at 5 targets is crushing on 5-target pulls every 45 sec to 1 min.
This is actually really interesting discussion. I mained BM in 8.3 after a 7 year break from WoW. I mained DK and Lock prior to that. I caveat my comments with a whole week of game time under my belt in SL (Spent the first week on my S Priest but just didnt enjoy it at all). I have consistently topped damage in my groups as both MM and BM. While leveling as BM I wasnt beaten on a single pull, let alone a dungeon. I consider myself an average player at best. I enjoy MM in M0 but have been just as effective with BM. My highest AOE DPS was as BM (7.9k) and the difference in single target isnt huge. As was stated in a different post, a Clefthoof is almost mandatory in Solo content (Torghast, the Maw, Dailies) as my MM pet is just too squishy. I know this is all anecdotal and from a very limited sample size of a single week but I am happy to play BM for most of my Gameplay and even Raid this week (I do have the recommended MM legendary but not the BM one yet so that may sway me). I think for the vast majority of players BM will be just fine and far more forgiving of errors than MM. I am not a CE player so if I am enjoying myself (and I am enjoying BM) then happy days.
Run the last boss if Theater of Pain on mythic, you’ll get a good idea of how movement can screw us even with charges.
You only wanted haste and crit because of resetting barbed shot thru wild call. They have come out and said there will be diminishing returns on secondary stats for all classes, so I dont even know if you can get BM back to the Barbed shot machine it once was. I am 184 atm with 20% crit and 19% haste and its simming my next highest stat as vers.
This… 100% this. I love BM and will likely use BM in raids as I will be able to assist with more mechanics because none of my abilities are stationary. The utility is so strong with this class – there are some mechanics in the raid that hunters can deal with 100% of the time with next to no downtime while other classes and specs will have downtime.
It’s not even just BM. I just did M0 Necrotic Wake and my healer was having a hard time with dispelling the root, because he was burning dispels on me. I told him not to bother because Posthaste and we downed it next try zero issues.
Also clutched a meathook in the 3rd boss when the tank was out of position cause I was able to Disengage into position at the last second.
Hunter utility is incredibly versatile. It’s the reason I love this class - we just have such a diverse toolkit, I feel like I can do anything.
that was changed in BFA as far as scaling goes. Pets now scale with gear and weapons. At the end of BFA the reason BM was so out of control is because of the pet scaling so well. BM scales better off secondary stats better than any spec in the game. MM still scales the same way and it is almost entirely off weapon damage.
Also if you are only casting an aimed shot every 10 seconds you are not going to out DPS a tank, on top of that you will have to interrupt aimed shots from time to time due to raid mechanics and that is lost DPS every time.
Other things people are not thinking about but give BM and edge over MM later in game.
Wild Spirits is better for BM than MM because it is triggered when you use a damaging GCD, BM can trigger the wild siprits damage every GCD, MM cant as half its kit takes longer than a GCD to use (aimed shot, steady shot, rapid fire) and you lack the focus needed to just spam instants.
you dont need it to be a slot machine like it was when we were at functionally 70+ crit.
Its getting to the point that WITHOUT bloodletting you get enough procs for 100% uptime. That will likely be gained by the 25%-27% mark which we will get to by the end of this tier or the beginning of the next tier.
There will be a break point where you go back to one with the pack and use the conduit echoing call to where you will have 50%+ change on an auto attack crit to get a barbed shot proc. Hell right now i am nearly at the 50% chance but my base crit it too low for the percentages to be there.
Keep in mind Sims are played flawlessly, no player can every play as well as a simulation because lag spikes happen you fat finger keys and what not. So when people claim something is 10 more DPS than something else (spritual attunement vs blood letting) you are ignoring human error.
Its not to the point of 100% uptime yet, not even the sim can maintain that. its at 97%
Careful now… Before you summon Bepples 
I don’t really think BM needs a buff either. On a lot of the Mythic instance bosses, I am top DPS, because of movement. On the encounters that do not require a lot of movement, I am not nearly as high.
The only thing I worry about is scaling of the legedaries. Actually I am disappointed that I forged the SFE, I should have waited to see if Blizz makes any changes to them after this week.
I really don’t think MM needs nerfing either. Yes their burst is very large, but on single target I seem to catch up to them by the end of the fight. They do seem to do a lot better in AOE though.
Actually, it’s BM’s that are uncommonly bad. Most of the BIS legendaries are roughly a 10% increase, with a couple outliers running at 15-20%. SST is right in line with those. It’s BMs that are just complete garbage atm. They need to like double the benefit of every single BM-specific one, if not more.
Oh, and also fix the crap that’s been broken with Animal Companion since they implemented it in BfA beta, where it decreases all pet and guardian damage by 35%, rather than just your primary pets. That’s holding back Dire Command (though it’s also tuned like crap baseline).
Flamewaker’s needs to increase the damage of the proced Cobra Shot substantially as well, focus savings is pretty irrelevant for BM.
Qa’pla is just bad period.