I’ve always thought that solo-queueable rated PVP content was a very popular request from the player base, and I heard a lot about it in the past, but conversations about it have dwindled. I’m curious, has the playerbase moved away from wanting this?
Or is it just that the advocates of it have left the community? For myself, I find it a challenge to play with consistent partners and take part in climbing the PVP ladder, although I love the competition and WOW PVP gameplay.
As an example, partially because of the lack of this feature (and the gear grind for a fresh 120 doesn’t help either), I find it hard to maintain interest in WOW PVP and my sub will expire in a few days – thus silencing my voice on this topic too (but yeah, I may come back again depending on life situations).
I’m curious about whether player perception on this topic has shifted. Some ways this could be done could be:
- Just allow players to solo-queue (or with having less than a full group) into the current RBG system and be matchmade against other solo-players or groups, a la Overwatch
- Create a new bracket/format, such as 6v6 RBGs, which can be queueed for solo or in small team sizes (e.g. max group size of 3), and be matchmade against other players, a la some of FFXIV
- Other ideas?
Common complaints and responses:
- Solo-queuers would just get stomped by groups: Most games that implement mixed queueing (solo-queuers with groups) also have an MMR adjustment based on the size of your team to balance this out
- WOW is an MMO and thus you should have to be in a group: Note that the other major MMOs (FFXIV, GW2) also have solo-queueable rated PVP content, but unfortunately don’t have the great PVP gameplay of WOW. A large portion of WOW is already soloable too (e.g. WQs, most of main storyline, lots of the upcoming SL features). Also, this provides an opportunity for solo players to discover other players of similar skill to play with and could benefit the community.
- There will be griefers/trollers: Many other games address this issue with solo-queue by having strong rating penalties for players that behave like this. These players will also naturally migrate to the lower ends of the rating pool.
- You will be placed on a team with an underperforming class/spec or comp: This is just as likely for the other team too, but law of large numbers says that on average you will be at a disadvantage or advantage vs the other taem about 50/50, thus making it fair. Team composition (in terms of healers vs dps) are often enforced by having x healers per y dps.
What do you, the general WOW community, think about solo-queue rated PVP content?