Maybe. To me it just depends on whether Munitions can (or ought to)
- form a spectrum, in turn, that’d a good breadth of playstyles (similar to what its inclusion could do for MM in that Technique vs. Armaments balance spitballed above), and
- whether Munitions feel like they ought to instead be acquirable by everyone (in which case they should maybe be a Class Tree thing).
To my thinking, Munitions ideally should be their own spec, with a little bleed into the other spec trees (see Salvo, Razor Frags, WFB) but not necessarily outright shared via the Class Tree, especially if not an augmentation of a shared skill or if not a pure utility (so, Razor Fragments okay; Explosive Shot more debatable, if BM were expanded to absorb MSV but Munitions made its own things alongside an expanded MM).
I gave the spitball on a MM-Munitions hybrid just because you’d already given a take on a potential MSV inclusion into BM (though much less ambitious/comprehensive than I would like for any RSV-MM hybrid, which I’d imagine as more evenly split), and because the same problem of “{Housing Spec} does NOT promote the idea of {included other builds}” I feel applies equally to MSV into BM.
- The main difference there, to me, was that RSV didn’t have to lose anything to fit into MM, so long as Aimed Shot is optional (and no other parts that’d be required of RSV would require [stationary] casts), while MSV would have to lose its munition components and a couple other eclectic/“resourceful” elements to fit into BM (simply because MSV has more ‘things’ thrown into it than RSV ever had, and is anti-synergetic with only one ranged tool, Aimed Shot, whereas current MSV is anti-synergetic with the whole of ‘beast stuff only; pet does majority of damage’). Of course, if we were trying to do many flavors of Munitions, instead of just old RSV (which, yes, really could be replicated in full in just 4-5 nodes), then the same could apply there.
The extent of your suggestion in including (only a couple mechanics out of the dozen or so from) MSV into BM seemed like “This spec would otherwise be lost; take it or leave it.” As such, the nearest mirror seemed what could have been done with, say, WoD RSV (which, yes, the unique capacities from would require only 4 nodes —old ES, BA, LnL, Spread— to return the whole of that spec’s skills and passives which would have been a doable merge into Legion MM, and an easy inclusion within MM today). 100% of a spec’s unique mechanics, as opposed to some 17%.
- Of the shared talents, only two were particularly Survival-esque, Chakrams and Exotic Munitions. Which leaves us with… 6 nodes, even then, while the likes of Salvo, Serpentstalker’s, and Wailing Arrow are already more related to RSV than MM.
That is to say, it was on the subject of what playstyles could be merged, as compared to themes. Modern MSV isn’t possibly going to fit in its entirety into BM; it’d have to be truncated. WoD RSV, on the other hand, didn’t attempt to offer multiple playstyles under the banner of theme; it was, essentially, just a playstyle. (It’d take far more to really flesh out a theme, be that of Munitions or Survival.)
On the other hand, MSV simply packs a lot more to it, as any Legion-onward design would. Raptor Strike is a mere replacement for Arcane Shot, and base Carve is used at an identical pace to Beast Cleave already (both per 6s), so that leaves your mock-up with solely Mongoose Bite and Deadly Duo, just two of about a dozen mechanics that each do far less outside of their original context. One wouldn’t then point to that <20% of mechanics and think “Ah, yes, there’s my MSV.” But, you could increase the node count and pathing freedom of BM greatly and at least add a Primal Hunter, one aspect of MSV, while Munitions takes up its other elements. You’d still never again have MSV, of course, because those two halves are now split, but you would have access at least to its parts.
Similarly, you wouldn’t be able to have a full-fleshed Munitions (in more than just the kinds and playflow held by Survival) or Survival (say, with mixed stealth elements and advanced trapping elements atop Munitions) spec and then push it into MM… but you absolutely could have an MM for which both ranged technique and ranged armaments play an equal part and into which both WoD RSV and its thematic elements already present in MM (~25-40% of nodes, depending on how you define them) and the modern MM, both, could be housed in full. That would have been a playstyle, at least, that actually could be salvaged and merged.
Which themes of Hunter would deserve an entire 3rd spec depends simply on how much space they actually need, I would think.
- If what interests RSV players about RSV were a relatively narrow aspect, then that’s easy to reproduce elsewhere, either within MM or within a new Munitions spec that goes beyond that or within a new Survival spec for which that would likewise be just one of multiple diverse options of equal prominence all cohesive under some aspect of Survival (rather that only where that theme intersects with, say, Munitions).
- If what interests MSV isn’t constrained to just an RSV/WoD-sized third of that modern spec, though, that will be harder to include elsewhere, just as a modern Ranged Survival that isn’t just Munitions would be harder to include elsewhere.
- At which point, we’d have to look at the sum total of mechanics we’ve really liked, and what contexts were required to make them work, and, if we’re not about to get a 4th spec, see what we could really maximize from three specs.
- Can we include a sort of axis or two across each spec (as per the earlier balance of {personal use of beast powers} vs. {directing beasts}, and whether that comes from the pet itself or more from aspect abilities or beast-themed attacks)? If so, what could fall under each theme while actually fleshing them the theme’s options all the further?
Just food for thought.
It’s a pretty rare position, usually just from those who really, really hate Rapid Fire and the like for whatever reason or thought WoD MM was divinity incarnate, but I mentioned that example only because I have seen and argued against it several times since Legion.