I have to agree. The changes are in a good direction. A couple of things noted:
- We are still spending too many points in the top of the tree. Having Crack Shot and Precise Shots as two-point nodes means we spend 6 points just to move to the third row. We end up spending up to 14 points at the top of the tree before moving on to the next tier (15 if you’re BM). Freeing up two or three points would go far in improving the flexibility of choice at the bottom of the tree.
- Dead eye does need to be adjacent to the other Kill Shot modifier nodes. I keep preaching that it also needs to be usable on targets with 30-35% health remaining. This would make Kill Shot execute similar to Warrior.
- Bullseye is gated behind Serpentstalker’s Trickery. This feels bad since we are already having Serpent Sting in the class tree and having no option to skip it for the buff in execute crit feels bad.
- Sharpshooter is gated under Volley. It may be necessary to add a path from True Shot. You could swap Dead Eye and Volley putting the Kill Shot nodes adjacent, move Serpentstalker’s Trickery to the space between the current Volley and Sharpshooter, add a line from True Shot to Sharpshooter allowing Serpentstalker’s to be skipped. This free’s up a node at the current Serpentstalker’s location. This could be used to buff Arcane Shot since there is nothing for it, and we have the buffs to Multi-Shot on the other side.