Community Council discussion on Hunter design

Well, I would say that the best option is to look at what you can do with active talents for throughput, how to possibly provide more of them as choices in the capstone section(at the bottom). Obviously this means that you won’t be able to get as many as before. But it would, IMO, solve a lot of potential issues you’d otherwise face if throughput, especially active abilities, make up for too much of the tree as a whole. Again, especially if they’re located in the second bracket/middle section.


Made another update to my own concept just now, regarding a modern RSV. There’s now a choice node in row 7 that allows you to pick between 2 talents where one is intended to be a choice for AoE, while the newly added one is intended for ST, or low-target cleave. [Updated for Dragonflight] Munitions - If RSV was to return

Previously, you only had the one talent in that node that allowed for the spreading of Black Arrow to nearby enemies during the major CD.