The marks tree is still pretty boring. The lack of options is so much less than some of the other classes. In 20 minutes I was basically done and had 2 builds, 1 for st and 1 for multi, that will probably never be changed for the entirety of the expac. There just wasn’t enough diversity in the tree to make more unique playstyle altering choices. The biggest decision i see is do we take rapid fire or not? They’re just not very exciting.
I think a big part of the problem is the amount of points that are pretty much required in the top gate of the tree. Taking rapid fire has me putting 15/30 available points in just the top tier. With Lone Wolf being moved to the top that could be 16/30. The amount of throughput nodes that while not very exciting, +crit chance or +damage, they will likely be mandatory. The focus nodes will definitely be mandatory to avoid being completely starved.
Then you move down just 1 more row and there’s more exciting damage increases. These too will probably be mandatory because like it or not, when the balance passes come through, they will be adjusted with these talent nodes in mind and the base numbers will be adjusted accordingly.
This leaves us in a scenario where marks hunters have to spend 20/30 points in the top half of the tree, with the most interesting ability we’ve picked up is Rapid Fire, a current baseline ability. The ability to branch out toward the bottom of the tree and make interesting build combinations is completely negated by the bloat and point requirements required at the top.
Talents like Improved Steady Shot are just required and shouldn’t exist. 2 points for Improved Arcane Shot is in this same catagory. It could easily be baked into Precise Shots. These 2 changes alone would turn 5 mandatory points into 2 and be a good start.
Talents like Steamline, Careful Aim, Killing Blow, Hunter’s Knowledge, and Focused Aim all being 2 point talents is also unnecessary. They’re just crit/damage increases that are boring talents and don’t justify the amount of points they require.
There’s also not a lot of interesting talents throughout the tree. In the 17 years of Hunter development there are a ton of interesting options that would go great in today’s iteration. Things like Readiness and the old version of Rapid Fire, resetting cd’s and big haste buffs would be nice. Effects like Expose Weakness from the old Dragonstalker set would make for a nice raid buff. Those are a few I would like to see make come backs.
I do love the communication and effort being shown by the devs thus far. Gives me a dangerous level of hope that some of these issues get hammered out.