Commander roll in mythic pulse and tank adjustments

i would like to see a commander roll implemented into mythic pulse

this roll would be allowed control of lust and battle res

implementing this roll would allow for group diversity and not hard locking spec’s that have said spells into the group and all groups would have access’s to said ability’s

Guardian druids need to have tooth and claw as a passive built into the class and not a talent choice along with Raze

Guardian druids still do not have a aoe rage spender this is why raze was put in the game but forcing it to be a talent is poor game destine the only aoe rage spender guardian druids have is iron fur with thorns of iron talented

tooth and claw and raze was a very fun playstyle and i feel that it needs to become core game play for guardian druids

tettles just released a video on how there is a tank shortage

my ideas to help the community with tank changes is to make it so that tanks do not take extra dmg/unable to block or perry doge from the back

blizzard has recently lowed the APM of prot warrior " to make it more friendly to new players"

but i feel that tanks should not be penalized for bad knocks or going in to kick a mob this would allow newer players to feel safer in pulls and allow for more fluid game play also it would help newer tank players

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No. Lust belongs to mages, hunters, dragons and of course shamans.

:heartbeat:

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Im sure you mean Mythic Plus.
I get the same thing with From-Form
no matter how many times i spell it out as I type F-R-O-M i type out “Form” :slight_smile:

I think keeping the lust and such where it is is fine. If you cant do the objective without it, maybe need to rethink your gear/stats/difficulty level.
An AoE spender for Gaurdians would be nice tho. Maybe a way to make Maul AoE? Instead of adding yet another talent choice to the tree, add it into something like Incarnation of Ursoc now makes Maul a melee AoE or something. (Tho this kinda happens if you take that hero talent that changes Maul/Ferocious bite into a cleave)

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I think they mean they want to be in control of everything, more so than bringing people in for the unique utility that classes have. So you could take 3 warriors and still have a Hero and battle res to the assigned “commander” of the group.

Cool.

While we are at it, other classes have some utility I would like given to me.

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I know. Just being a wise 🫏

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A tank spec should absolutely have hero/lust and I would argue it should be warriors thematically…but warriors are already eating plenty good with their unique party buff, their insane rock solid durability, and just flat out raw damage.

So my next vote would actually be monks…and NOT because they are pathetic as per the no life mythic raiding blowhards love to proclaim but because back in Legion they made that crazy OP thunder brew or whatever it was that basically was timewarp in concept…so it could be a brew one chucks at all members of their party giving them the effect or whatnot. Monks bring a unique party debuff, but lack a ton of other useful buttons and their tank gimmick is inherently the weakest in mythic+ content outside surviving exclusively monster tankbuster slaps (which crazy high trash mob incoming damage is by far the biggest threat a tank faces in keys).

If what I expect will happen and aug gets redesigned into an actual tank spec in the nearish future that largely keeps the core concept of buffing their party too then we’ll also finally have a tank spec that brings hero/lust there as well.

In the meantime, invite better/more competent people who are going to use hero/lust/bres when appropriate.

LOL I am a slow 🫏 sorry

/pops lust randomly

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If they wanted to have lust/brez be easily available regardless of class; instead of making up some wierd egomaniac role it would probably be easier to just make the consumable equivalents of lust/brez be on par with the actual spells.

You mean like drums, before they nerfed them into oblivion for no reason?

and anyone can use jumper cables