this boss is despawning randomly mid encounter.
One of my timewalking groups experienced this as well. We were able to kill him eventually by keeping him in one place and never moving him at all.
Something about the ground or mob behavior in this area seems to have changed. I noticed some of the trash mobs before the boss were also evade bugging.
While annoying and definitely bugged, at least it doesn’t brick the dungeon. You can rub last him if he despawns and fight final boss.
That would get you credit for weekly TWing quest but would not for the Vault since not all bosses died.
This has been happening all day in my groups; seems to happen more often if you pull him with the trash still up.
Was in a group earlier where he despawned 4 or 5 times before we actually killed him. Trash before him was evade bugging as well. Eventually we pulled him closer to the doorway you run through to go towards the last boss, and that worked for us.
the dungeon is a buggy mess atm, don’t know what they changed because yeah it was never like that before.
The trash on the bridge evade bugs and causes this boss to reset randomly.
On top of all the Rimok funsies…
Hunter pets: On the walls, they seem to think that you are 40 yards behind were you are actually standing. Also getting randomly stuck on geography on the walls.
My mage blinked and ended up getting thrown thru the structure to my death.
He is trying to lure you all to stand on top of his spawn point so he can kill most of the party. At least that is how it worked for my group last night. Those that survived did manage to finish the fight.