Command Demon: Seduction

There doesn’t seem to be any reason for the sac demon version of this ability to exist. Its just a fear that only works on humanoids with a different name and a 30 second cooldown AND it takes your interrupt away from you. You gain nothing AND lose Spell Lock. This ability isn’t simply superfluous, it’s actively detrimental to the warlock that sacs a succubus.

I feel like this needs two fixes to at least semi-competitive with Spell Lock.

First, make it instant cast. Second, when Seduction breaks, make it apply the Whiplash debuff for the full 15 seconds. This would give warlocks at least a moment of pause to consider a demon other than a felhunter before letting out a sigh of resignation and begin summoning another felhunter anyway.

While we are on the topic, why do warlocks not have a baseline Spell Lock that shares a CD with the felhunter ability? This would allow locks to use different pets. The felhunter wouldn’t be sidelined because there are still benefits to having an interrupt on a standalone unit separate from the lock.

Give us a baseline interrupt and change the Command Demon sac ability for the felhunter to Devour Magic and have it heal the warlock for a meaningful amount.

Idk, just a couple thoughts after playing destro lock for a bit.

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Correction : there is no reason for the current iteration of Seduction to even exist. If anything, Seduction is long overdue for a modern update.

If you think the current version of Seduction is bad, allow me to tell you a horror story. There was a time (to be precise, it was Battle for Azeroth expansion launch PTR. Despite being tested/called out and notified by the developers, yet still hit live servers), the Grimoire of Sacrifice’s ability that you gain from sacrificing the succubus, is Seduction.

So we literally had a Command Demon button that, if not interrupted, puts us in a pro-longed channeling a CC, unable to do absolutely anything unless we hit escape button, break the channeling on Seduction, ending the CC - which defeats the whole purpose of using the CC the first place.

Here’s the funny/irony part of the story - the developers admit that putting us on a CC that requires channeling, thus unable to do anything for the entire time, is ‘terrible gameplay’. If that’s the case, shouldn’t the same logic also applies to our pet? Why design an ability/utility that forces our pet to be doing absolutely nothing for an extended period, when it is clear that pets are an important part of our dps?

The worst part is the similar i’m-busy-channeling-cc-so-no-dps ‘mechanic’ is also somehow shoved to Doomguard’s version of slow cc. So here we relives the sarcasm/irony: we took a capstone/ultimate talent to control a Greater Demon to do more damage, just to have their CC/ability to stop them from doing the exact purpose why we take the talent for.

This has been asked for since DF beta. They started with a baseline version then reverted it for reasons apparently tied to “flavor” or whatever nonsense that was.

The prevailing argument at the time was: “ i can interrupt something 100yards away from me with a felhunter” is only applicable if felhunter is always out and if you have things to fight further than 40y from you.

There are increasingly less fights designed around interrupting key abilities outside of the player’s fighting range. No pve encounter is specifically designed to only be clearable with a warlock’s felhunter being the only crucial way to clear the fight.

I don’t really understand why we are still held back by outdated mechanics when the purpose of a general class tree is to address these specific situations rather than fill with niche talents like teachings of the black harvest for the sake of “filling”.

No. Just give every pet an interrupt

Our perk is to continue casting on a target while still being able to interrupt. Even when the warlock is CCd

Although i understand the appeal, especially as a pvper.

We’ve long since passed the phase where this distinction is relevant. It’s niche at best imo.

This is further enhanced by saccing pet, sometimes bouncing around sac or pet depends on factors and situations which force us to adapt to the circumstance, at least in pvp, where sac is almost always chosen to alternate double interrupt windows.

This entire dilema can be resolved by making interrupt baseline and castable while casting, which frees up the flexibility of using different pets based on the situation without giving up our interrupt.

This is a net positive change overall and i can give a few examples why:

  • If we have baseline interrupt we can have voidwalker tank solo encounters while we still can interrupt casts.

  • We can have imp or succubus for other situations if we wish for a dispel or cc without losing interrupt.

  • We can finally make axe toss a stun untied to interruption so we effectively gain an extra cc.

  • We can sac void for the defensive while still having an interrupt.

  • Same for saccing other pets for the utility.

There are a plethora of options which open when interrupt is no longer tied to felhunter. And if the issue is felhunter’s purpose, it can simply become the purging pet, and its purge can be buffed to remove more than 1 debuff.

Edit: but i understand, we’re basically in an either/or situation, forcing us to let go of a specific playstyle for the “greater good” of the class.

There is a solution to both of these problems but blizzard won’t do it because it would take resources to develop.

That solution is :

Pet customization. Like deathknight’s runeforging, we would customize the pet’s abilities, think Diablo4 necromancer pet customization but for demons.

We’d effectively tailor what each pet keeps and what is “sacrificed”, which we could take or teach any pet.

For example spell lock can be given to another pet but you’d have to effectively choose what you replace it with, since there are limited options.

Likewise you can choose one sacrificed ability to keep as the warlock, this ability would become your own spell, cast from the player, it could be anything from spell lock to taunt to dispel, whatever it is, when you sacrifice it no pet can use it and you can only sacrifice one ability overall.

This solves all angles , you can choose what u want and how you want it.

Im okay with baseline interrupt but our pet must never lose it.
In M+…

I can be casting Chaos Bolt, Cata and doing my rotation and mouse-over interrupt at the same time. The target can be behind me, off to the side or in Africa (adds in Streets, boss in Stonevault)… or you are CC’d in Streets 1st boss when you pull trash into it.. can still kick casters. If you are not playing this way, you won’t appreciate how good it is to have interrupt on pet.

you don’t give up anything to interrupt.