Coming Later This Year: Shadowlands Season 4

I think one raid boss with an affix per week could be a cool system for raid bosses idk about 3 whole raids

No offense but, how absolutely tone deaf can you be. Everyone has voiced how absolutely bad WOD was second only to Shadowlands… and yet you put… the two worst SL dungeons (tazavesh) and two dungeons from WOD.

It’s almost at this point like you like to spite us on purpose. Like you just hate the ones that pay to support your jobs and stuff.

I don’t know how else that could be taken really. Literally there are 100 more fun dungeons. DEADMINES would have been a better choice than any of the above.

Shrug.

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Also, as an LFR player, this sounds very foreboding.

Assuming you also scale up LFR, that means the LFR playerbase is going to be split between twelve wings.

That’s going to be like 3 hour long queues.

Please for the love of all that is good, enable cross-faction LFR when you launch season 4. LFR was not mentioned in the original cross-faction post, but it’s going to very much be needed here.

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hey alternatively just dont do that

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Very, very much do NOT like the m+ changes. We have timewalking. What is this?

I don’t know how Blizzard can win. They’re shifting focus to the next expansion, which makes sense because everyone’s complaining about SL, and in the meantime they’re introducing a 4th season that will reshape M+ and make all three raid tiers relevant while also revamping their mechanics.

Like what do people want?

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Not fully sure how I feel about designing for seasons and recycling old content in place of new patches with new content but we will see how this plays out.

Imagine if they have 2 raid tokens per cn/sod/sep, dom shards relevant again and new ilvl jump for lego crafting. Kek

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While I actually appreciate repurposing content for a long tail end game, especially if it’s designed to help alleviate pressures while the team focuses on 10.0, once again I need to point out that in your fervor to make things harder, you keep neglecting a significant portion of the community - the silent, casual, base who have been shut out of raiding this tier, by all accounts.

As a reminder, this is what flex was meant for, by Blizzard’s own admission:

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for. https://www.mmo-champion.com/content/3270-Patch-5-4-Flexible-Raid-Preview

To date, not a single effort was made to make normal SotFO accessible to this level of gameplay. I have had mythic raiders tell me they see normal SotFO as overtuned, I have had aotc raiders tell me they see normal SotFO as overtuned. I have 2,900 hours of raid time, 2,500 of which leading a F&F guild, and I am telling you normal SotFO is too overtuned.

I honestly don’t care about running M+ or double legendaries or whatever cheats the hardcores insist on doing. That’s progression raiding, not casual raiding. Normal SotFO should have been accessible for a team with a wide skill delta going in with 239 gear and at least get the first 2-3 bosses down in the first week. And when it was clear from every opinion that normal SotFO was not tuned for a team at 239, then every effort needed to be made to make it so.

And in before - what part of flex being there "social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.” is not clear as you’re itching to tell me to do “LFR.” LFR has always been there for solo play and for players who don’t want to raid, or can’t commit to a team.

I have to say that the failure of Blizzard to properly tune normal SotFO, and effectively turn their backs on the casual raider is a deep disappointment, and is going to have long lasting consequences - especially given that FFXIV provides exactly that level of casual community raiding alongside higher difficulties for those who enjoy it. but as one of my raiders said today (keeping in mind he is one of our best raiders, and does objectively competitive DPS, capable of standing tall on any progression team):

This’ll probably be my last week attempt at the raid. If double legendaries doesn’t help us, I’m probably out until 10.0. And depending on what the next expansion is, I may never come back.

I feel like the Devs don’t want my kind anymore. So I’ll abide by their direction and leave.

I don’t know what it will take to get Blizzard to understand that this is well beyond the canary in the coal mine. The massive harm Ghostcrawler caused in Cataclysm which led to the collapse of the entire casual raid community is now being completed by Ion (the buck has to stop somewhere, and that is with the game director). At a point where Blizzard should be puling every stop to make the game as accessible to every flavor of player, Blizzard doubled down on exclusionary decisions. What good is all this RWF nonsense that panders to such a small percent of the player base when the result is Blizzard losing the casual community that has been there, from launch to launch, always finding something to do, even when not spoon-feed by Blizzard?

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sounds pretty cool tbh

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Honestly, Tazavesh is fine. I think the problem is that there are other dungeons that are better liked by the general population that people would rather run, so focusing an entire season on dungeons from previous expansions that weren’t well liked seems kind of silly.

Hey man, listen.

You also have to spam Upper Karazhan for Eye of Command since that trinket is basically Old Warrior’s Soul on steroids but Agility specs can use it too.

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Everbloom and Upper Blackrock Spire please.

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did you not give them time for the delay in shadowlands and they already cut 9.3

what part of the shadowlands is a content lite expansion made worse by this announcement do you not get?

if it was a addition to the existing game its ok but they are making us wait one more season beyond the existing season

I have seen a similar method used in other MMOs to keep older content fresh, and I think this is a really great idea within the WoW system of PvE content. I am really excited to hear about these ideas from the dev team, this will really help retain and add value to so many of the incredible dungeons and raids you all have created. Super exited!

Quick, say something else in a generalization that not everyone agrees with.

This sounds pretty good. Bringing the raids back for a victory lap season sounds like a lot of fun, so I’m very optimistic about that. I’m also very happy about mixing up the dungeons for a 4th season and bringing back old dungeons is great. On the other hand, they’ve chosen the exact wrong dungeons. I actually like Tazavesh, but that’s a minority opinion, and Mechagon is something better left forgotten. Why are people voting for the two most annoying WoD dungeons? Y’all, you owe yourselves better than that.

Anyway, overall exciting news. The negativity from people is honestly surprising. If you were expecting a new expac in 2022, you weren’t paying attention. And as far as people complaining that it’s not new content, keep in mind there is always a content drought while we wait for the new expac to launch. Why are you complaining about them trying to fill that with something?

Some people just don’t think.

Good lord. Isn’t time-walking enough nostalgia? Workshop and Upper Karazhan were awful on tyrannical; I was pleased to leave them behind. We’ve been there, done that – rehashing old content is not my idea of interesting, challenging, or “shaking things up”.

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lmao stop adding to my pain

Blizz experimenting with ways to keep all of the current expansion’s raids relevant is pretty cool. It’s dumb that the new one almost always completely invalidates the old one. They flush content down the drain so quickly.

I wish they’d get it closer to classic, where each raid has relevant gear through an expansion’s life cycle. Items need to be more interesting anyway. The constant ilvl bump makes me apathetic toward gearing period. And there are too many difficulties. Give me Normal and Hard with cool and fun loot, where each raid builds on the last and I’ll start gearing again.

But I’m curious to see how this plays out and how they continue to grow it. Feels like steps in the right direction.