Hey howdy hey!
Like the title says it’s been YEARS, almost a decade and I just logged back in. It feels so familiar, but also entirely different.
What’s changed since Mists of Pandaria? Anything I really need to know?
Hey howdy hey!
Like the title says it’s been YEARS, almost a decade and I just logged back in. It feels so familiar, but also entirely different.
What’s changed since Mists of Pandaria? Anything I really need to know?
Are you looking to discuss retail expansions? If so,
Not much. Same crap, different toilet.
I was gone for about 14 years (since shortly after BC was released) and came back a few months ago. The game itself looks the same, but the way it’s played anymore just isn’t sustainable for my tastes. It’s like repeating a bunch of things (the same things) over and over every day rather than progressing in a more seemingly natural way like in vanilla. After a couple weeks it was hard to find motivation to log in, so I play for maybe a few hours a week anymore if I’m bored and have nothing better to do. I see a lot of people complaining but come on, the game is going on 20 years old almost. I would like to see the magic brought back to it and be able to enjoy the next expansion just like I did vanilla, but I can’t reasonably expect it at this point and set myself up for disappointment. All I can do is be hopeful.
With that said, Since this is classic forum, if they do something about the server populations, whatever they do, I might give classic-era a try, since I was late to the game and missed out on classic a couple years ago.
Out of curiosity can you plz expand on this? Because i play both classic and retail, and both games are pretty much continuous repetition of the same end game content in order to progress until an item drops from a (raid or dungeon) boss, or you fill up reputation/renown/whatever-other-progress-bar to unlock/buy/craft an item/ability you are targeting. Im just curious what kind of progression u are referring to than the one ive mentioned above?
You can either play classic vanilla and/or classic tbc. If you play classic tbc netherwind is a good server, if you play classic vanilla the servers are joined and pagle is a good server though you will see some servers joined.
As for roles, some specs are seen as not as valid in vanilla while most specs have a place in tbc.
Think that’s about every mmorpg
The way it was designed it felt more like I was playing on my own terms, and it was generally more enjoyable back then. Everything was less systematic and it felt like I was playing for the fun of it rather than for some progression goal(s) under a bunch of different systems. Of course I would run some dungeons a number of times back then but I was just doing it for the hell of it with different random PUG’s most of the time which made it feel different. Nowadays everyone just speeds through the dungeon like it’s some kind of race and mounts up, skips most stuff to get to next boss. Back then I never got burnt out because it was set up in a more progressive manner, especially the raids, where you’d need to have a good amount of gear from a previous raid in order to do well on the next one. Either way it didn’t feel as repetitive for some reason. Endgame wasn’t really a thing back then like it is now, or it wasn’t something that mattered in the same way.
Those are just my observations and opinions. Not saying it’s going to be the same for anyone else.
I get what you mean now. Honestly, i played the same way like you back then. Hell, i didnt step into a proper raid grp (outside of LFR) until Legion and I played since late 2006 (i went and bought WoW after i watched the South Park episode “Make Love Not Warcraft”, and i was a big WC3 fan). But what i can say is that over the past decade and a half I myself had become a lot more sophisticated, so when classic came out i played it in a much different way than the way i played vanilla. Back then i didnt hit lvl 60 in Azeroth, i did it in Outland and it was July 2007, almost a year after i started playing, yet in 2019 i did it a week before phase 2 launched, so under 3 months.
I think both the playerbase and the game had become a lot more streamlined and polished for lack of a better word. You can clearly see it, especially now when you can play the classic and the new version of the game.
I think its a (natural) evolution of both, the gamers and the game.
You can see nowadays in classic that there are less systems but the gamers still find a way to set up a ad-hoc system, be it the gearing/class/spec/professions meta.