Come on and SLAM!

I just saw:

  • Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).

And no one really talking about it. I typically use it as a filler when rage is about to cap or literally nothing is up and I am bored. But with this new increase, will more of you use it, more often? Questions/concerns?

It definitely needed a damage buff because it was never worth pressing unless you were going to cap rage.

I don’t think its usage will change, but it could give some value to the battle lord legendary (i think I’m naming the right one) if you wanted to fish for procs.

Its a good change if you are running with the Fervor of Battle but thats pretty much it tbh

Slam will still be use as a filler, just now it feel less bad to press

Serious question here…Were we not pressing it before? I’ve always wove it in.

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It wasn’t a fan favorite unless coupled with Fervor of Battle.

That rage could be used for MS instead.

Its damage was… pretty bad. So if you wasted rage with it, but cost yourself an MS, execute, or IP then it would have been a bad choice. I think now it makes it less of a bad choice.

Based on quick math, if you did 1.25X damage before, and you’re doing 1.5X damage now, that’s a 20% damage increase. So if your slam hits for 1000 now, it’ll hit for 1200 after the changes.

Or, if Slam is 5% of your damage now, all other things equal your damage will increase by 1%.

Nothing to throw a parade over, but it’ll feel slightly better to press.

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I am sorry if this is pedantic but it is now a 50% buff, up from 25%. So if you were doing 1000 a hit, it would now be 1250.

No, it would not be. Do the math.

Math is the king of pedantry, either it’s right or it’s wrong. No need to be sorry. I think I’m right here though.

As an example, say Slam does 800 damage baseline. A 25% increase would cause it to do 1000 at rank 3. Changing it to 50% would make it 1200 at rank 3.

Phish, let me explain where the “20% increase” is coming from, which Primagoosa was correct with saying. I’ll use an example with easier numbers than he used later on with his 800 baseline damage.

Let’s say the base damage is 1000. 25% increase dmg which is was previous would be 1000 x 1.25 = 1250.

Similarly, let’s say the base is 1000 and 50% increased damage makes it go to 1000 x 1.5 = 1500.

So where is the 20% coming from, right? Well, the increase FROM 1.25 to 1.5 is an increase of 20%. In other words, 1.25 x 1.2 = 1.5

As a result, the increase from 1.25 to 1.5 is an increase of 20% damaget, so therefor, you will see an increase of 20% damage on your slam. I hope that clears things up for you. :slight_smile:

edit: Not to take away from Primagoosa; I used to teach math and when a student asks why something is happening, I can’t help but to help them understand.

No… if you are at 1000 a hit NOW, this includes the previous 25%. An EXTRA 25% would be 1250. You don’t take into account the previous 25% twice.

I see what you mean.

I was using 1000 as a base number. We current have a modifier that increase the damage of slam by 25%. The change will change the modifier to be 50% instead of 25%. As a result, it would be 1000 x 1.5 instead of 1000 x 1.25.

Either way, there are two ways we can arrive at the final number of 1500.

1000 x 1.25 x 1.2 = 1500
or 1000 x 1.5 = 1500

Yea. I was assuming everyone was talking about what the numbers are currently. Instead of going back and figuring what the base was, which I have no idea what that would be (ilvl and blah blah blah). I was just saying the 25% in that 1000 would have already been included, but I see what you were trying to say also.

All good, it’s easy to misunderstand things when it’s not done with talking along with reading.

I guess another way to look at it would be this way for others that are still struggling.

Let’s suppose that CURRENTLY you hit for 1000. To see the the base damage we would need to reduce it by the 25% or, 1000 / 1.25 and it brings us to 800 base damage. Now we increase the base damage by 50%, or do 800 x 1.5 and we arrive at 1200.

1200 would be 20% more damage than our current 1000.

It makes my whirlwind do more damage.

Because why would i press 2 buttons when i can press 1?

Slam was way undertuned, even for being a skill that is only used for spending excess rage. It just felt horrible to press before.