I have not played Ret in much PvE content but I have in PvP. I know the class has had its ups and downs across expansions, and given that I missed the last 2 (basically 3) I do not have personal experience with its state lately but I know what legacy problems it has had and what the overall issues with the spec have been. Reading all the negative feedback about the spec going into SL got me thinking about what I would do to fix it and the more I thought the more I gravitated toward the idea of essentially merging Ret and Prot, making a single tanking spec.
Why do this? Here are the issues I see at the heart of Rets eternal problems.
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Paladin class fantasy/flavor is built around the image of plate-clad juggernauts who use the Light to protect the innocent and combat evil. “Hard to kill” is a feature that flows from this. For tanks this works fine, and even for healers it works, even if it gives a strong advantage in PvP but balancing can make it work. This does not really fit with dps. Strong survivability is almost universally balanced by less damage output. That just makes it fair. Balancing a dps class that is supposed to have both will always be a nightmare because it inevitably means you will be a jack of all trades or you will trade off on one part of that vision. Which leads to…
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Poor mobility. Arguably the solution to the insane survivability of the Paladin. This definitely helps balance Holy in PvP, but it is the bane of Rets existence because an immobile melee dps loses a lot of uptime on a target and that works directly against their purpose. The poor mobility trade off across all specs might be meant to balance for survivability, but it impacts Ret more severely in all cases.
The solution that makes the most sense to me is to effectively remove Retribution by rolling it into Protection. Again, let me lay out the case:
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Paladins are generally portrayed as being averse to violence. They fight out of necessity or to protect. Removing a pure damaging spec makes sense from a flavor standpoint, but this is far from the best reason to make this change, it just happily works with the class.
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Removing Ret removes the onerous task of having to balance a juggernaut class that is supposed to have powerful healing capabilities with a damage dealing spec. I think this would allow balancing of the class as a whole to be much more sensible and would hopefully see improvements to both Holy and the new Prot (which should probably have a new name).
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DKs are the antithesis of Paladins. As Unholy is the antithesis of Holy (I realize this is not a perfect analogy) Blood will be the antithesis of this new Prot spec. I think the new Prot should use two handed weapons, so Paladins do not lose access to weapon types and to share that rudimentary comparison to Blood.
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Bringing Paladins to 2 specs would put them in line with DH. I don’t know if Blizz had plans to add a new spec to DH but I suspect they don’t. So there is already a precedent for a two spec class (and obviously one for 4 specs) so this is not a radical proposal… at least entirely.
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Paladin is a pretty popular class, removing its dps role would require players still committed to the class to make a choice between tank or heals and this would be a good thing for the game player base (thinking mainly of pugs).
So, that is the pitch. I know there are a lot of reasons this would not be popular at all, the first and most obvious being that a lot of people love Ret.
I am interested in genuine feedback and discussion. If all you feel is revulsion at the idea, rather than pouring it out here or toward me, I would be genuinely interested in what your ideal version of the spec would look and play like and how that is balanced with the game at large. As I see it, Ret seems destined to forever battle the same basic problems and it’s survivability right now seems really poor compared to other classes and that is a sacrifice that I hate.
Thanks for reading.