Combat-Text and Ultrawide resolutions

It seems the size of the floating combat text is based on the resolutions width. When I use my 32:9 monitor, the floating text is twice as large as normal. Changing to 16:9 reduces it’s size again.

I guess it’s been like this for a while. https://us.battle.net/forums/en/wow/topic/1021054048 Probably means it’s not a trivial fix.

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Also the chat bubbles. They get giant too.

Managed to deal with it a little bit by using a font-replacement addon. The addon still can’t change the size with the API, but picking a different font that looks smaller at least made it tolerable. The text is still pretty huge, though.

This seems like a trivially easy fix to implement, just switch the check to height instead of width when scaling the size.

Would still love to see it fixed, but I’m not holding my breath since I think they still have it scaling based on width in retail too. Feels like this would literally be one variable in the code changed to fix.

After years:

/console WorldTextScale 0.3

default is 1…alternatively replace 0.3 with whatever you see fit, 2 will double it, etc.

I’ve been looking forever, this fixes the XP gain after a kill and all that stuff, it’s amazing.

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