They also have bcpack and PlayStation with it’s kraken to handle the compression/decompression. Which makes them more capable than the Ryzen 7 4800h.
Edit
I just remembered Ryzen 4000 series mobile still uses pcie 3.0. So yeah, these will be faster cause pcie 4.0 and custom solutions to take advantage of the new drives.
It generally takes a long time for developers to leverage every system resource. Like, you are not getting full utilization until the end of the console’s life.
It will still be a while, and games that are aimed at multi-platform launch that includes PC will deliberately code their games for that.
You don’t want to alienate a large portion of your playerbase and you cater to the lowest common denominator.
That said, I’ve been advocating for people to buy 8/16 chips if budget allows for YEARS now.
It’ll be faster with this generation, but you’re spot on. Until the majorty of gamers have switched over to the new consoles it doesn’t make much business sense to alienate last gen console gamers or pc gamers. We’ll probably get the refreshes by the time they begin to utilize all the capabilities for most games.
Given the “midrange” now is 6/12 chips, I’d expect that to become the minimum for “good performance” within the next 5 years or so.
People have been saying the same thing about 8-core consoles regarding establishing a new standard, and that never happened.
The only real interesting performance I am seeing from the consoles are the SSD and their proprietary controller. That could give consoles some advantage over your average PC, but I think we’ll get that technology (or its equivalent) PC side sooner rather than later.
Those were jaguar cores though and by the time this really becomes a necessity the mid range will become 8 cores and priced like mid range too. It’s not crazy to say mid range is already 8 cores either since the 3950x is mainstream and 16 cores.
We have 8 core apu’s in laptops right now.
Edit
It’s also possible developers won’t treat consoles like the lowest common denominator anymore. Because the most lucrative games are generally cross platform. So if consoles become mid range, they might start developing with lower end gaming pc’s in mind instead.
Well, by definition, midrange is currently 6/12 chips, because i5 is 6/12 and ryzen 5 is 6/12 (and has been for some time).
I suspect the jump to 8/16 to the midrange class will be within the next 5 years or so, which is why I said that 6/12 will become the minimum. And as we can see with the 3300x, 4/8 chips are definitely still viable today as a minimum for “good performance”. I could see the 6/12 chips being relegated to a similar class.
And as far as those jaguar cores go, since each one was so damned slow, you’d have thought developers would have been even more eager to leverage them to get more performance out. And yet they did not. This is why a fast 4/4 chip could generally blow away most console port games, despite having only half the threads.
Given the devolopers didn’t leverage wider resources when they really needed to, with access to powerful cores (and thereby possibly not the need), do you really think they will?
The Nintendo Switch also wasn’t on the market when last gen consoles launched. It sold ridiculous amounts of games and consoles as well. So who knows, they might start developing engines that scale all the way down to the Switch.
The jaguar cores also worked in clusters, where 2 cores would share L2 cache. This led to lots of stalling and it was possible to improve single core performance by disabling 1 core per cluster.
Well, glad to see Consoles are caught up on what the last 2 to 4 years of PCs are in terms of tech.
I’m gonna have to disagree with you on that one personally.
Unless the new consoles have the same freedom to mod games and set graphic settings along with unparalleled backwards compatibility all the way to the 80’s, use any peripherals we want on the PC across the board, ability to swap hardware parts and upgrade, gets rid of the online fees, and pretty much have everything that makes the PC great, not just as a gaming system, but in general, since consoles are slowly becoming PC’s.
Having an SSD and a fancier controller (that is still notoriously bad for aiming in shooter games) doesn’t make it have an advantage over an average PC.
I wonder how many cores will be parked for the OS’s of the new consoles. It was 25% for most of the life of the last two until recently when 50-70% of core 7 was opened up to game devs.
I’m taking about the SSD controller, not the game controller. The custom SSD controller on the PS5 will allow better game performance, when developed specifically for it, than even the fastest PC SSDs.
That said, the majority of gamers barely are using SATA SSDs for games, let alone pcie4 nvme ssd. So saying it will be better than the average gaming PC is not too hard to meet, given how many people still play off of hard drives.
Better performance at the time until new tech comes out on the PC that outclasses it.
While i’m glad that the PS5 and Xsocks are getting more upgrades, we are going to be suck with those upgrades for 3 to 6 or so years with it, meanwhile the PC is just getting upgrades, practically every month or so, still surpassing the Consoles.
Okay? Does it really matter what’s the majority of the people are rolling with?
SSD’s aren’t out of reach for people to get, i got my 1 TB SSD for $100. Along you know which plug, plugs into and along you have a stable spot to screw it on, your good to go with it. They certainly don’t need to buy a $400 to $500 console to just experience the SSD enchancements and all that when they can just get one for cheaps on the PC.
Well saying it will be better then the average gaming PC implies that the consoles finally have PC mod support, file editing, allows you to use whatever you want as a controller, all that stuff i said on the previous comment.
If your talking about performance, then that depends on what you mean by average here. What are the specs of the “Average PC” your talking about here?
As for the articles here, lets leap into the PS5’s SSD article here. I can tell you the first off the bat is not trust a word that marketing blurbs like to shout out, like “No load screens”. SSD’s does help reduce load times, but it’s not gonna do technical miracles here as their claiming it would do.
Also…
No long patch installs
Yea… i doubt this very heavily on this one. Considering the consoles this current generation likes to bottleneck the internet downloads, something tells me, we will just get more of the same but slightly improved.
Then i got to the specs. Just for funizes, lets compare my specs to the PS5’s.
* Assuming their talking about the GPU memory bandwidth and not the RAM.
I’m only sticking with these ones mainly for the simplification here. And i seriously don’t know what the PS5’s “Process” is.
I will say that the PS5 does have an edge over my 4 year old computer in terms of performance, so that’s all well and good, but i have only one prob with the PS5 specs here, and that’s mainly the GPU not telling the Video ram. How much does it have?
Well i digged and i have found this puppy here.
I noticed the memory the GPU has is the same as the console’s and everything else here is pretty consistent with the specs i just seen from tweaktown. So pragmatically guessing, new consoles have the same memory pool to tap into and either have 10GB - 12 GB system ram while the 6gb - 8gb of it is reserved for the GPU or it’s variable depending on the game here.
But i digress, back to the SSD and such. Lets go to article numbro dos.
Oh boy, an IGN article with that unreal demo looking pretty they showed off that isn’t even running on 60 fps on the PS5. Neat.
I’l just leave this one here.
As for SSD’s, Ray tracing and so on, i can tell you right now, this isn’t new technology. We had this on the PC for years and years, and only now the consoles caught up to it.
Higher frame rates will be more important in some games though such as competitive multiplayer titles like Fortnite , which will be a PS5 and Xbox Series X launch title. For single-player adventure-style games like those seen in the Unreal Engine 5 demo these higher frame rates just may not be necessary.
This isn’t a valid justification for keeping framerate the same at 30fps or even 60fps just because the game isn’t a competitive multiplayer. A better framerate will always make the image much better and in turn, better response times. Single-Player or other wise.
Now don’t get me wrong. Seeing the consoles getting all these neat little upgrades and such are pretty darn cool and all, but it’s not enough to budge me from the PC, even if the Consoles have better performance, cause i would be giving up way too many benefits for a very restrictive gamebox that disallows me to tweak a setting, edit a game file, play old games from the 80’s or such, use anything i want as my method of input, or swap out parts as i desire to get better performance.
There is nothing on the PS5 that shouts “Buy me”, because i can get all of that on the PC that is better and possibly for cheaper, on top of all the benefits i listed that i yet to see the PS5 have. Maybe if the PS5 offers the abilty to play Games off the disk right away just like it did on the PS1 and PS2 and emulate the old games to 1080p (widescreen support also) 60fps just like how Console Emulators on PC’s does sometimes via by hacks and allows local saving without needing an account, i might give it a second look.
I do agree that better components on the PC makes the experience much better.
Of course it’s all speculation at this point. But let’s not forget my first original response:
Then a couple people argued about how powerful the consoles were. I then said:
And I still stand by that statement. Notice the words “interesting” and “could”. I also even already said PC will probably get similar or better SSD tech eventually.
Now 50% of users have above 1TB of hard drive space. I’m going to assume that means many users are still running spinners. Doesn’t mean they are only using spinners, or maybe they have a combination of SSDs that make up above 1TB. But it’s a good indicator.
I mentioned this because I believe the statement of a PS5 having a NVME-class SSD being “better than your average PC” to be true.
Your average PC has a GTX 1060, 1080p, a 4-core CPU, and a hard drive.
And i’m glad for that, i just don’t know what kind of point your making here? Is it to say that, because of that, we should thank the PS5 for doing it?
Sure, basing off those specs, the PS5 can beat those fairly easily.
But if were using it to knock the PC for it’s performance:price ratio, their exist wide variety of hardware and ranges of prices that can knock the pants off of the PS5 and even turn the average PC into pretty much what the PS5 is for not that much money. Not to mention, PC’s are constantly getting more and more powerful as time goes by while the Consoles just stay static until the next big upgrade which won’t be until another 3 to 9 years.
..and that PC still has the inherent advantages over what the console lacks.
I mean, I never argued that console was overall a better experience, or even arguing for the consoles at all. I literally only pointed out the one thing that console had hardware-wise that PC didn’t, which was a proprietary custom SSD controller.
I think this is more of the case of “wait and see” then just believing on face value it will do it. I have my doubts that it will do all that on the PS5, by “eliminating load times completely” and other marketing blurbs. The specs looks pretty solid, but again, i’m still remaining skeptical to all this and rather wait to see it in action.
..And not just watch a demo that can easily be pre-rendered for all we know and not going to be an actual game we get to play with for another few years or so, but i digress.
One of your friends will probably pick up the ps5 after it launches. Just see for yourself if it’s all smoke and mirrors. As someone who has been building my own gaming pc’s since 2007; it impressed me what Sony was able to deliver with the ps5.
I find that as I grow older graphics impress me less and less. That is, I can recognize that they are good, but the value of graphics are less and less important to me.
For sure, a minimum level of visual fidelity is important, but game design and gameplay is much more important.
So the games themselves are more impressive to me than the hardware. I like PC’s because most of the things that I used to “hot rod” like cars and firearms are no longer legal/convenient for me to actually do anymore where I live.
So, PC gaming for me is going to be my primary focus no matter how good the consoles are because it allows me to have a creative/OCD outlet.
I am blessed that I will be able to buy them anyway, but no matter how fast the PS5 is, i doubt it will get much use outside of exclusives.
While i’m not going to buy it, i am interested in seeing how it turns out, and same for the Xsocks. I really hope it’s not just another repeat of the last 2 generations, where nothing much of note changes but prettier graphics.
Update: …And their using a 7 year old game, GTA 5 as one of the launch reveals for the PS5 that just looks like the PC version on Ultra settings. Kinda wish they stop using previous games to advertise the console. I mean you can have them, but they can’t be your launch title, even for free. Oh and 60% of that trailer is for Online. Oooooy.
>_> .. <_<...
... hey, hey Rockstar, rockstar.. you know what will be cool for the Ps5?.. you know what will be amazing for the PS5? that actually shows off the power of the PS5? and highlights your amazing work for it?... I tell you.. come closer.. closer.. clooooser.. Okay..