Immolation aura, sigil of flame and essence break should have a lower base gcd. This should make stacking all these damage amps feel less clunky. I don’t know the exact value that it should be changed to but, it just doesn’t feel right.
Eye beam needs to also reset essence break. The de-sync is annoying if your specced into eye beam reduction.
This, 100% this and it got worse all throughout DF to now. It’s true, only class where I have to start up my rotation in such a weird way instead of getting straight to the dps lol
all negligible.
the issue with havoc is all the small damage amps we are forced to stack. Basically spinning too many plates at once to do any damage. And once we do it if we can land it properly (which isn’t always someonthing you can control) we do crap tier damage until our small shatter window comes back.
remove most of the amps like Essence Break, inertia, momentum, and initiative. while simultaneously buffing our core kite ability damage. current havoc plays like trash and needs a serious retooling to be fun and rewarding to play.
Agree, we need our buttons to have impact outside of all our damage amps.
The fact we have so many of them force the basic damage of the ability to be very low, because if you can manage to have +5674616000% damage on an ability, it cannot do a good basic damage otherwise you would one shot everything.
class feels like trash, it obviously doesn’t have a dev who plays it
I’m with you on this, most definitely need to reduce the amount of damage amping and buff the core kit, it’s stupid to be so dependent on these tiny DPS windows.
The biggest problem is how annoying the class is to play in a group with. If you’re in a bad mood watching some donkey dh zoom around and do the same or less damage than the class just standing there really puts hate in your heart. I despise having a dh in the raid or in a party and I play one alot.
I think Eye Beam/Essence Break moving to a static 30 sec CD would go a long way. I like EB and Inertia.
Not a terrible idea but we’d still need a bit more brought into our core kit.
My opinion might have less weight.
DH is my first alt after gearing my priest.
I reached M+2-4 on the DH so I don’t know how piloting one in 10s is like.
Anyway I kind of enjoye the burst window.
Compared to Spriest, where it does not matter in which order you press buttons, just keep them all on CD.
I feel like the normal burst window without meta is easy to set up and rewarding.
It’s a ~6 second window, where you spin up all plates, burst and grab a coffee afterwards. No continuous spinnig like dots on priest, which I really like. Feels refreshing to not worry about “refreshing plates” but execution.
But oh boy the burst window with meta is just this nuclear launch sequence.
I stop having fun half way through because it is so insanely long.
It’s supposed to be the “high point” of the rotation but it feels bad due to length.
I wished they refined it, but my hopes are low given they made it this long due to added ability resets.
Does anybody feel the same? Is that the real reason mover builds are disliked?
Cause I love everything else about the inertia/EssB build and burst windows.
I think demonic should have a choice node that instead of putting you in meta takes 14 seconds off meta cd every time you cast eye beam.
Then gut the havoc tree, throw glaive is stuff that should be passive/removed, add stuff like monster rising which offers power outside meta.
Eye beam/glaive talents feel like things that should/used to just be passively apart of the skills. I don’t think demonic is poor design / warrants removing, but I think forcing all builds to play around demonic just shifts everything else in the kit to be about empowering yourself during demonic, instead of enabling reaver and fel scarred to be different, now its just two things trying to do the same thing.
If anything I think if hero talents are expanded on, we’ll see reaver not even have meta as apart of its kit, Have the dh in a fully passive half form while everything is based around sequencing strikes, but thats like an expansion or two from now, if they actually divide the classes further, hero talents don’t even have any ingame explanation, so for a borrowed power system I don’t see them just being shelved when the expac is done. I think the arguments should be about the future of reaver vs. scarred, just like with hunter the dark ranger rework should be about dark ranger vs. sentinel/packleader, nows the time to actually create a fantasy on the hero talents.
I always thought it would be interesting if shattered destiny would instead reduce the CD of meta on fury spent instead of extend the duration.
I think it is definitely the time to remove some DPS windows for Havoc.
Windows I’ll flat out remove: Initiative and Student of Suffering // Reaver’s Mark/Thrill of the Fight.
Essence Break. Perhaps it’s time to bake this into Eye Beam directly.
New Essence Break: Eye Beam increases the damage taken of Blade Dance and Annihilation by 40% for 4 seconds.
On top of this, Eye Beam damage is increased by 10% (whatever the math is for Essence Break damage breakdown)
Might not even need the extra 10% as you get an extra global for an additional buffed CS (or BD with reset from 4-set) because you don’t have to press essence break.
BD doesn’t AoE damage, so you have to account for it.
Blade dance is AoE.
You didn’t understand me.
Blade Dance might be an AoE skill. It still does close to 0 AoE damage. More than 90% of Blade Dance damage is ST.
Either way, I’d take it for the extra global. I don’t PVE.
Make Demonic 8 seconds again, remove SD. Make a talent for a 2nd charge of Eye Beam = so more time spent in Demonic. Make CoH work on all HDH cd’s, Sigil of Flame/EssB/Fel Barrage/The Hunt/Sigil of Spite/Meta in addition to Eye Beam. I wish they would lean more into the fantasy of being a demon, instead of an agile acrobatic elf.