Cloud Cover

Please reduce the visual for this ability by 99%. It’s a huge detriment to PvE content specially M+. It makes it so much harder to see other stuff on the floor, to you and your party. It’s like an extra affix that makes it difficult for everyone.

1 Like

They literally hotfixed it last night to only be visible to the rogue.

2 Likes

Did a key at 9pm EST last night and my group still saw it. Maybe it was hotfixed later. They should still reduce the animation for us rogues! Thanks for the update.

which is still one person too many.

Cloud Cover is a cool visual to be honest and it doesn’t happen frequently enough. Trickster needs a huge boost visually and also DPS so that is a W.

:surfing_man: :surfing_woman:

eh…it does happen frequently enough as outlaw ticklester rogue…to the point of being cubersome. And wth is that green smoke too? Is my rogue farting aswell? jeez

mafic doesnt understand how frequent cloud cover is because he doesnt play rogue in pve at any decent level

he thinks that killing spree wasnt a 20second cd because he doesnt generate enoguh cdr from proper rotational.

2 Likes

Whats the point to take this talent if enemy cant see the fake bomb? Now we lose fake bomb talent.

1 Like

Its a massive damage buff to you

1 Like

if you played any content where standing in things had consequences you’d instantly hate having a giant obscuring cloud covering them but you don’t.

Ground based buffs/debuffs suck also because most things you use it on that matter have some movement involved, now thankfully it has a lingering buff but really it should just be a buff without the cloud. If this was still vanilla where the game was “plant boss in x area and stand there whacking it” then that wouldn’t be so lame but if you have to leave it it halves the buff uptime which is super lame.

3 Likes

yes, but when you leave the cloud your buff uptime is reduced by a ton. its not a fun mechanic and it obscures bad swirls

The problem is that when the boss zones you out of melee range, it’ll push you out of the smoke. Heavy movement fights like Paladins is a nightmare.

The buff lasts for 10s after you leave. But I only pvp so i cant really sympathize

1 Like

its more of a issue for pve i guess :dracthyr_shrug: since in pvp your already used to having high uptime of any ability on any spec/class

Spoken like someone that has never done PVP lol.

Facts.

:+1:

:surfing_man: :surfing_woman: