Don’t waste your time imagining that I will strive to play a Jurassic version of Warcraft.
I’m not interested with this “nostalgic gameplay” that others seek!
And certainly, I don’t think it’s fun to give up my worgen or my fly mounts!
There are no races in classic that interest me!
I also don’t understand why those who like classic are desperate to say that classic is better than retail when different games are for different people!
If it is a success, I have nothing objective to talk about it!
I’m just talking about this version of the game, because your ardent lovers insist on discussing their nostalgic magic in the general forum and not in the classic forum!
They look like members of religious sects who insist on knocking on their doors one Saturday morning, looking for people to convert to their faith in an annoyingly tiresome and persistent way!
The only thing that classic might do good for retail is to show devs what to undo on prune issues!
What do you think will happen? I personally imagine a massive surge in players and it’ll die down for awhile then it’ll pick back up again and stabilize because people will realize how much they miss server identity and the community classic brings along with it.
On classic there’s no store so you can’t just name change once you’re outed as being a jerk be it stealing loot or randomly booting people because you have an elitist attitude. You will become known for being someone not to group up with and if you want to escape that stigma you’ll need to reroll another toon and level to max again which is no easy feat.
The ability to make safe spaces and randomly kick people from groups for no reason has zero consequences on live so its been breeding a community full of jerks that never feel any repercussions for their actions. Just like the people that complain about folks leaving m+ mid way through or at the start wouldn’t happen if servers had identities. If you were a rage quitter or overall trash human everyone would know and you’d be branded. We need this back in live badly.
I would like for classic to succeed so we can get servers for other expansions and hopefully not include LFD,LFR and LFG tools and instead have server identity play a major part in the community. I look forward to wrath and cataclysm pvp personally. I really miss saving up conquest to buy really good weapons and gear.
I can’t wait for classic to release so you people will stop with your asinine topics. I’m betting reality will slap the nostalgia glasses right of the face of most people and they’ll see classic as the grindfest it really was.
I really hope classic is a success, so all these people advocating for a hiper time-consuming game can all have fun there and have their complains heard. But none of these things need to go to retail. Like it or not, a big portion of retail players are casuals and that is were the vast majority of the money comes from. The super-invested player that has the time to put a lot of time in their character does not account for (I’m just guessing here) even 10% of the playerbase, just look at how many mythic guilds are there. Vanilla was just a lot of grinding and a lot of time for few rewards… That doesn’t work anymore, the playerbase is different. Anyway, I sincerely wish success for all the classic enthusiasts.
500k is still around 20-25% of BfAs playerbase which is sad considering it’s a 15 year old game with outdated mechanics. We will never know what the subs are for each game or who plays what because blizzard will never release it.
Nah it was less then that based on the old private server that was free was around 250k retained and you didn’t have to pay so it will probably less then that.
Get your so-certain predictions in now, before Classic exists. By the time we actually know what impact (if any) Classic has, it will be 3 months from now. So you’re safe – nobody will remember.
Really? You think that 2 million players all work for wowhead? Or is there a list somewhere, where you saw 2 million players (a majority of players) all say they were “overwhelmingly excited for classic”?
Well I did predict that they’d add more classic servers and they have.
I don’t know where you’re getting your numbers from but feel free to link them.
We want classic to do really well so we can play the game we used to love. Retail is a bastardization of the game and none of the hardcore fans are happy. We all hate the world quest system and random titanforged loot that players have no control over. There’s no player agency in the gearing system and no teir sets to chase for and not to mention no pvp vendors as an alternative progression path.
It’s impossible to obtain the best gear in the game and that’s a massive turn off. I’ve been playing eight 120s because I can’t reach my goals for the game that I normally set for myself. I’ve never had an alt this early in the expansion before and since gear is so easily got it makes nothing feel special and everything is just bland and meaningless.
Both of those things have improved the game for me.
Agreed that not having a PVP gear vendor, for gear from marks of honor/honor or something, is lame. I remember the first time I did PVP battlegrounds was due to having that, with last Season One’s Arena set being from honor from battlegrounds (on my Hunter, in BC.) Later, I did similar things on this character (getting the PVP last season set in MoP, I believe, not replaced until gear from Timeless Isle.)
It might be “impossible to obtain the best gear in the game”, but the improvement is that it is possible for the rest of us to obtain really great gear. The problem, with earlier Wow, was that so many of us were treated like “unwashed masses”; We wanted to take part in the game, getting better things, but could not raid in a raiding guild.
I remember that the weird problem with Vanilla wasn’t that everyone could not even get geared from Molten Core, but rather that there wasn’t a set BELOW the Molten Core set that you could get from other means. You went from crummy blues and greens, to maybe having the onyxia cloak, straight into MC.
Nope, all it will do is provide Blizzard their Q3 numbers .
We needed shards to populate the world which showed Blizzard not many players liked their approach and left the game.
All of which is useless once classic will be released because the sheep have come back and they will continue their design approach for another year ,till ppl leave classic blaming Blizzard.
They’ve removed titanforging from the live game and introduced a corruption gimmick to appease the crowd that liked it for whatever reason. The next expansion will have none of the annoying gimmicks to appease the ultra hyper casuals that want stuff people work for without putting in the work to acquire
To quote a reddit post “No warforging, no titanforging, no corruption, no new system to replace that - also no artifact power, account-wide legendary recipes, no emissaries chests”
This is ultimately the best thing for the longevity of the game to bring back the fans that were subbed for 10+ years. https://blizzardwatch.com/2020/04/10/warforging-wow-shadowlands/
“At this point, our plan for Shadowlands is to take a step back and actually—and this may sound like a nerf to some folks—reduce the amount of loot that drops. We have tons more sources than ever before. Just let loot be loot. We’re not planning Warforging, we’re not planning Titanforging. There’s no Corruption, there’s no system to replace Corruption. We’ll see how that plays out,” said Hazzikostas.
Looks like gear will be more rare in the next expansion and that’s a good thing. Players will now feel excited to get a piece of gear instead of feeling like the gear they got was of lesser quality and not exciting. With the removal of titanforging/warforging we can now have goals and aim for the best gear possible.
Also of note are some changes to PvP currencies—notably, Conquest is once again a spendable currency earned through Shadowlands Rated PvP. Players will be able to use Conquest points to purchase specific items of their choice from a vendor in the capital city of Oribos (in an easy-to-find location, naturally). Conquest can also be used to upgrade that gear further (similar to how Benthic gear worked with Manapearls in Rise of Azshara). We’ll have lots more information to share on the details of this system, as well as our broader endgame itemization plans, as the alpha rolls on and we reach max-level content.
Pvp vendors are returning with the rarity of gear meaning you can now have goals for your character(s) and aim for specific gear instead of hoping your RNG gear for the week is the item you want. I hope they add pvp only stats to benefit the pvp players and prevent people from spamming mythic+ to get geared.
We’re also getting back abilities that were pruned to try and release WoW on consoles. They’re still aiming for that goal and proof of this would be they have xbox controls built into shadowlands alpha. https://www.gamespot.com/articles/wow-is-getting-xbox-adaptive-controller-support-wi/1100-6476039/
I think it would be best to make a separate version of the game for consoles that way they can get an entirely untapped market for their desires to make all the money in the world.
I just hope they keep their promise of making the next expansion alt friendly. Essences should have been account bound from the start instead of a massive time sink if you want to be efficient and raid ready on your alts.
I know the ultra mega hyper casuals will complain and say “you want a second main” or some other straw man argument because they don’t want to invest the time required to raid on multiple characters or pug on alts.