ClassicLFG

I met the guild I ran almost all of TBC with at the meeting stone for Maraudon. I was all like “Do you folks need another DPS”, and they were like “Yes” and sent me an invite.

And then we chatted throughout the dungeon, and it was a nice social interaction.

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There was but I don’t think it was global, I think it was for each zone. Which isn’t terrible if you are questing the zone.

https://web.archive.org/web/20050224051516/http://www.curse-gaming.com/mod.php?addid=245

and here’s one that auto spammed chat for you for LFG/LFM

https://web.archive.org/web/20050225015218/http://www.curse-gaming.com/mod.php?addid=289

Also, there was an addon called Call to Arms that was also a LFG addon, though the curse page isn’t archived. You can see it mentioned here though (written in 2006, addon compilation that included it in the list): http://www.themook.net/files/wow/MookUI_ReadMe.htm

Blizzard has never broken a LFG addon in the history of the game. They changed the way addons had to communicate at one point because of how oQueue was written, but it didn’t break the addon, just forced the author to change the way/frequency it was sending messages.

LFG addons only stopped most development once the feature was added to the game itself via the pre-made group finder. Now there are addons that modify and add filtering/searching functionality to it to improve it rather than create entirely separate systems.

LookingForGroup is global I believe but you have to manually join it, you’re not in it by default.

edit: Also possibly of interest, the addon communication channel was added in patch 1.12, so its existence can’t really be argued away in a version of the game based on patch 1.12.

Supposedly the LookingForGroup chat channel was also completely global in patch 1.12 and in TBC, which is the way it was in beta also. So having it global and not zone locked was actually authentic to at least part of vanilla. From https://wowwiki.fandom.com/wiki/Patch_1.2.0 " * A “Looking for Group” channel has been added. Additional improvements in looking for group functionality will be added in future patches."

edit2: in patch 1.9 they joined LFG channels from cities. I don’t see a specific patch note mentioning when the channel became completely global in all zones, but I see random old mentioning of it functioning that way in at least TBC.

Patch 1.11.2: " * The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG)" So I guess that could be why nobody is in the channel by default.

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You’re my favorite today Zenetta

Could/Should is not to be confused with Will/Did/Do - there’s a difference. They could - whether or not they will put forth the effort is up to them. Which is why I said:

Key:

“IF”.

Let’s continue.

And? This changes nothing about the methodology I suggested to find the addon in any way which you kept moving goalposts with. Now you’ve moved the goalposts again to change the argument.

OK.

So - what is stopping Blizzard from requiring addon developers to get a unique API key specific to their addon for a whitelist? Nothing. At all. If addons are to remain Vanilla-like then there’s only so many types of addons that can be made or get through.

We can drill down further by only looking for specific addons that COULD be used in a manner other than intended - for example: Bartender probably won’t be using the same APIs as an LFG addon. So we can now have degrees of separation.

Here’s an important bit: You started with “can’t” and now ended up with “well, i mean, it would just be too time consuming” now that I’ve corrected you over and over.

Remain consistent in your arguments, don’t move goalposts, stick to your guns and have the conviction to drive your point until it hits a wall then admit when you’re wrong.

I see your arguments and award you 0 points. No time to argue with folks who keep changing their tune every time they are shot down.

Adios.

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Oh okay… bye sweetie

Mis-Information much? Everyone who did not have a warlock used the meeting stones especially for players who were coming to the group from another continent. Geesh…

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When it’s easier to find groups and players, you stop trying to teach someone who is bad and instead kick them then IMMEDIATELY replace them. This addon makes that easy, and makes humans disposable.

JUST LIKE RETAIL. This is the issue with ease of grouping, it creates a crap community.

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Dev’s said its fine.

It’s over. Find a new thing to whine about everyone, we’re done here.

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With or without the addon people will be just as picky about gear and experience before forming groups if they care about that. Once you’re in the dungeon you’d only be more likely to replace someone if you had a warlock that wasn’t he person you wanted to replace and you could do it just as easily without an addon by using a global chat channel such as lookingforgroup.

Mis-information much?

During vanilla, they didn’t summon using meeting stones.

The ability to summon using a meeting stone was not added until TBC.

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This is more or less how it originally worked. I don’t even think there was a default LFG channel at the start. Just a bunch of lfg, lfg20, lfg30, etc. created by people to group up.

The devs didn’t address addon specifically and even if they did we should only let that spark outrage even further.

Let the people who want it stay in retail where they already have it.

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Source?

You wouldn’t be intentionally dishonest to try to support your desire for this add-on, would you?

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The LFG add-on was specifically brought up, the response was “so long as it doesn’t play the game for you.” Since auto-invites under specific mod conditions and chat parsing aren’t “playing the game for you” the add-on is just fine.

Now shoo.

This is disingenuous. They did not say this addon was ok nor did they say auto invite was not “playing the game for you”, in fact they mention “automated processes” as a negative.

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It’s over. Get over it.

No they didn’t. They specifically said “we don’t want addons that play the game for you.”

Which when placed in context to the many MANY “automated” processes allowed in Vanilla add-ons, auto-invitation is not game breaking. The automation they specifically broke back then and later were things like Decursive and Fury, the former which let you hit a single button to automatically find someone to cure of curses, poisons, etc, and the latter which would automatically hit the next ‘correct’ button based upon procs and rage and such by spamming a single key.

Things they’ve never broken are things like auto-bag sorting, auto-vendor of all junk items (or other items you designate), timed chat and UI updates, etc etc.

Would life be easier if we could just tell people they aren’t allowed to protest?

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