Classic WSG Guide

Hey all,

I did a ton of competitive WSG in vanilla in a very highly populated battlegroup, BG9. Luckily, everybody on our team had either already gotten rank 14, or had enough gear so they weren’t interested in farming games. We would actually queue OUT of pugs, and then eventually started matchmaking with other teams. I’ll put a TL;DR at the bottom, but it’ll be hard to sum this up. Thanks, in advance, for reading :).

Composition
This is what our team ran on horde: 2 warriors, 1 hunter, 1 lock, 2 mages, 1 druid, 2 priests, 1 shaman. Mages were pom/pyro spec (no arcane power, though…I can’t remember the specifics, I think they just felt useless if AP was down). Warriors were arms, marksman hunter, affliction lock (shadowbolt spec), shaman resto, druid resto, priests both discipline.

If you notice, no rogues. A LOT of teams wouldn’t bring rogues in WSG. There wasn’t much they could do that a warrior couldn’t do better. I can explain more in a section below. With that said, I’m not saying rogues were useless, I just think they were difficult to make work. Rogues were solid in a LOT of aspects, I just don’t think WSG was one of them.

The game started…what now?
Druid was the flag runner, so he would instantly stealth, and sneak his way across the map into the room. The way to support and take full advantage of this was to have your hunter run down your tunnel, grab speed boots, trap/flare the tunnel, and stay where. Nobody should be getting by them. The other eight would position themselves in a decent spread by the ramp. If the other team is trying the same thing, then wait to grab the berserker buff. If they’re going full 10 offense, then take it immediately. Sometimes, this can create a stalemate if both teams do this strategy. Hopefully your druid can get across. If he does get across and grab the flag, then time is 100% on your side. Their team is gonna start freaking out - just communicate where they are to the druid, help him find a hole, and help him out of it. If not, you’ll want to try as best as you can to find theirs, kill them, and then maybe just engage them.

Why does this work? If they decide to 10v9 your team, they might win, they might lose. Even if they win, they shouldn’t have too many people left. By this time, your team will res and significantly outnumber them, meanwhile your druid FC just got over halfway across the field.

Defense
So this section is all about what happens when you each have the enemy flag, and it looks like you’re gonna start having some coordinated attacks back and forth. So, first thing’s first! – Defend on the roof!

Your defensive team, at this point, should be one warrior, the druid, priest, shaman, and hunter. Typically, you’ll want your warrior holding the flag, and maybe equipping some more defensive gear (our warrior on D had fire res and shadow res gear, and of course an off-tank gear set for raiding…we were fortunate). Your hunter should be laying their AoE slow trap at the base of the path from the tunnel to the roof. Our hunter didn’t have the best gear, and would never kill less than one person on their way up to the roof…usually it was two, as lots of teams had a cloth-heavy offense. The hunter can then replace the trap a little closer, and their offense is going to be hurting a lot before they get to you.

If you feel comfortable enough, your warrior can drop the flag, give it to the druid, and you can go to work on their offense 4v4 or 3, and the druid can support if they feel comfortable, or just LoS. Don’t forget, your priest should also be trying to MC one of them off the roof if they get that far.

Also, your priest should be using mind vision to see where their offense is grouping up. If they try to get cute and group up in your tunnel with 2 or 3 at a time, GO KILL THEM. If you can stagger their offense, do it…

Offense
So, this would be the rest of the team! Priest, mage/mage, lock, warrior (NOTE: it wasn’t uncommon to run three healers, and have an offense without a healer. Be warned, without a healer on offense, if they are running a defense behind a hunter, you’re going to have a very tough time running up to the roof).

I recommend meeting up at their berserker hut before running in. It’s very important to be fast, and don’t allow your team to get staggered. If you pushed, and you’re gonna die, then just die, or run. You don’t wanna miss a res, and be 30 seconds behind.

The offensive strategy is hard to really give a guide on. You wanna get to them, and burst their FC. You’ll have to determine if it’s more efficient to kill a healer first, or the FC. It’s gonna change from game to game.

Gear
Stamina. Stamina. Stamina. Priests? probably gonna need to wear warlock gear or PVP gear. Healers, nobody cares if you heal for lower amounts. There’s gonna be a few of you, it won’t take 93 casts to top your homies. If you die in two crits, you just become a liability. Yes, you will see 3-minute AP mages 1-shot critting people. It won’t happen a ton, but you’ll see it.

Rogues
I mentioned earlier about not bringing rogues. You could play a rogue on defense instead of a hunter, or replace the warrior, mage, or offensive healer with one. I personally don’t love the idea, and think AB is much more suited for rogues, but if you know a godlike rogue that convinces you they’re more important than mortal strike and 5k pyro crits, by all means do your thing! Just remember, they’re gonna get absolutely whacked by warriors, and are just going to get flared out of stealth.

Unspoken rules
So this section is gonna be for a few things that most of the super competitive teams I played with/against kind of decided on. Again, just my experience :).

-We didn’t use any potions or flasks. If you wanna use em, then definitely consider a rogue! Sprint/Preparation/Sprint with a free action potion? Bye bye! If you had engineering or first aid, those would usually be used.

-The flag carrier doesn’t hug the graveyard. We would run towards the graveyard, but not in it. The rule of thumb was, if you’re in panic mode, to jump off the roof, run outside, and hang a left, not a right.

-No flag-grab addons/macros. I don’t know exactly how they work, and didn’t see them often, but I know they existed. Little tip - the flag drops just behind the FC’s left shoulder, unless that somehow changes with new model mechanics.

These obviously aren’t things that are against any rulebook (except the flag-grab addon maybe? idk). If you wanna flask up before the game and defend the flag in the graveyard, more power to ya!

A super short breakdown of a couple other strats
-Obviously the triple heal comp is common as well. In that scenario, most teams replaced the second priest with another mage.

-You can also build a defense that’s oriented around kiting the enemy offense. I played against a 6-man defense one time with a druid FC, two pals, one priest, a frost mage and a hunter, or something to that effect. What. A. Nightmare.

-Some teams ran lock-heavy, not mage heavy. Mage burst is obviously much more controllable, but locks were harder to kill, did great consistent damage, and nightfall procs quite a bit with multiple targets. In case you didn’t play in vanilla, or forgot about them, hit the deck with geared locks start throwing shadowbolts around…

tl;dr
I’ll try to do my best…
-Try to intercept their offense first wave, don’t go 10v10 if you can avoid it
-Defend on the roof
-Priests need to mind vision/MC
-Think long and hard before bringing a rogue over a warrior/mage/anything really
-Do what you can to stack stamina
-Stagger their offense
-Don’t get staggered

Thanks again for reading! Again, please don’t take this stuff as law…this is just some stuff that worked very well for us, and a lot of other teams back then. And before that first person says, “The game has changed, rogues can be good!” - you’re right! Rogues can be good! I’m not saying they’re dead weight, but you’ll have to do some tweaking to fit them in just right:).

1 Like

Almost stopped reading when you said your WSG shaman was resto. Completely stopped reading when you said rogues have no place in WSG. I sense no competitive ranker here

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So much silly and wrong information . If you are trying to give out advice you might consider posting from your character that supposedly has all this WSG experience or no one will take you seriously.

Biggest mistake people make is they don’t fight in the middle.
When you fight in the middle you get the most kills so why wouldn’t you fight in the middle?

Another good strategy is to go into the enemy base by yourself, when you go in by yourself, nobody’s gonna suspect anything, if you go in as a group they’re all gonna know you’re going in there.

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I can’t tell if this is a troll post or a loser trying to set handicaps so they have a better chance at winning.

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IDK.

I don’t think there really are any WSG strategies than you can just run and expect to be victorious. Battlegrounds aren’t like that. Success in battlegrounds comes down to reacting properly to how the various battles play out.

The only 3-step plan to WSG glory is:

  1. Improvise
  2. Adapt
  3. Overcome

Nonetheless there were some general strategies we ran…

PUG vs PUG: We usually just sent the Druid in by themselves to get the flag (because, you know, they’re a freakin’ Druid) while we fought for control of the middle. With control of the middle we could simultaneously kill their FC and also help ours back to our base to make sure there were no Rogues waiting for him and to make sure he capped.

Premade vs Premade: There really wasn’t a set strategy for this scenario and some of these games last over an hour. In my experience we didn’t have the luxury of forming a desirable team and just took who we could get. If we had someone with tank gear then usually he would end up with the flag if we were against a good premade. If the premade was bad then we usually just had a Druid run it.

The TLDR of the OP could have simply been : “have a premade”

Yeah that’s a huge fail. Rogues have a very important role to play. Defend and sap sap sap that EFC. You can slow them down by 30 seconds or more which means your flag carrier and group are nearly all the way back by the time they even leave the building making it very easy for your defense and offense to converge on the EFC.

2 Likes

As much as I hate it when people plug youtubers, I’m going to do exactly that


Good breakdown from a good player that’s been playing since ED ~7 years ago.

Lol still remember that video all these years later.

You’re gonna sap a Druid? Okay. Make sure to double check the tooltip of sap when classic comes out, though.

3 Likes

I don’t remember saying that. I suspect that’s because I didn’t.

Premades will usually face pugs. There’s a very good chance their EFC won’t be a druid. There’s also a good chance for you to catch a druid out of form if they are.

And if their druid does grab the flag and stays in form then you sap someone else in their group like the healer to either separate them or force their EFC to wait.

So yes. Take a rogue. Every time.

1 Like

Uh op, you should seriously re evaluate your strategy.

Any 10 man can roll pugs, heck ten dps can roll a pug if they are coordinated, the same for ten healers.

But in premade on premade, not taking rogues? WTF? Sap is O P sure sometimes you can’t get the Druid saped, but you can sap his healer, his hunter or warlock escort etc etc if he doesn’t slow his roll for them you dunk on him. Heck a rogue on D can crap all over an offense, slow em down, and if they don’t slow down let you annihilate them in detail.

Don’t forget there is NO stacks in classic, so you often NEED interrupts/CC on healers and burst to drop EFCs, rogues can do both.

Lmao. You’ve never played in any big boy competitive premade. Rogues don’t need to actually sap the Druid in order to perform their direct role in wsg. I’ll let you do your own research

This is about the worst a guide could possibly get

Pretty much all guides and strategies people put out about bgs are terrible, especially those who spam some macro in bgs you enter telling you it guarantees a win.

Well from what I can remember when ever a druid ran in to get the flag I would open up with ambush and take 60%+ his health then finish him off.

Catform druids are squishy.

I wonder how he did. :rofl:

You used your very first post not only to necro a two year old thread, but did it on a void elf DK from retail? :joy::joy::joy:

he is alpha

I stopped watching when I saw him manually right click the flag buff in order to drop it lmao