Classic WoW - To Folks Predicting a Playerbased Drop in 5-6 Months

the majority of people that try the game will quit before the level cap. blizzard has this has always been true for wow, its even more likely for classic

this is true on private servers too

lol ummmmmm im curious as to what games your talking about because they all suck. There is zero good mmos (or any non FPS battle royal game for that matter) other than classic hence why its so hyped atm. The game industry is dying and it has been for quite some time now because its all about money now and they have no idea wtf to do.

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You sir have no clue what your talking about lol. Go play BFA kid

2019 has been slow, but BL3 is coming to save the day!

the industry does need something, BL is that game

This might be a bit of a shock, but the 100+ million people that have tried WoW will have different tastes than you.

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I hope so man i wish some of these rich companies would take a chance on making something new and different. Not just following the trends and making stuff the numbers will support. The game industry is a joke these days just regurgitating the same material over and over.

Player count is going to spike dramatically at the start of classic and fall off dramatically around 2-3 month mark. Many players may not even bother to get to level 60 because the process is not fun at all. The new players that happen to make it to 60 will likely quit around the 4-6 month mark. This is after they realize it will take them months to gear their character in anything but blue items. Most guilds are going to prioritize gearing out the officers, and then they’ll stop forming raids until phase 2. Modern gamers don’t have time for that BS.

Only a niche audience will be left after that.

It might not even make it that long. Honestly, I think a good 80% will quit/go back to BfA after a month.

Back in the day, it took most average players over 20 days /played to hit 60.

This for sure. Even in 1.12, a BRD run still took hours to do, sometimes longer if the group wasn’t stellar.

Sums it up.

its 1.12 everything in the game is like 30%+ easier than it was in classic. because even though they are doing phases youre going to have the 1.12 talents and the nerfed 1.12 versions of raids. i doubt resist gear will even be needed to be farmed pre raids. then av is a boring af retail race to the end. those looking for a vanilla experience wont get it and the rest are simply gonna try it and go back to retail with updates and arenas.

The thing is in 2004 there was nothing to compete with. No PSN, Xbox live, Netflix, Hulu stc. there is now. and $15 is too much.

So, I just spent the better part of 40 minutes reading this, and I want to address something I’ve seen mentioned a few times. I am aware this is going to be a fairly long post, so there will be a Summary at the bottom.

I wish that were the truth. I really do. I grew up in MMOs like WoW, and on RPGs like Oblivion. So I wish that there was still that much support for it. But we need to be realistic now. Will an MMORPG today ever get the subscriptions that WotLK got? Maybe, but unlikely. But let’s look at numbers instead of just speculation:

The last time Blizzard reported the number of active subscriptions was in Q1 2015, during Warlords of Draenor, and they reported 7.1 million subscribers. In comparison to Q4 2014, which was 10 million subscribers, they dropped almost 3 million subscriptions over 3 months.

Now I know what you are going to say, “But wow has a large player base that will come back for WoW Classic.” And maybe that’s true. But lets do a bit of informed speculation, and look at a different game that released a “Classic” version of their earlier game to try and get interest again.

Lineage 2 sits at about 12,000 concurrent players across the servers, and Lineage 2: Classic has approximately 30,000. So that right there shows a growth of 2.5 times with the release of the classic version. So now lets see what that means for WoW, if we assume the same scenario will follow.

If WoW Classic was released in 2015, then using this as a baseline, we could assume that WoW Classic would get about 17.750 million subscribers. But WoW doesn’t have the same number’s today. And it surely didn’t have those numbers at it’s peak. With no official report of subscribers, I had to base this off of a post that was later deleted for unknown reasons. Because of that, this part is mostly speculative.

The post stated that at the release of Battle for Azeroth, WoW had around 3.2 million subscribers, but that the number had dwindled down to around 1.7 million. If we use the high end of this, to give WoW the best chance, that means we can expect to see around 8 million people playing Classic. If we use the low end, we can expect a number closer to 4.25 million. So the true number will likely be somewhere in the middle, with the mean number(average) being around 6.125 million. This number is respectable, but isn’t the 10 million you claim the game will easily reach.

None of this math here takes into account the changing time availability of people, nor the other things on the market to draw interest now. But what I hope this does is put some perspective into how this will likely turn out. Thanks for taking the time to read this.

Summary:
A user stated that WoW Classic will easily break 10 million subscribers, and that it may even break the record in WotLK, which is around 12-13 million subscribers. Using a comparable example of another game releasing a classic version of earlier content, I was able to come up with a hypothetical number that we could use to find approximately how many people will play WoW: Classic compared to the retail version of the game. Using that number, and both the unofficial subscription numbers and the last official subscription numbers(which were from 2015) for WoW, I was able to calculate a rough average of player that we can expect to see. Should the trend hold true, we should see a little over 6 million players subscribe for WoW Classic, assuming no external forces on the market. So while it may still be impressive, it isn’t the record shattering number he claims it will be.

This. It’s not that I don’t expect it to be popular, I hope it is. I hope it revolutionizes the MMO genre.

But vanilla WoW’s ever increasing success was owed to it being both new, and more accessible and casual-friendly than its competitors. It appealed to a somewhat different demographic. One could argue that Classic and BFA share a similar dynamic, and I wouldn’t be surprised if BFA still proves to be the more popular direction.

I hope people try and fall in love with Classic, though.

OP, most people talking about that dropoff are probably talking about much sooner than 5-6 months. We’re basing it in part on the fact that this happens with many, many games and expansions. Obviously it’d be awesome if that dropoff was offset by new incoming players.

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According to this thread, nerf were few and far in between in Vanilla. And no MC nerfs for the entire cycle

WHEN WERE CLASSIC RAIDS NERFED ?

Nerfs directly to raid content was sparing.

Indirect nerfs through threat changes, class buffs, increased debuff slots, itemization/stat changes, etc however tangibly trivialized earlier content. This I think is what most people mean when they say “raids are nerfed in 1.12”. Whether directly or not, we’re getting content that’s effectively nerfed instead of experiencing the vast majority of it as originally intended.

I was close, there are going to be 13 servers, 11 US + 2 oceanic.