Classic WoW points of concern

PART 1

In this post I will not be discussing the issues that surround the choices of Content such as 1.12 classes, 1.12 dungeons and raids, or even 1.12 nerfed Contribution point honor kill DR’s…

Instead I will be discussing a few points of concern that the present BETA exhibits, and and some potential features that could cause issues later on down the line.

First up, CRBG and while this is a hot topic I do not feel it’s discussed in a way that is pointing toward the facts of the situation so in this discussion I will leave me feelings aside and concentrate only on the factual points.

CRBG’s are suppose to lower the Q times on imbalanced realms or realms where the population is too low to have reasonably Q times.

To me, this points are a positive in its favor, and I think any one that’s logical or reasonable can indeed agree on this.

However CRBG comes with a negative side too, and that is that it does indeed with out question harm the BG community @ Level 60 because the same faces you see both friendly and un-friendly are not a component of the CRBG system (for the average non PVP guy)

Some background on this. My first dive into the Vanilla PVP system took place just after the WSG / AV patch and I can to this day still recall the name of the first player to ever kill me in the Battle grounds, he was a Horde Shadow priest named Marcaroni, and from that day forward I wanted so badly to beat him. It took me 3 months before I had the technical skill and understanding of classes before I could defeat him 50% of the time, and that was the first rivalry I encountered in the BG’s because I saw the same players on the regular… At that point in my WoW history I was not a typical BG guy, instead I was a Raider who got sucked into the BG’s by some buddies who really are junkies.

The point is, the old system PRE-CRBG gave this opportunity for that kind of a rivalry to be possible on the regular to the typical and average player like me. CRBG on the other hand does not do this for the typical and average player because the typical and average player does not frequent the BG’s enough to bump into the same faces frequently.

Because of this you’re less likely to see the same friendly faces and make new friends with people you fight along side of; there is also not the opportunity to form rivalries with your allies in a competitive way, because that was also a real thing at the time.

After the CRBG went live there were tons of new faces and lots of great battles, but none felt like they truly meant anything because even after the battle I never really saw many of them ever again so that feeling of “Will I get him this time” is essentially gone.

This was unfortunately replaced with “OMG it’s a pre-made; we already lost” and this is before the game even started… Worse we could be mid battle and some midiots would be in a E-peen contest about who’s the biggest idiot telling people they lost.

Since the CRBG system I have seen more toxicity because of the anonymous atmosphere that it provides. More people have I watched that are effectively AFK because they just stand there, use bots to play their characters or are cheating in some way; mostly because they know not enough people will report them to get them flagged for investigation.

Regardless of these observations CRBG may actually have a legitimate place in the PVP of Classic WoW.

I can see a good case for CRBG in Two places of Classic WoW.

  1. Level 10 to 59 AB and WSG where the players who’re looking for a diversion from the leveling grind can test their metal in combat and see if they really like that class they’re leveling up.

  2. Select servers that are horribly imbalanced being paired with an inverted imbalance server to clean up the Horde / Alliance ratio between them.

In those TWO situations CRBG makes sense, but I do feel that CRBG should be limited to those situations where Q’s would otherwise not take place on the regular.

Although if I had my way, Blizzard would manually manage the server populations at Level 60 so that CRBG is simply never needed for Level cap PVP.

I can fully understand the CRBG need at 10 to 59, that makes sense, but it does not make any reasonably sense at 60.

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Part 2

The Loot trading system.

Loot trading was not a component of Classic WoW and while I understand and sympathize with the concept of limiting the expense the game imparts on Blizzard, I do feel the present listed incarnation is a mistake.

As a compromise to the system can the following restriction please be imposed on the loot trading system.

A timer of 5 min is added to the loot trading system down from the default modern wow system so that loot mishaps are simply taken care of at the point of failure rather than 2 to 5 bosses deep into a raid where it’s then possible for players to maximize the effectiveness of loot distribution via a non vanilla system that makes this possible.

It’s simply not authentic to Kill Razergore and award loot and then move on to Vael only to swap loot around because the second drop’s change the min-max for the guild at that point. (example only)

A simple 5 min timer on loot trading eliminates this as a possible outcome and keeps the “Vanilla experience” more authentic.

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Part 3

Layering

This is obviously another point of concern in the community and I fully understand the point behind Layering; it’s an elegant solution and 10X better than sharding so long as you can make it work.

However consider a methodology that would improve the practical side of Layering for the unavoidable Phase 2.

In phase 2 if the player base expands your back is against the wall; not in a bad way but just in a way that will make splitting servers up a lot more complex.

How about you make the Layering system semi-sticky meaning even when you log off for the night and log in the next day you will be a component of that same layer.

The layers could be effectively sorted by pairing guilds and friends lists so that people who play together are always together; this further adds strength to the community.

During phase 1 this allows for some cross over and potential merger if needed while in phase 2 if the servers must be split then you can simply split them based on the layers and no one is going to be missing out on their friends or enemies, thus keeping the solid feel of a community.

This more active approach gives you a far more authentic feeling from day 1.

Additionally it’s been said in the forums that to “Cross Layers” a very simple system of requiring all members be in a major city such as Iron Forge could be required to jump layers to negate some questionable exploits of layering.

That is all.

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Blizzard already compromised on loot trading, it’s only in raids.

Ziryus I know that; I only spoke about raids, not Dungeons.

I feel like they can limit the expense by saying be careful when you loot because we’re not fixing it and leave it at that.

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Yep and then you made an extreme edge case for the reason why. Also loot becomes bound when you equip it, why are you giving people upgrades they won’t use right away?

Got my vote, but I doubt they will go that direction because of “Reasons”…

Except they didn’t do that in vanilla, they did fix misloots.

I know that Ziryus, but you don’t need to equip loot as you get it; you can just put it in your bag and sort it all out after the next boss kill so that the guild can min-max the group.

I know how raiders think because I raided for many years. We will utilize even the most ridiculous fraction of a % just to gain an advantage.

Loot trading does this with out a doubt.

/shrug but why should blizzard remove a feature that will benefit pretty much everyone just because a handful of dbags like you might be able to minorly abuse it?

I did not ask for the system to be removed Ziryus.

Reducing the timer to 5 min eliminates the abuse while allowing the loot trade to be conducted in a reasonable time frame.

If a Master looter mis-clicks the loot and the trade can’t be worked out in 5 min then the raid has bigger problems than a 2 hr loot trade window.

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2 hours is a very reasonable time. Not everyone moves on such a draconian raid schedule as you that they might need more than 5 minutes to work out loot.

Dude if your raid master looter fails at his job and gives loot to the wrong player then 5 min is plenty of time to fix the problem because the party that did not receive loot and should have is going to say something.

The party that got loot and cant use it will be also saying WTH is this???

That’s the point behind the Loot trading system, to fix that kind of a problem; something that can be solved in 30 sec.

2 HRS is ridiculous, if you’re standing around after a boss kill inside the raid instance for 2 hrs bickering about who gets what, then you have some serious issues that loot trading will never fix.

I know. But they don’t want to this time around. My point is instead of loot trading tell us to be more careful because they won’t be fixing it this time.