You’re getting way ahead of yourself. Nobody knows what classic population will do in a month from now, two months. When everyone starts to edge closer to level cap and realize “oh, there is legit nothing to do but raid” – we’ll see how long that population sticks.
Opinions on subjective material cannot be wrong. Classic dungeons and class design are bad. The way they function is off and simplistic. There is nearly zero synergy. Mage is a good example of this. You spam frostbolt for max damage. That’s it. that’s your rotation for max damage. If you say otherwise you’re purposefully blindfolding yourself to prove a point that doesn’t exist.
I’m sorry the 20 second boss fights in deadmines are no where on the scale of complexity and difficulty of contemporary m+
Comparing classic wow to LFR and LFD makes sense though, only the dungeons in classic were far more tedious, not difficult. So tedious, in fact, that streamers and other people are running 3 dps 2 healers because tanking wasn’t even really a thing in them and it was more efficient to have two healers rotating damage and healing the group as they literally WAITED for their mana to come back on the atrocious regeneration system in classic.
You’re all incomprehensibly wrong.
And to touch on the “community feeling” of classic wow. Oh please. Spamming random nonsense to players in general and trade chat isn’t community. That’s just shouting into the void and catching the attention of a few passerby players. And it was only done because it took 20 years to walk somewhere and you had nothing better to do. If talking to strangers while running a mile one way to run a mile the other is “community”, I don’t want any part of that.