Which version do you find is more coherent and easier to read and more focused and more organized?
I mainly prefer the classic ones for the biggest reason that classes had fully fleshed out kits and the talents specialized you on top of that.
On PTR my paladin has less abilities before talents than my classic paladin has at around level 15. It was understandable that some abilities were going to return to the trees, but I don’t really like the idea of needing to spend talents to get basic and fairly iconic abilities to my class like auras.
The talent trees are another fine example of Blizzard over correcting.
It would have been fine, if basic and iconic abilities stayed ,and just the borrowed power was added.
This wasn’t what I asked. I was asking which talent tree do you find is more organized and coherent and more readable?
there ganna be the same in the end, as in people will just find the meta upgrades and pick them
Both have their merits.
The new system may be a bit more intuitive, however, the old system allowed for some interesting hybrid builds.
You’ll never see Sl/sl locks, arms tanking warriors or frostfire builds for mage again.
I think they’re both fine in regards to your question, very similar in design.
We’ll see how they balance things, because at the moment it’s the illusion of choice. Even then you’re taking talents you don’t really want to to get to one’s you do.
I’ll also be curious to see where they go with them in the future expansions. From a “wow this is all very deep and interesting “ thing they came up short for me. I want more freedom on modifying abilities.
Ex. You take bladestorm and then have like 4-5 ways to modify it.
Tuning/bug fixes is starting this coming week and maybe throughout the expansion too.
Irrelevant. I used a guide for classic and I’ll use a guide for DF. The only goal is I have more choice for what is fun for me rather than “do this or suffer a 5%+ DPS hit”
The Cata Talent tree was the best iteration of talents
They serve different purpose for different eras, that is all.
Well sure, they’ve always done tuning and bug fixes. It’s funny people keep throwing around “it’s beta” or “yeah they’ll tune of course”. That’s the most obvious thing in the world. But will they do a good job?
Thats why the big question is can they actually do it properly in such that they quit having borderline unplayable specs along (feral, balance) with specs that are huge outliers (destro, survival) way ahead of everyone in dps?
It doesn’t have to be perfect balance but what we’ve gotten isn’t acceptable.
The have a few months to figure it out in terms of tuning.
Doubling down, I respect the troll attempt on a Sunday at least.
Call me a troll or whatever but the game developer have confirmed tuning is starting this coming Monday/week.
I’m trying to keep my experience with the new talent trees relatively new and spoiler free, until I get a chance to really dive into them when they go live. From what I’ve seen in YouTube videos and little screenshots here and there from articles, the DF ones look way more confusing and overwhelming, while the Classic ones, at least the Wrath ones I’ve played around with, are far more straight forward and easier to understand.
Maybe it’ll be as user friendly for the DF ones when I actually get my hands on them, but I prefer the old ones. My biggest issue is that they’re hollowing out every character and putting basically their entire toolkit on the talent trees. We already had all that stuff learned. We’ve been using it all for years. Now they’re basically taking them away and drip-feeding them back to us. Why?
Are they even giving any classes NEW spells? Or are we just going to unlearn everything we have and slowly relearn it all while leveling through DF? That’s what I’m really worried about. That anything I play is going to suddenly feel half empty (half full?) until I get to 70 and can fully fill out my talent tree. But that’s all stuff I already had. You see what I’m saying?
It’d be like if you were eating a cake and you were like, “Man, I love this cake. This is a good cake.” And then someone walked up and took your cake, but gave you a small slice back. And you’re like, “But I was eating that whole cake. I want that whole cake.” And they said, “Well you can have a slice now and in a few minutes, I’ll give you another slice.” Well who tf are you to come in here and take away my cake?
Okay that’s dumb but you get me right?
Yes, I’m very aware.
“It’s just beta, the players will totally like Conduit Energy when it goes live, we don’t have to listen to them at all.”
They’ve done a good job so far with communication (at least compared to the last six years) but there is every right to be worried about Blizzard’s actual ability to balance. This beta cycle is shorter than the past ones, and it seems pretty likely the game is getting rushed out ahead of the holidays. I just worry it doesn’t catastrophically fail for them.
A more focused testing cycle would not make them rush. (Like they are right now doing a more focused testing cycle) if they didn’t do a more focused testing cycle like in the past then yeah they would rush and stuff.
This is the first time they’ve done this method of beta. Forgive me if I’m not going to 100% believe they’ve figured out how to launch a game that isn’t in beta until the final patch.