Zone in > tank pulls whole room > healer gets chain silence/stun/poly/
disorient/knocked/spell locked > tank dies > kicks healer > dies again > leaves > i leave > 30 minutes deserter debuff > amazing
Blame them for nerfing (…or is it more like “buffing”? ) TW difficulty most likely, as far as I know most TW you used to be able to speed-run in like 10 minutes pre-hotfix
Sounds about right. I’m just waiting for all of the gas lighters to come in here and tell you that you are the problem.
For me it’s more just that some of the dungeon choices are bleh… Stratholme live side takes too long for one… I would also like to see WC and Mara
No scarlet monastery?
Don’t leave. Requeue. That’s what I did yesterday when the tank and healer both left after the tank did dumb stuff.
Also: Classic Timewalking is fine. Your problem is people. Not the content.
Yeah I guess that would be cool too… I just ran that a billion times in Vanilla so it doesn’t jump to the top of my list.
During timewalking, it would be cool if you sometimes came across your past character doing the dungeon. Then you could kill him and delete youself from the timeline. Wouldnt that be epic?
Don’t leave. Just queue for a new tank and healer. You can teleport out to do whatever while waiting.
An unfortunate paradox that would create.
The 1st problem with classic TW is that tanks don’t realize they can’t 1 pull the whole dungeon anymore with the double whammy of TW buff, and tank nerf
The second problem is Diremaul sucks
Classic Timewalking dungeon selection sucks.
Where’s Shadowfang Keep?
Wailing Caverns? Ragefire Chasm? Stockades?
Old Scarlet Monastery wings?
Dire Maul just kinda sucks lol. They picked one of the worst dungeons for this.
I was really hoping they’d alternate between different sets of classic TW dungeons and a TW of another expansion. Instead it seems TBC TW was a fluke and we’re now on our third week of the same Classic dungeons. It’s very disappointing.
As others have said, this largely isn’t even a good set of dungeons. ZF and DM, ok, great, but the rest are some of the most dull of Vanilla’s selection. Especially since we got two wings of both Strath and DM. Strath UD is fine, but DM should have been North no question, and that’s it from both of them. WC, UBRS, SFK, RFD, Scholo, S BLOODY M. BRD is a raid so that’s understandable, but the majority of the most iconic dungeons are absent from the anniversary event.
This is why I duo with my friend as tank and healer. He knows my…chaotic tendencies as tank and heals me accordingly, and visa versa.
Makes things much smoother. Solo I just go with the flow and pray xD. Also don’t be so quick to leave, next tank and healer could be fine.
I usually get this scenario: Room temperature IQ level 11> pulls everything>everyone else dies> Room temperature IQ level 11 continues on> Group is scattered throughout whatever dungeon were doing.
Whoever created this system needs to go back to elementary school to realize that 80 is a higher number than 11. OR whatever they definitely need to fix this because it’s terrible right now.
Unfortunately, modern players forget Classic had mechanics and was actually a challenge. Modern wow has spoiled them, and they have no clue how to slow down, pull methodically, and prepare for things like stun, silence, disarm, or polymorph.
Easily the best one-line story I have ever read.
I felt frustration, humor, relatability.
Awesome. lol
Sounds like you need to get carried by one of my level 10/11-locked alts.
Your tank was garbage, the dungeon is fine.
This is the #1 thing with these threads, and I love you for pointing it out.