Classic+ Rogue Talent Tree Idea "NightShade"

Rogue Concept for Classic+

Class Spec: “NightShade”

Main Source of Damage: Shadow Damage + Poisons [DOTs]

talent tree spells: Viper’s Kiss, and GloomBlade

==tier 1==
[ Shadow Hunger]
0/3 increases Shadow Damage resistance +3 and increase Shadow Damage +5
[ Deceiver]
0/5 increases Hit Rating by 1% and decrease Stamina by 1%
[ Contract Killer]
0/2 ignore armor by 2% but have reduced energy regen by 0.2

==tier 2==

[ Viper’s Kiss]
0/1 your next Instant poison deals 20+ Shadow Damage and lowers Shadow Damage resistance by 5+

[Gloom Blade]
0/1 your next Stack of Deadly Poison has a chance to be consumed at 100% total Shadow Damage Spell Power of the total Deadly Poison Stacks + deal 50 additional Shadow Damage over time for 5 seconds

[ Nor’ Devour]
0/3 each Debuff on the enemy target gives the rogue 0.5 energy regen and increases attack speed by 1%

== tier 3==

[ Mix Specialist]
0/10 your potions and poisons now deal/restore an additional 1%

[ Shadow burn]
0/1
your shadow damage spells and effects are amplified against elementals/bypass shadow damage resistances at 10%

[Shadow Reaver]
0/3 your dagger crits spell cleave 1 additional target at 10% of your total shadow damage spell power for 5 seconds (extended by Final Doom by 1 second)

[The Final Doom]
0/5

Shadow Spell power is increased by 15% of your total AP and your crits increase all Shadow Damage DOTs by 1 second