They brought them back to emulate the vanilla experience. All the more reason to redesign and retune the fights to make the experience closer to vanilla.
That was never the goal. The goal was to make the Vanilla world available again; the “experience” is an amorphous, personal criteria that can’t be quantified the same way for everyone.
Maybe I’m in the minority here, but I find MC to actually be somewhat of a challenge. Some bosses are a face roll and die in 2 minutes with 30 people, but others are actually a fun challenge getting everyone coordinated and on the same page. My group also has suboptimal specs and typically runs with 30-35 people, but still.
I don’t find it face roll like others think it is. Its about on par with a retail LFR, which as we all know, is actually possible to wipe on if you make a lot of mistakes.
It’s incredible how many folks missed the idea that Classic is a museum piece. A testament to one of the foundation blocks of modern gaming. It doesn’t “need” anything beyond what’s already on the docket for it (essential fixes like the demo shout bug being the obvious exceptions)
Most of the “mC iS eAsY” crowd are just larping stuff they saw private server players say in a twitch stream. I very much suspect your average guild will not be 1 shotting everything in mc (and bwl when it comes out), regardless of whether it’s easy for good players or not.
But ya, they didn’t really start properly tuning raids until aq/naxx. Until then if mc is “too easy”, do what every good guild will be doing and start going for competitive parses. Sure it’s easy to get down, but there’s a world of a difference between a 3 hour mc and a 30 minute mc. And having good parses relies on the other 39 players as much as it does you.