Classic raid difficulty vs actual classic?

Gauging my interest in MoP classic…I like mythic raiding presently in retail. Back in the day, I also heroic raided MoP in the earlier tiers, which at the time was mythic.

I’m interested in doing that again, however, wondering how the tuning has been so far in classic raids? Does it feel as difficult as these raids once were on release? Or, is wow classic fairly easy in comparison.

I guess we don’t know until we get there but wondering how it’s been so far in the various classic expansions. I haven’t played them so not sure. Wondering if their perspective on classic has been…keep it as challenging as the OG. Or, we’re not pushing our classic players as hard as the original raids were.

I would say they’ve generally been easier as we get the last patch class design and some bosses are in their “fixed” version like Ragnaros was in Firelands it didn’t have the geyser mechanic in the last phase. Moreover, if you’re pushing content the level of min/maxing players do nowadays is way beyond what people did back then which makes encounters more trivial.

The difficulty has for now been far from retail mythic, maybe some bosses could be comparable to heroic but a big difference is generally how big a gear difference makes in Classic. Generally raids gets way much easier over time as your gear up. Ulduar was probably the only raid that felt like they kept in it’s slightly harder state and I would say that was divisive while it was my favorite raid so far from classic.

I’m expecting mop to ramp up in term of difficulty again, the first tier shouldn’t be too hard (moreover when we don’t know if the upgrade system will be put on launch as this would be a huge nerf to those first raids) but throne of thunder and Soo have some pretty good fights but it should still be easier than what you would expect from mythic nowadays.

Knowing what all the mechanics do ahead of time has an immeasurable impact on how hard the raids “feel.”

For the most part, we’ve gotten pre-nerf tiers and even buffed tiers in the case of Naxx and Ulduar, but I’m sure it felt much more difficult originally when we didn’t know how everything worked. It’s definitely much easier than mythic in general but I’d say some bosses could be comparable to an early mythic boss.

HLK 0%, probably the hardest boss in Classic so far, is probably even more like a mid-tier mythic boss in terms of tuning. Most guilds who managed to kill him before the buff started took dozens of attempts, some well over a hundred.

I see, thanks. I get there’s a lot of factors making it easier than going in blind, very well documented at this point, more powerful addons/weak auras. I guess I’m mostly considering tuning. I think even with these two things, there’s some fights on heroic(mythic) mode in like heart of fear or throne of thunder…still were pretty difficult fights. Hoping they will be tuned just the same. We’ll find out soon enough.

Well some of the earlier raids proved pretty easy by modern standards but by Mists they’re decently hard.

So far they’ve been giving us the unnerfed versions for the most part and then nerfing them later. The bigger issue has proven to be how buggy some of them are…

starting from wotlk ulduar from a pure tuning/numbers perspective, not taking new patch talents into account

ulduar: more difficult (the bosses were buffed because gear was buffed)
togc: same
lk: same
t11: all over the place because the og t11 was bugged to hell
ragnaros: nerfed
spine & madness: same

With classic raids, we were able to get to heroic lich king long before they were in original wrath, so we ended up facing HLK with ~258 ilevel instead of 277 or so, the playerbase advances at a much faster rate which makes these end bosses on end patches more difficult from a pure numbers perspective. Iirc 21 guilds were able to kill lich king on week 1, while in original wrath we had to wait like 2 months.

Ragnaros had weird balancing, he had the original health and damage values, but the geyser mechanic was completely removed, so we had a version of ragnaros that never existed in original cata

Obviously we have more understanding of the game, better rigs, better weakauras and such

Unless you’re in a top guild that’s grinding PTR, doing splits, etc, MoP raids will offer a pretty solid level of difficulty I think. And we’re only one expansion from mythic raids. It would be pretty funny trying to do Archimonde now that weakauras cannot access range data. No more weakaura for the lasers.

I don’t remember exactly but there was a strat that was developed to work without the weakaura but yes it meant dealing with it like you would normally do vs a mechanic which required some more coordination.

I have 11 CEs from retail, including all of DS and SL. I’m not playing TWW.

I haven’t been bored. Its not faceroll easy.

The fights are far less complicated, but classes aren’t as powerful either. You get a lot less movement abilities. Its not so much easier, as it is slower. There’s less mechanics and they happen less frequently, but will still wipe you if you don’t execute.

Clearing heroic before you out gear it will be a satisfying challenge. Also, you can do it without an insane number of boss mods, which is an added challenge and you won’t be trolling the raid. Unlike mythic retail, where everyone has 50 WAs per fight or youre trolling.