[Questing and XP gains]
a) each quest should be chained into a future quest that provides rewards based off class level and offer 3 varieties to match spec
b) example NPC offers lvl 1 player to kill 5 young wolves and 5 young gortusk
player completes task and is rewarded a lvl 5 green boe with 1+ str or 1+ stam or 1+ Intellect chest pc
same NPC offers chain-quest to speak with NPC #2 and NPC # 3, they reward XP and some silver, come back to NPC # 1 for follow up quest learning tutorials of choosing a profession ( Mining, Enchanting, Skinning, and Fishing) other Professions will unlock later, change certain professions to be unlocked every 5 levels.
- Mining/Enchanting/Skinning/Fishing - Unlocked level 5
- Blacksmithing/Leatherworking/Tailor- Unlocked Level 10
- Herbalism/Alchemy/Engineering-Unlocked level 15 + gain 1 free 6 slot bag
- level your desired profession to 25 and recieve reward of + 6 slot bag + 2 mana potions and 2 lesser healing potions
- Becoming a Chef Quest-Chain (unlocks at level 15+) Slay 5 Bears 5 Boars and fish 5 low level fish, bring to NPC in main city. Reward is 10 fishing levels , and 1,000 xp
c) after level 15 do normal questing as Azeroth Fits
d) 20+ introduce specific Dungeon rewards such as bonus XP and 1 BOE Blue rare weapon for your class
Hunter gets Bow/Gun
Rogue gets 1 Dagger/Sword
Warrior Gets 2h sword/Shield
Priest gets Staff/Mace
Warlock gets INT dagger/ Off-Hand
Druid Gets 2H mace/Staff
Mage gets Int Dagger/Staff
offer these types of rewards at 30th level and finally 45th level
[Dungeon Boss mechanics)
add more animations and remove the need for addon ques