If classic ever makes it this far I really hope Blizzard does major changes to it. The #nochange group needs to shove off.
MoP content was fun. However, as i said above they need to do some major changes to it.
No new style talent trees: (I HATE retails talent tree style.) There is no diversity at all. At least with actual tree style talents I can make some truly wonky builds. They may not be ideal, but i can still do it.
No class changes: Bring the player, not the class design philosophy was a bust. It destroyed all class diversity.
Pandaria is designed around the talent trees it had. Changing them would require massive rebalancing not just of the content, but of every individual class and spec, which would clash very harshly withâŚ
MoP had arguably the best class design and balance of the gameâs entire life cycle. This is the last thing anyone should ever want to change in MoP Classic
Nah, after the dumpster fire that was LFR Dragon Soul, Pandaria LFR was actually fairly well balanced. Still extremely easy, but did actually require half a brain to do
Are you talking about the MoP style trees because you literally had to go with the guides told you to pick to even be remotely viable. Literally every bracket had 2 âmehâ options and 1 premium option. As I said in my post, at least with actual trees I could build some wonky builds. Not so much with the MoP style trees.
Obvious the trees are more popular than MoP retail talent style. Heck Blizzard is even reverting it in retail. They finally learned the new style isnât good or fun. Took them long enough to be honest.
MoP is arguably the best time most classes ever had in playstyle. PVP during MoP was off the charts. It felt so good to farm random BGâs because everyone was popping off and had their moments.
Yeah, you just picked the meta talents. You had so many more options with the old talent trees. The thing isâŚas the game became more âchallengingâ and e-sport driven, it just meant the meta had to be followed.
People say picking a talent for +1% more crit is boring, but itâs more interesting than not picking a talent for +1% more crit. Getting to make some kind of choice every level was interesting. Getting almost everything assigned to your character is less so.
Also, every class had multiple options that were all equally viable depending on the content you were doing. There were some âyes this is the only choiceâ here and there but they were the exception, not the rule. Even the âsub-optimalâ choices were still plenty viable if you liked them, and anyone saying you âwerenât remotely viableâ for taking them is the same elitist bs that is currently plaguing Classic
Meanwhile with the old talent trees your âoptionsâ were literally just stat increases that donât change how the class actually plays at all, and if you had even a single point out of place you actually were âunviableâ because youâre tied down to things like hit rating
Nothing you ask for will be met with overwhelming support, people enjoyed MoP and most of the things that came with it.
If you really wanted your own MoP experience and believe those changes would be good then emulate your own MoP server and make those changes you want and see how many people you can get to play it, if you manage to pull together players then thatâll make a more convincing argument that people want the changes youâre asking for.
Except this is where youâre wrong. Talents benefited spec specifics. For example, a disc priest had better shields than holy or shadow. Disc talent tree increased their shields in many aspects. A holy priest could dip into the disc tree to make their shields better if they want or they could go shadow to make their dots do more. Talent trees also offered spec specific skills. You could literally build âjack of all trades, master of noneâ builds if you wanted to. Were they ideal? Absolutely not⌠But you could still do it if you wanted.
Most classes were like this. I could make a resto druid that could do more melee damage or ranged damage.
You could truly make hybrid specs for your own enjoyment.
With MoP style literally all disc priests were the same, all holy priests were the same, all shadow priests were the same. All specs for all classes were the same. Sure balancing was great because of this.
MoP saw a bigger sub count drop than cata did. MoP saw a loss in subs over its entire âretailâ experience. This statement is not accurate.
Itâs not their job to cater to every playerâs fantasy scenario either.
Imo the changes youâre asking for are too big and you already see opposition which has more support than you in this thread alone, youâre going to need more proof behind your changes working otherwise this thread wonât really go anywhere.
Theyâre a business. At what point do you draw a line in classic version? Retail went down a slippery slope. So are we literally just going to repeat it all over again? Itâs not a smart business choice.
Many people donât even want to see classic cata let alone classic MoP. There are hundreds of threads asking for classic+ after WOTLK with never going to cata or mop. Classic MoP will flop faster than classic SoM did.
Sadly yes, already in Wrath we have Retail features and they removed half the original features.
I donât think Classic will last that much longer, Cata is the fall off point and itâs either Retail or just taking a break from WoW for most people until something better or interesting comes along.
honestly, so far i have my issues with wrath pre patch. but itâs playable. the biggest disappointment so far has been the player base. OMG. theyâre like children - retail esque.