The nostalgia for the original version of Storm, Earth, and Fire is very strong because everyone remembers themselves as being the best Windwalker in the whole world who never struggled with understanding how it worked.
Compared to current, Retail, Windwalker, managing TEB and SEF is nothing. But back then it was too much for many players.
You forgot the tiger palm armor penetration buff. I assume that has also made a come back in MoP classic.
I’d be surprised that there are many players around that mained WW in MoP. It was generally an underperforming spec and unpopular.
SEF and TEB are probably fondly remembered because when you got these things right, it was a good feeling. They were also unique mechanics
SEF especially gave WW the ability to do something other melee could not - attack multiple targets which were not together. Something warlocks and shadow priests can do/are strong in, but not any melee currently can do.
i was jsut playing it and… i really miss having a staff animation on a pandaren… they are the original monk race and they have super cool staff combat animations that are just not even used anymore…
Jab is just a cooler filler than Tiger Palm in every possible way, it even changes its icon??
SEF is… interesting. I kind of prefer the modern version, but it’s cool.
Every spec having a “brewed” mechanic like Mana Tea is awesome- why doesn’t Brewmaster have brewing anymore?!
Rushing Jade Wind being a replacement for Spinning Crane Kick explains so much
Guard is a massive improvement over Celestial Brew. The spell’s actually functional without spamming Purifying Brew beforehand, it doesn’t rely on brew CDR, and it’s a cool way to display Monk’s martial arts theme in a defensive manner
Black Ox Statue casting Guard is way more fun than the current version
Actually, Brewmaster in particular is just… better. Thematically, mechanically. I didn’t realize that the spec’s modern design was pretty much all just bandaids to try to replicate Chi.
Yeah the Legion rework gutted the monk fantasy. Instead of losing it, it should have been developed further. Something which had not happened until heroic specs. Martial artists are about learning new and refining existing ways, yet the lore has not supported that at all for monks. I think it would have been great if we learned shadowflame (for example) abilities, even if only glyph cosmetics. RSK is a prime example where a shadowflame trail makes sense
I also miss guard and the ox statue guard procs. It was especially useful for group and 10-man raids. It didn’t last into WoD though.
I’ve been leveling a monk in MoP Classic pre-patch and I’d say both brew and MW felt better designed in MoP.
Brew was a lot of fun with dizzying haze, guard and had a better statue design.
MW instead of having caster and FWer at odds had both in harmony and you could simply move between either style at any time without having to pick between which mechanics you wanted. I have them all whenever I want. If you prefer one over the other you can stick to that most of the time, but you’re always capable of both.
3 chi spender EM also is really nice. It heals for a lot more as a 3 chi spender than it does as a spammable spell. When someone needs a big heal it moves their health fast and feels great to use. Surge is also probably a much bigger single target heal than vivify though is expensive to discourage spamming. Vivify is kind of a surge/uplift mix but probably sacrifices some of both to become a single spell.
SooM feels better with chi as you’re also generating and spending chi with it.
I think modern MW would be better to take the basic concept of not forcing the two sides of the spec into separate talents you can’t have at once and keeping some of the new cooldowns and QoL improvements. Peer into peace is nice as a modern QoL change for example (though really needs RM added to it).
Maybe instead of caster and FW talents we need more baseline mechanics back and some talents that have impacts on both things at once.
Mop brew was best brew but it was also far harder which is likely why so much changed.
Bad brews just died… a lot. Problem is modern brew can get away with playing very badly and not even know which leads many healers to believe they suck.
I’m not sure how you got any of that from what I said, but I’m just speaking from the experience of having spent hours and days and weeks and guides and a website to help people understand the aspects of Windwalker that were completely unintuitive, with SEF and TEB being the biggest culprit.
Even with Mists coming back around we’re seeing a new group of players new to Windwalker who misunderstand how SEF works after reading the tooltip that’s missing valuable information.
There are absolutely ways the the old SEF is better than the current one, but that doesn’t mean that the old one is as perfect an option as I often seen people remember it as.
So, I raided a bit back in MoP on WoD on WW monk, more so WoD than MoP since I mained spriest, and did very casual PvP. I no longer do either tbh, so take my opinion with a grain of salt. But I personally do miss MoP WW. Did I like old SEF? Absolutely not lol. Did I enjoy the rest of the spec more than I do now? Yes! That’s not to say I dislike it now either. But I think you can be nostalgic about something while still accepting the fact that it had flaws and wasn’t perfect, personally. I still think Legion and the introduction of Havoc kind of was the downfall point for me, but the same could be said about spriest but that’s a whole different can of worms lol.
I won’t say any version was objectively better, because like I mentioned, I don’t play at a high-end level and never have. However, I absolutely did have more fun playing the spec in MoP. Although I will say I didn’t know wtf I was doing on MW in MoP lmfao and I actually really enjoyed MW in Legion.