I would like a version of WoW that has the exp rates and quest experiance of vanilla WoW, where mobs still pose a danger, along with it’s content in dungeons and stat systems. Next, I would like the wotlk talent system with glyphs, along with RDF and being able to purchase entire honor PvP gear sets without needing those crazy vanilla ranks and such.
Yes to world buffs, No to WoW tokens, No resilience, simply increase health pools, WOTLK racials, Cata PVE heroics, WOTLK raids, Vanilla dungeons 1-60 as they were before TBC.
Also no Overpowered BoA gear, no sense in a buff either. Make WoW gear great again. No need to render hundreds of items useless just because you bought a 2h axe from a BoA vendor. Let that level 37 epic axe shine again, it was added for a reason with a low drop rate, keep the identity of items in the game. If the leveling is still deemed to be too slow simply offer an xp buff instead of boa gear. Everything that you add should not detract from something that’s already there and the game should be viewed as improved upon, not nerfed/changed. I propose a WoW Classic Epic+ Edition. #Somechangesbutnotstupidchanges.
Bonus Suggestions: 1. Why not poll these changes to players? 2. Hire more than the janitor and 2 other interns to run your game.
Some of this sounds appealing the high stam no resil no changing item levels and all PVP gear available for HONOR not rankings! however no RDF for the sake of nostalgia AND traveling in open world that we all loved to the dungeons with Danger from players mobs is not replaceable feeling ruined by RDF! staying lvl 60 is good also no flying mounts or just in Nether Storm, WOTLK Ice crown and Storm Peaks, all else no flying.
My version of Classic+ would be Cata Classic, as it is right now (with all the bugs fixed) with the following additions
Zidormi in the capital cities or some other option of choosing to quest and play in the pre-Cata old world if we wanted too.
The ability to change talents as easily as I can in retail, and the ability to have multiple load outs. Not asking for the same user interface, just a similar option
A level scaling in the dungeons and raids similar to how they do in FFXIV, to keep content accessible regardless of what level you are or what expansion we are in.
I’m sure I could think a few other little things, but that would be the foundation. Ideally instead of just following the same expansion path as Blizzard did before (and making a lot of the same mistakes) they would try and make a better World of Warcraft, one that could compete with the current modern product.
You lost me here. RDF killed the social aspect of the game. May as well go play retail if they add that garbage. Getting away from automated grouping is half the reason people wanted classic in the first place.
Having no RDF pretty much killed Wrath classic, as most of us looked forward to it and then they almost didn’t add it because of one led dev. RDF is probably one of the single best things ever added to WoW. It helped low pop servers do content and saved a whole lot of time walking halfway across the map just to do deadmines.
I call BS, most of us quit after lobbying for it for 7 months and still getting the run around from blizz, not to mention fanboys on here like redhead and snippy trolling the threads 24/7. Came back for RDF almost exclusively. If you quit because of RDF you were just mad you failed to gatekeep others, because you essentially quit because you could play the game more.
The only reason wrath survived was because of no RDF. RDF was a big no no to the nost crowd that got us classic and would have quit the moment that garbage touched classic. Listening to a vocal minority of retail andies on the forums would have been suicide.
Just like original RDF, having a leveling guild, friends, and a network ceased to have any point. Dungeons are silent with glorified bots (and sometimes even literal bots). It completely killed the social element of the game, just like it did at the end of OG wrath.
Anyone who stayed for wrath classic and didn’t stick to vanilla knew that RDF was a major Wrath function, and had been around for half of wraths lifespan, over a year. It helped the original game not die during such a long content drought.
So why did the sub count stay level and not dip for a full year of no content? Because thanks to tools like RDF people had something to do like level alts and spam heroics. Good luck trying to do a wailing caverns run at 2 AM in the morning if you wanted to without it. With things like RDF and cross realm BG queueing, you can play the game any time of day, not just during like a 7 hour period. Not everyone has the same work schedule.
It did during sunwell in TBC too. Actually during TBC it was growing during that content drought. Wrath was when subs came to a halt and the game stagnanted.
In cata the disasterous effects of RDF were really showing and sub numbers began to collapse.
You could level alts and do heroics before RDF and it was a superior experience without it.
If you play at way off peak times like that, thats your own problem for not choosing a time zone that fit your schedule better. Maybe play an australian or EU server if your own a graveyard shift.
Cross realm bg queueing was also a disaster it was a disgrace blizzard gave it to us in classic vanilla.
Without cross realm grouping you pretty much had to play on a single mega server. People didn’t like having to go all the way to the dungeon physically so many of them were very hard to find groups for. Most of us chose to pay a mage to boost us instead, if we’re going to be completely honest here. Them mara runs SLAPPED.