Classic LFG is "banned" What about Gatherer?

Interesting thread. Something no one seems to have addressed, LFG is dangerous not because it makes things easier but because if adopted by the community it can affect game play for people without it. I realize it’s great to find a group faster and you still have to travel there, so the experience isn’t completely lost, however… We’ve seen our community get wrapped up before in ideas so deep that they required you to have certain things to raid, to join a guild, to play with others in the big leagues. I’m not saying for sure it would, just pointing out potential there.

Another point I’d bring up about Gatherer in the coversation is that while I did find the addon beneficial in vanilla, I didn’t need it. I brought up maps of where the herbs I wanted were, I ran the circuits, after a while I didn’t need them any more. With or without gatherer, I was “controlling the economy” as someone put it :stuck_out_tongue: I’d miss it for convenience, but you wouldn’t see a difference in the economy imo. Never needed guild sharing or to download all the points, I farmed enough to get them where I needed them and the longer I farmed an area the less I needed to look for the direction of previously gathered nodes.

A note on auctioneer, still see it as a stretch to say people rule the economy with it. I’ll admit it lets you do some things insanely fast, like checking for a list of items and buying them in a snap if they pop up. To be fair though, it only sped up what many were doing. I myself had lists I copy pasted, one by one, every day, multiple times a day. It was all recorded by hand, what price to buy it for and what it could sell for. I enjoyed it. When I finally got into aution addons, it just decreased the time I spent recording it myself. In all fairness though, gotta say there were people who used it far more efficiently than I. Really, though I’d kinda miss it, I can see how it would relate back to my original assessment however about some plugins being used by the community to such an extent that you’d be at a major disadvantage without it.

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It’s very simple. Blizzard disagrees with you, they think it does not belong in Classic, and they are banning it. They control the game so they are right. You are wrong, get over it.

Oh you aren’t bothering me in the least, you’d have to be relevant to do that dear.
I was just offering some friendly advice since you don’t seem to want people discussing their opinions here, (unless you agree with them it seems).

You seem a bit angry.

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“Discussing opinions” is not what is taking place. It’s “HAHA I TOLD YOU SO, NOOB!” on one side and QQ on the other mostly. It’s back and forth bickering. Sure a day of of HA is granted but there is a line where it just turns into taunting just to start a fight. I myself am super glad of Blizzards decision. And take note I didn’t say just one side should calm down but both AND none of it had anything to do with disagreeing stances. You are either trolling or ignorant or both.

… gatherer existed in vanilla.

next.

Vanilla had LFG… Talk to an Innkeeper or click a Meeting Stone…

next.

Indeed, and a lot of name calling as well.

You are requesting people to leave the thread/subject. I offer advice for you to essentially ignore it and walk away and you become hostile, suggesting I’m “ignorant”. Whatever, you go ahead and get annoyed here, it’s no skin off my back.

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Based on the quotes from people talking to Blizzard, they’ll be breaking public and private channels, but Guild may survive.

Also, gatherer doesn’t harm the rpg in the mmorpg because you can effect the same thing with pen and graph paper outside the game.

Lfg, on the other hand, automates critical community maneuvers of the classic wow era(vanilla up to patch 3.2). It cheapens the fantasy and immersion of seeking out other adventurers who are of the same goals as you at least for the moment, perhaps longer.

oh honey, bless your heart if you think meeting stones actually worked that way.

I say that social experience of forming the group is only 10% of the total social experience of the group.

Going to the dungeon or quest. Communicating how you will accomplish to goal, distributing the rewards if there are any to have, handing out buffs, sharing consumables, talking about leveling plans, adding friends, inviting to guild… all of that makes up the other 90%

But forming a group takes up 50% if not MORE time that the group is together. And during that time many people are not communicating. They are waiting for one person in a city to spam trade or spam trade while doing quests in the zone where the dungeon is.

If you reduce the 50% you get MORE of the 90%… how is that at all a bad thing?

That is exactly how they worked… Innkeepers and Meeting Stones put you in a Q for whatever dungeon you wanted and then dropped 5 people into a group automatically. It did not check for rolls so 5 tanks or 5 healers could end up automatically getting put into a group. The reality was that it was almost always 5 DPS… This is why people did not use that function… when people did not use it… it is easy to forget how it worked or that it existed at all…

But do tell… how am I wrong… how did they work… lets see what memories you have mixed up about the Innkeepers and Meeting Stones…

Its bad because it turns the fantasy element into something else. It potentially promotes the go go go kick the noob behaviors present in the modern game.

Even if its a server only lfg.

I get it, time saving addons like a lfg are lucrative. But to me, even though I’m older and have adult responsibilities now I didn’t have a decade ago, the fantasy and immersion of a server only community is too important to diminish or even potentially diminish.

How? After you are in the dungeon and feel like someone sucks… It is still Classic removing them is still FAR worse than teaching them. Because you are going to have to go back and wait for the person to get there…

Rarely will you find a replacement that is ready to go at the instance door… but that happened in Vanilla sometimes too…

So can we stop comparing ClassicLFG to Retail group finder… they in the same ballpark but not on the field together… because retail is in the mens room trashcan.

Ummmm if you thinknit takes more time to form a classic gro than to run a classic dungeon you must be new around here… the population for a long while will make forming grps under 30 minutes the norm while dungeons can take upwards of 2 hours to run for the longer ones. Forming the group is actually part of the battle. It can set the whole tone for the group to come. It is the initial contact and can/does spark conversations. The more you play the more you will see inventive and funny lfg spam to try and get people to at least talk to them and give them a shot. That’s a big part of the social interaction people are talking about being removed. Sure you also have getting there and running the dungeon still but forming the group is a big part of it. And add ons won’t account for the inventive ways people will try to fill kissing gaps in their grp because they can’t find anyone. Such as 4 dps with tank pets. No healer with shadow priest and bandages. Things like that. While I do think it silly to STILL be on about this, I do applaud you for at least being level headed and sticking to your guns.

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The dynamic from the pre patch 3.3 era that promoted dungeon groups working out issues like inexperience, bad tactics, or whatever the issue, is/would not be as strong if you have a lfg addon at the ready to replace a ‘noob’. This is the essence.

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I am just worried about the slippery slope (yes it is a fallacy) just like how retail became what it is today it is because of crying on the forums. This gives ActiBlizz a pass on future changes “We reacted to the community and changed [insert some bullchips]” Not only that but people are complaining about this without thinking about the unintended consequences of what else this will effect.

I will not need this add on… because my group of friends playing Classic is massive. Unfortunately I was unable to take time off from work. Even so there are so many that level at different rates I will always have someone from the guild to group with.

Classic is not Retail LFG… you cannot instantly replace someone and have them ported to your location… so there is nothing to fear…

A warlock in the party can effect that though, I realize that’s being a bit obtuse but its a point.

Cannot summon from outside the dungeon to inside. If you are all the way at VC and the tank DCs you need to exit the instance to summon someone to your location. LFG is not going to change that… You go out the back entrance and spam /1 that you are on VC you get a replacement that you summon… Or you LFG see a tank looking for group and invite them and do the same thing… go out the back door and summon…

Even still the lock and 2 assistants go to the entrance and summon.

Not sure if this has been pointed out yet but Gatherer_p2p isn’t the Gatherer addon we all know and use in Live.

It’s a fork of the main Gatherer addon under a GNU public license. It’s a seperate addon written by different people. The main Gatherer addon itself doesn’t have syncing features as far as I can tell. You need to download a separate addon to do the syncing AFAIK

If the official Gatherer team were to officially update the addon it probably won’t come with a player to player syncing feature. It’s the same team that does the Auctioneer addon whom Blizzard have contacted in the past to provide feedback on changes they would like done to the Auctioneer. I’m fairly confident they wouldn’t put a feature in their addon that Blizzard objects to.