Classic just feels more like a real world

And I don’t think its the lack of transportation and flight. It just seems like the world is doing it’s own thing independently of us.

It feels like in classic a world was built and it defines the quests and the story. Retail is more like the quests and the story define the world.

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One of the original guys that worked on WoW stated how Chris Metzen use to always say the world is the main character.

Amazing philosophy clearly still felt today in Classic.

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Absolutely!

I read the quest texts to know where to go. I didn’t just follow arrows on a map or sparkles on the ground. I got excited for a green piece of gear as a quest reward. For the first time in over a decade, I said “oooo, silverleaf!”

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Some of those greens are OP as well.

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Meh I don’t see it at all. I do see a lot of flat grass.

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That’s a very good perspective. And it feels like we have less control over the world, which makes it more dangerous. Just try running around Brill without running into one of those demon dog things lol.

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Agree 100%. I think it’s funny when people say “there was no story in Vanilla”

…yeah, no, you just didn’t pay attention to the world or read the quests.

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GREEN ?! I Got excited over a white chest piece yesterday which was quite the upgrade

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I feel like I see you around a lot being a nay-sayer.

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For now, yes, it absolutely does, because it’s one shared instance. We will see if that holds up.

The thing I find about Retail WoW is that they’ve made getting into dungeons/raids/instanced PvP so easy and “convenient” while those same instances being the easiest road to the best awards that it gutted the feeling of the actual world being a shared experience.

Personally I think they should have a “Classic Rules” (i.e. drop all the auto-instance features, all the cross realm crap, and all the other “convience features” that gutted the social shared world experience) for a “Retail Content” server. I think it would be popular.

I proposed such a thing around 5 years ago or so, before the idea of Classic WoW was a widely known thing.

People dissed the idea.

But now here we are.

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I also like the Classic restriction of only being able to play one faction.

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I know I’d play on it if it existed.

this must be a PvP server thing (which I think it always was,) since I have both factions on my character list.

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Actually here was my post:

Mar 16, 2016 (Edited)26

Other than corporate greed (a la server transfers and other “convience item” cash sales) why not a hardcore COMMUNITY server.

===

Server Rules:

All characters start at level 1, except DK and DH, see below for those exceptions
No realm transfers on or off server
No paid or other XP boosts beyond “rested xp” (i.e. no “refer a friend” or “free level X”)
No LFR
No LFD
No cross server zones or instances (i.e. dungeons and raids are same server)
No cross server PvP (i.e. Arenas and Battlegrounds are same server)
Arenas and Battlegrounds can be vs. same or opposite faction (to keep queue times low)
No name, race, cosmetic < *ignore this rule,see edit below, or faction changes. People have to “own” their reputation on the server.
DK’s and DH would have their own levelling rules (such as “must have level X character to roll DK/DH”)

Dedicated global channels to build and recruit pickup groups = must talk to others to build groups.
Dedicated global channel to recruit for guilds

100% access to all past, current, and future content available to “regular” servers. All the latest raids, dungeons, world content, questing, expansions, and PvP content, etc. are available to these servers.

====

The goal of these rules would be to create the social environment of Vanilla Wow but without the class and content limitations of Vanilla. It seems there is a great deal of desire and nostalgia for the days when server community really mattered and you cared who you played with (or against). I think that social environment is what made World of Warcraft so wonderful.

Yes, there was a lot about those days that needed improvement and I don’t think it is practical to have true “Vanilla Servers” as maintaining different content rules, classes design, and rewards for true “Vanilla Servers” would be a waste of time and money on Blizz’s part.

However, I am not really sure why they couldn’t just apply these limitations on a few servers and see if they are popular. Basically, they just have to set up these environments and run them parallel to the regular servers and see if they are popular.

I for one, would like to roll on such a server, level a few characters and see if this could capture the sort of feeling that many of us miss. Would it be too much to ask for? Would it hurt the game or the rest of the community in any way? What if these servers were popular?

Please respond even if you disagree but please be constructive and not just dismissive. I would appreciate a good discussion.

===

*Edit: I agree with a few response here that a limitation on cosmetic changes would be a bad idea. I shouldn’t have argued for those rules. I think faction, race, and gender limitation should stand for the most part. Either way, these limitations are not core to the idea of the rule set, which would be all about encouraging a sense of server community.

Any other ideas on creating server community through rule sets?

/end quote

====

And the replies were largely mixed to negative. And it was only 3 and 1/2 yrs ago. Thought it was further back. Anyway the point is the same. People are hungry for a more classic experience but I think it we also need a classic experience with updated/updateable content.

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It is awesome and fun. The competition for mobs and item spawns makes leveling more exciting! Yes it takes longer buT it’s fun and challenging

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Sounds more tedious than exciting.

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Ok? I feel like you’re opinion is meaningless to me.

Very well said. I agree!

this video feels like it captures a little of what you are saying. Before our actions helped the world but didnt always shape it. And when we were brought into the big leagues for things it felt so much more genuine!

I ran WC last night with 5 randoms. They kept asking, "is this original WC? " and saying things like, “it feels different and better”. Took us a bit longer to make it through but we did. No ninja looters, everyone shared chest loot, and at the end everyone helped one last guy finish his last quest outside the instance.

Vs the last 5 years of WoW where everyone leaves group and disappears 5 seconds after final boss.

Was a lomg run but very refreshing

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