Actually here was my post:
Mar 16, 2016 (Edited)26
Other than corporate greed (a la server transfers and other “convience item” cash sales) why not a hardcore COMMUNITY server.
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Server Rules:
All characters start at level 1, except DK and DH, see below for those exceptions
No realm transfers on or off server
No paid or other XP boosts beyond “rested xp” (i.e. no “refer a friend” or “free level X”)
No LFR
No LFD
No cross server zones or instances (i.e. dungeons and raids are same server)
No cross server PvP (i.e. Arenas and Battlegrounds are same server)
Arenas and Battlegrounds can be vs. same or opposite faction (to keep queue times low)
No name, race, cosmetic < *ignore this rule,see edit below, or faction changes. People have to “own” their reputation on the server.
DK’s and DH would have their own levelling rules (such as “must have level X character to roll DK/DH”)
Dedicated global channels to build and recruit pickup groups = must talk to others to build groups.
Dedicated global channel to recruit for guilds
100% access to all past, current, and future content available to “regular” servers. All the latest raids, dungeons, world content, questing, expansions, and PvP content, etc. are available to these servers.
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The goal of these rules would be to create the social environment of Vanilla Wow but without the class and content limitations of Vanilla. It seems there is a great deal of desire and nostalgia for the days when server community really mattered and you cared who you played with (or against). I think that social environment is what made World of Warcraft so wonderful.
Yes, there was a lot about those days that needed improvement and I don’t think it is practical to have true “Vanilla Servers” as maintaining different content rules, classes design, and rewards for true “Vanilla Servers” would be a waste of time and money on Blizz’s part.
However, I am not really sure why they couldn’t just apply these limitations on a few servers and see if they are popular. Basically, they just have to set up these environments and run them parallel to the regular servers and see if they are popular.
I for one, would like to roll on such a server, level a few characters and see if this could capture the sort of feeling that many of us miss. Would it be too much to ask for? Would it hurt the game or the rest of the community in any way? What if these servers were popular?
Please respond even if you disagree but please be constructive and not just dismissive. I would appreciate a good discussion.
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*Edit: I agree with a few response here that a limitation on cosmetic changes would be a bad idea. I shouldn’t have argued for those rules. I think faction, race, and gender limitation should stand for the most part. Either way, these limitations are not core to the idea of the rule set, which would be all about encouraging a sense of server community.
Any other ideas on creating server community through rule sets?
/end quote
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And the replies were largely mixed to negative. And it was only 3 and 1/2 yrs ago. Thought it was further back. Anyway the point is the same. People are hungry for a more classic experience but I think it we also need a classic experience with updated/updateable content.