Since it’s wall: I still support releasing ‘Legacy Realms’ for each expansion; yes even WoD. We all have our favorites, and instancing realms is so much easier nowadays. No reason to reallocate some of the low-pop Retail Realm instances to run older expansions.
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If they do a Classic+ then they need to do a few things:
Revamp Paladin and Shaman to have an actual ‘tank role’ tree. Nothing major.
((I’ve stated in another thread, but I’ll say my idea again. Because…why not.))
Paladin: Righteous Fury now causes Judgement to taunt
Shaman: Rockbiter now causes Earth Shock to taunt
((All taunts are ‘base’, so it’d be silly to make a ‘taunt talent’; means you couldn’t even taunt until at least lvl 10.))
((While taunt isn’t mandatory, it’s still nice to have in case things go sideways.))
Then balance their tanking around Auras (Paladins) and Totems (Shamans). I’d also make changes to the Paladin’s “you need to be critted for this to work” talents. Tanks shouldn’t be getting crit. PERIOD.
((I think the main reason Blizzard abandoned ‘Shaman Tank’ was because they couldn’t nail down how to mitigate the higher damaged due lacking Plate. So, because Shaman’s couldn’t tank to their liking. They also abandoned ‘Paladin Tank’. - Didn’t want one faction to have more ‘tank classes’ than the other.))
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I’d want to see them remaster the textures. Not the new ones that look more “cartoony”. Just reference the ‘originals’, and give them higher polygons and better shader support (some of the human faces look like dirt is smudged on their faces during character creation).
Definitely want to see remastered items. Keep the same aesthetics, but those textures…dear lord are they terrible atm; they lack the crispness of Retail’s item textures.
I’d also like to see them bring out new zones, but only those already on the map, examples: Hyjal, Ghostlands, SMC area, that area that became Twilight Highlands, Those two islands in between Kal and EK.
I do not want them to make balance changes that go beyond ‘qol’ changes. Examples of changes I don’t want would be changes that remove ‘spike damage’. Or changes that homogenize classes.
((Paladins should be ‘block kings’, Warriors should be ‘well-rounded’, while Druids should be ‘armor kings’. However, each can tank every single fight; just in a different way.))