They’re not going to do that. It takes effort, and they’d probably satisfy MORE people by just rereleasing the original.
The best part about people complaining about fracturing the community is that Classic has already done that by virtue of segregating the players.
And frankly, Classic+ strikes me as being the kind of thing that you’d do as a private server since Blizz has long since moved on from classic and it’s asinine to expect people to go back and work on additional content for an out dated version of the game when.
Safe would of been made classic with retail changes and the went with no changes. They will do what will keep the subs. We need to ask for classic plus not a straight tbc release.
The sub numbers disagree with you. The subs went UP, even into the Cata launch. Cata is where the subs numbers started to drop, NOT late Wrath.
If the systems they put in place during those two were THAT bad, the numbers would have dropped significantly BEFORE Cata, not after.
Cata was the first nail in the coffin. TBC and Wrath did just fine.
No, you don’t want that. No matter what they try to do, they will ALWAYS get it wrong. There is no version of “Classic +” that will satisfy people and they will just drive people away in the end.
That is true of anything. Have to pick what the core wants. The can use retail for the game for everyone but no one loves it.
Classic is not a great game it is good. They can make it great now and not go to the typical 10 lvl gain expansion.
Except I didn’t say safe. I said easy… as in “as little effort as possible”… which is also safest.
Releasing classic with changes would have been a huge risk. They took the path of least resistance, AND the path they knew would satisfy the largest number of people.
No changes was harder. They had to go figure out how it was. They have more in classic then retail now so they are going to invest in classic not tbc.
LOL no it wasn’t. Just stop and think before you speak.
Releasing a nochanges version meant they could use the database with zero changes, and the source with minimal changes. There was no need to balance anything or test the balance changes, either. WAY less work was involved.
People say WOTLK was the best expansion because it peaked Subs number, but WOTLK was the turning point which killed the MMO and the RPG elements of WoW:
- Introducing Dungeon Finder
- Heirlooms
- Catch up mechanics ( dungeons ) which nullify completely previous raids
So, WOTLK was the Worst Wow expansion, and the rest followed its line
Wotlk had heroic dungeons that were a joke compared to tbc heroics.
It had a reused old raid instead of a new teir. And on top of this the raid was so easy that one could go in with sunwell gear and clear it the moment you dinged 80.
Crafting professions were so irrelevant they were pretty much nonexistant.
Repgrind was over in a week or 2. (except for frostborn but one daily Q hardly occupies one time long).
Flying made the world feel very small.
Wintergrasp was okay i guess, but faction imbalance sucks.
We had time gating inside raids and limited attempts…
Honestly, the only redeming parts of wotlk was ulduar and the leveling.
This is from the perception of someone who plays the game alot.
Im sure wotlk was great if you were a casual player.
casuals like you ruined wow
They had to rebuild code instead of just using retail code. Why do you think it took two years. They could of just scaled it if they didnt think it was important to make it vanilla. They are just not going to just slap in tbc if that isnt what the core wants.
imo adding up to wotlk is the only viable option they have business wise. why? many people quit retail to play classic, many old vets came back for classic alone. they do have tbc and wotlk private servers we can play for free.
the biggest issue i have is retail is just stale good story but gameplay is just not worth paying for a sub or even playing to pay for it via in game gold. unless they fix this issue to me a lot of money is being lost simply because they want to force people to play retail. it’s not that we can’t play it just the fact we don’t want to waste time or money playing a game we don’t enjoy ( speaking for myself ) some do enjoy it which is fine but you don’t speak for everyone and vice versa this is my first play through of vanilla and i honestly can say i enjoy it much more then retail more interaction with players more wpvp, etc… the reason i quit retail was th fact i felt forced to run M+ and dailies just to be able to raid im not into M+ if i wanted timed instances i’d play a game revolving around that which there are many. dailies just to get stronger like for the neck and all that from launch is just ridiculous.
content in retail is just mediocre it’s like they are pushing it out but piss poor quality. not to mention we have all these raids that are old yet only farmed for xmogs and mounts and titles. we should make them viable for end game in some way kind of like TW raids
Sorry chief, but you are wrong.
Go back an look at the sub numbers. They started dropping in Cata, not Wrath.
If those things “killed WoW”, you would have seen the subs start dropping before the end of Wrath, not in the start of Cata.
Breaking the world is what started the decline, not anything they did BEFORE that.
Yes game has to be more hardcore not less to keep numbers. I always thought wow was to casual and wotk made it so casual i lost interest until legion changed it to a action game.
No. They only had to port it to the retail client.
That’s far FAR less work than rebuilding all the original systems, converting the entire database over, and then rebalancing it so it worked similarly to how it did in the original game.
I’m begging you to actually think before you speak.
What are you talking about? They had to rebuild code. They said it many times. If they just released a scale version of retail it would be trash just like retail is under lbl 110 content.
They have to rebalance tbc so might be easier just to do classic plus since they know the baseline now. They left the door open for anything.
That is from easteen audience. Western audiences died in wotk. I think retail will be for Chinese and action rpgers and classic for western mmorpg players.
Who is the “core”? You?
There are plenty that want TBC. They have already put in most of the work and devs have already said that it would be relatively easy for them to recreate TBC now.
I’m far more apt to believe the devs’ impression of their workload over yours.
No, they did not.
They had to get it to fit into the modern client. They did not “rebuild it” They literally showed that on the big screen at Blizzcon how they did it.
Classic + is a mess they should NEVER touch. You really need to sit back and think about it before you start advocating for that, because it would end up being a HUGE mess and people would leave Classic in DROVES.
That is pure nonsense, and you’re going to have to support this with facts. You won’t find any, BTW.
Nope. They only had to port it over. Classic is running on the original code base, which is why Blizz has listened to players complaining about something that isn’t right, checked the codebase to confirm it was working correctly, and responded with “you’re misremembering”. They didn’t rebuild it, they ported it.
Why would you rebuild it anyway. That’s a dumb idea.
Which is why this isn’t a scaled version of vanilla. It’s the original code, ported to the retail client.
#NoChanges
No rebalancing. Leave it as is.
That is what the core wants… and it’s a much easier path than making new content or trying to scale old content.
Tell you what. Is there a DM system around here somewhere? If we can exchange details, I’ll bet you $500 that the next step is some kind of release of TBC.
Battlegrounds ‘killed’ world PVP, outside of the occasional ‘grief people at WSG portal’ or ‘let’s kill a faction leader just for fun’ city raid.
Sitting forever in 1.12 sounds incredibly boring. And it is, so boring that private server admins had to mod raid boss encounters to keep people playing.