Classic is the Community

I understand peoples frustrations and concerns, but in truth some of you are going too far down the rabbit hole. Blizzard seems to be on a good direction and are listening. I think we all knew that this was not going to be Vanilla 1.0, but 2.0. Yes there may be some changes, but you can not let yourself be full of contempt. Feel free to voice your concerns, but do not let yourself be blinded by something that is long gone. After all, "Toto, I don't think we're in Kansas anymore."

So what if we have loot trading, 16 debuffs, etc. It's not what made Vanilla what it was. It was you, the community, that made Vanilla what it will be. Not everyone will be gung ho and race to cap and get full BiS. A majority want the experience, to make connections, to run around and see something historic. I for one can not wait to slowly make my way to cap, but most of all I want the community that I remember. It surely will not be the same, but it will be stronger than what retail can offer.

I must, however, bring up Sharding. I am not for permanent sharding, but if they must use it for launch to ease the flow of players then I am fully for it. I do not want people coming to classic for the first time and dealing with server shut downs, log in queues or just running around trying to tag a mob in a heavily crowded area just for the sake of purist. I want people to enjoy themselves and keep playing and if sharding will help with that then feel free to do it Blizzard. What I want most of all is the community to enjoy the game and I know Blizzard knows sharding for the long term is bad. So I put my faith into them that they will do right for the community and disable it when they see it fit, if needed at all.
well said
11/05/2018 01:03 AMPosted by Kikoku
So what if we have loot trading, 16 debuffs, etc. It's not what made Vanilla what it was.


It did.

If you have 8 debuffs and old class talents / gearing process, then the content will be harder and if content is hard, people depend on each other more. This leads to a better community, as you can´t just ditch people if they have lower DPS, a unique build or green items. You need everyone to perform certain roles.

With 16 debuffs and all the 1.12. stuff, you can leave about 20 players outside of MC, because you don´t need them. Players will become expendable, just like on live where you can cherry pick your squad.

Vanilla WOW had such a great community, because there was no xrealm tech, there was an actual dependancy on each other. Remove that and we have retail.
A lot of people assume that because of the 16 debuffs thing raids will be easier, but you also have to keep in mind a few things:

We're going to have to deal with people who have never been in an actual 40 player raid before.

We're gonna have to deal with people who've never had to look up a strategy video before and learn what bosses do.

We're gonna have to deal with people who don't know what Agro is and why they should wait for sunders.

We're gonna have to deal with people who assume "oh vanilla was easy I can scream through this"
11/05/2018 01:52 AMPosted by Testoraeu
11/05/2018 01:03 AMPosted by Kikoku
So what if we have loot trading, 16 debuffs, etc. It's not what made Vanilla what it was.


It did.

If you have 8 debuffs and old class talents / gearing process, then the content will be harder and if content is hard, people depend on each other more. This leads to a better community, as you can´t just ditch people if they have lower DPS, a unique build or green items. You need everyone to perform certain roles.

With 16 debuffs and all the 1.12. stuff, you can leave about 20 players outside of MC, because you don´t need them. Players will become expendable, just like on live where you can cherry pick your squad.


You make it seem as if making the changes hurt this. You must understand that the majority of people going to play have no experience, what so ever, of Vanilla. So people will still have a tough time leveling and gearing up as they adapt to this new setting. As far as dungeons you still need to depend on people. Your healer, your tank, your CC. So how exactly does it change that? The aspects of a community are still there.

As for the last part of your statement, I truly don't understand if you mean with the changes MC will be so easy you can do it with 20 people. Well if you're in a guild that wants to do that, then do it. If that is how you are going to enjoy MC then that's what you do with your guild. The majority, however, want to go in with 40 people and experience a full raid raiding Molten Core and Onyxia. You still have to depend on 39 other people and grow as a guild. So even if content is "easier" it will not change the experience of being in a full raid and clearing raids for the first time.

Vanilla WOW had such a great community, because there was no xrealm tech, there was an actual dependency on each other. Remove that and we have retail.


Considering they have stated in their panel that there will be no crossrealm, there is nothing to worry on that front.