Classic is not about difficulty

look. if you are trying to play a difficult game. play dark souls

if you are trying to play a difficult game with a team… then… go play mythic retail.

classic / vanilla is and was not difficult at all (mechanically)

classic is more about actually being an MMO. about actually creating communities through necessary interactions and fostering lasting relationships.

for me classic will always be about the community. Working towards gear will be fun too. And seeing the dedicated people who reach Grand Marshal or scarab lord will be exciting to see as well.

the “difficulty” in classic comes from the ability to just commit the time that may be necessary to achieve certain goals.

the fun (for me) comes from achieving these goals with friends.

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I don’t think people are concerned about the lack of mechanics in vanilla, they’re concerned about the lack of damage modifiers elite mobs and mobs in general have, which was ostensibly nerfed in 1.12.

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where is the proof it was nerfed though?

why would they just go and nerf random mobs in 1.12?

there are videos of mobs pre 1.12, doing the same dmg then as now

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Just look at the patch notes for the class buffs. They got overall HUGE buffs throughout the expansion, so that’s where most of your nerfs are.

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Can you show me where it was nerfed?

The only Difficulty playing any Soul Series game is playing it on PC with KB + Mouse and not a controller, after a pile of mods its completely doable and easy.

That aside, Yes, the Community made Vanilla amazing, players being forced to be decent players since re-rolling if they got mass blacklisted was a massive loss of time investment. Reputation mattered and the community flourished because of it. Then dungeon finders and cross-world systems and we get a snowball effect from QoL changes that removed the communication aspect like Smart Phones and created a socially inept future.

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I have his “proof” right here:

https://drive.google.com/file/d/10VX4klI8ZbqQKIce7r7UZ6ItIpM5lft0/view
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Difficulty is a part of it. Now, don’t misunderstand I don’t want to play dark souls, but I also don’t want to play retail, which is almost impossible to fail it.

Vanilla wasn’t “hard”…until you compare it to the roomarea/hallway pulling AoE snoozefest of retail.

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There are videos in the 1.11 patch where mobs hit the same as they do in the beta. Such as this video from SFK which was uploaded on the same day as patch 1.11 and could have been recorded prior to it. https://www.youtube.com/watch?v=W1FuMa3OyiM

No proof of this, my dude.

you honestly think mythic KJ was easier than bosses in vanilla?

Uhhhh mythics aren’t hard guy. They’re just azz to keep grinding

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link your mythic KJ achievement if its so easy please

you cant deny the figures

the first kel’thuzad kill took less than 100 attempts, was probably even close to about 50.

The first mythic KJ kill took 1,000… 1,000. thats more than 10x what it took to kill KJ. and players are SIGNIFICANTLY better now than back in vanilla.

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Maybe the difficulty in classic is lower than retail, but when playing my toon, I have fond that I need to think and plan more in classic than the current retail.

It’s a very different game and one I’m finding refreshing.

The community aspect is definitely back, though. And , that’s refreshingly welcome as well.

Where did I say that? Though I do find it funny that they had to invent extra difficulties to make up for the near constant nerfs to all other content.

1-max level in retail is a sad joke. Max level - heroic raiding varies from absurdly easy, to the point where it’s harder to fail than to succeed, to merely “not hard”. It’s only after that that WoW becomes “difficult”.

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certain aspects of vanilla are more difficult sure, like leveling.

leveling in vanilla is definitely more time consuming and requires more awareness.

but the raid scene in vanilla is ridiculously easy compared to the competitive raid scene in retail. its ridiculous to claim otherwise if you are.

that still being said. I will enjoy vanilla 100x more than I enjoy retail.

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Again, retail at the extremes is harder than vanilla. The other 98% is harder in vanilla.

that doesnt matter… if you are refusing to participate in the actual hard content…

then you cant call the game easy. you choose to make it easy. you can choose to make it hard.

if you are choosing to play easy retail then that is your choice.

How is warriors getting shield slam instead of shield specialisation around patch 1.3 and a reduce rage cost and improved threat modifier around patch 1.10, a nerf to dungeon content… and specifically responding to threads complaining about beta testing up to level 30? I mean, how? At freaking level 30 you cannot spec into shield slam. The buff to warriors has no change in difficulty of dungeons discussed, but is used as a reason to increase dungeon difficulty across the board.

It’s like everyone is hyped about the concept that 1.12 nerfed everything, but can’t explain HOW it nerfed everything. Pretty sure South Park covered this… stage 1 steal underpants, stage 3 profits. Anyone know what stage 2 is?

I can tell you warriors were nerfed early on, INCREASING the difficulty, when they reduced the defense bonus on ALL items by 50%, a fairly substantial change. Why does noone look at nerfs to player power during patch progression.

I’ll tell you why, it’s because they have an agenda to change Classic wow to be just like their private server wow, instead of more like vanilla wow.

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Can we also mention the retaliation nerf warriors had? No limit to strikes and it retaliated against all attacks even those from behind.

Paladin SoC “nerf” I call it a fix cause a bug fix shouldn’t be a nerf imo.

Nah man classes were only buffed in patches.

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