I may have replied to this already, but replies like this one are common and have the same answer.
Even those that never played vanilla or a vanilla private server are able to learn how to play optimally with simple google searches. Back in the day, that knowledge was much harder to find. There is also the fact that the leadership in most successful raiding guilds will be people that know the content thoroughly as well as their classes. There are commonly used lists for gearing up now (commonly called pre-raid BiS lists) while those lists didn’t exist in vanilla.
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Yes, but that patch is when content was nerfed to help guilds get to the later content. The problem comes when that later content is gated for months or even over a year and the latest raid tier isn’t beefed up to adequately fill the role of the latest raid tier.
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Which has absolutely nothing to do with what we were discussing at the time.
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A solid point, thanks for your input.
Are there really any solid arguments against this?
Not possible if you already know whats gonna happen.
Think about DBM addon in overdrive.
If you are gonna change because of this , then its no longer classic
This literally doesn’t matter, because classic is about IP protection, so private servers are a few months away from being cease and desisted off the map.
Ofcourse you can make the game as challenging as possible - there are no counter argument since we are not valuing its current state in regard to something else
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Asking for things to be unbalanced like they were for you 15 years ago is you asking for an unfair advantage now. You have already experienced that, newer players, or persons that started after vanilla haven’t.
Those things only hurt them and help you.
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Here is my take on it, for what it is worth. ‘LONG POST AHEAD’
I don’t think they are trying to recreate the same exact experience that everyone had at that point, for those people. They are trying to give us the game that some of us experienced back then, not the experience. Why? Because thats all they can give us number 1, but also because there are other reasons people would want to play classic. Other, very legitimate reasons.
We cant change the fact that we are far more knowledgeable about the games mechanics, and systems. What we can do is bring back the game that a lot of people had fallen in love with, and let them experience that again. We can’t guarantee that everyone will have the same experience that they had before, even if the game were made artificially more difficult. Why? Because we have changed.
We are better, more intelligent, less naive of the game and its mechanics, and different. We also have new generations of people playing, ‘i didn’t start playing wow until BC for example, and i was about 12 when that happened’ that might want to play the game as it actually was, not for the difficulty or experience, but just to see what it was like, and see if they like it more than the current offering.
IMO leave it as it was, no changes. If people want to quit some time down the line, then so be it. It wasn’t their cup of tea, and making any part of the game any more difficult is only going to piss off the community that has tried so hard to get their game back.
Please, for the love of all you consider holy blizzard, don’t change classic.
I respect your opinion man.
I still consider my suggestion in line with the “no changes statement”. Since Blizzard according to my suggestion would only revert nerfs (not implement new aspects that never existed) that they se fit the 1.12 experience.
That would make the game somewhat more challenging. Still not saying it will be challenging vs todays standards, but still more then if not.
And that in my opinion leaves Classic in a better state then if left unchanged as 1.12.
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Fair enough, i still think that its probably best left as is, at least until later.
If its still a problem when the newer players are starting to get into the raid scene, ‘‘if it is a problem for the majority of players at that stage that is’’ then i would say we should probably hit the dungeons and raids with the… buff hammer?
I’m still kind of on the side of just preserving it as it was, rather than what we want it to be, so i would like to not have it changed at all. I’m going back into classic tomorrow knowing that its not going to be the perfect version of wow for me, and i really don’t want blizzard to start using linguistic loopholes to change whatever they or we want. I really don’t trust them with that kind of power at this point.
No problem man. I haven’t yet seen any good counterarguments against a difficulty increase and I’ve been on quite a few of these threads.
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Yeah, we have yet to see one
Isn’t it not so much that they nerfed the content, but that they massively buffed the players? By 1.12 all classes had been completely refit and heavily buffed.
Indeed.
Hence why the nerfs to content (that fit) should be reversed for the success/longevity of the game.
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I know, but I’m not sure there were big nerfs to content. I mean there could have been, but the bigger issue was the buffs to players. So if you’re asking for those to be reversed, then in practice you’re asking for an older patch and people to expect their talent trees to change with different content patches.
Changes or no changes. Which will it be? If you want changes, then you have to be ready for everything else that comes with changes. Namely, class balancing. LFR. LFG. Dual specs, etc. If you want no changes, then we go with what was in 1.12. You can’t have both.
Not that simple, since the original 1.12 came out when all the content was released. DM, ZG, AQ, Naxx, etc. We already know they aren’t doing that.
We weren’t all trash players in vanilla. There were quite a few players who already had half a decade of experience with other MMORPGs and were adept at interpreting how the mechanics of World of Warcraft worked.
There were plenty of us were using scripts and macro’s, pushing content while the the rest of you were crying in the back of a cave full of Murlocs that respawned faster than you could kill them.
Thanks for the laugh, it is true though