Heavy dose of opinion here.
In a hypothetical world where Classic+ is a thing that happens, a vertical progression system that takes the level cap further (ie, to 70) and/or adds a raid that takes place after Naxxramas progression would be a step in the wrong direction and a repetition of the route WoW took from Vanilla to Retail.
Consider the following points…
- Naxxramas in Vanilla was an amazing raid… that almost nobody experienced. Given that it’s the pinnacle of progression and typically requires raid groups to traverse a gear progression from Dungeons to MC to BWL to AQ40 to Naxx, with ZG and AQ20 mixed in, this places Naxxramas at the end of a long journey for traditional gameplay. I think the statistic thrown around is that maybe 1% of players experienced it in OG Vanilla. While I’d expect that ratio to be higher in Classic Era, especially after 4 years of existence (versus the original two), I would imagine it would be overall low.
- When TBC came out and the level cap increased to 70, this invalided all vanilla raiding content as a form of meaningful character progression. People still did those old raids for set collection and fun, but it was much more rare.
I think a more horizontal approach to progression should be considered for Classic+, one that leaves Naxxramas as the pinnacle of end-game raiding and character power. The level cap should remain at 60 and new end-game raids could, for example…
- Drop rewards that fill in gaps in the current gear progression system. Items that embrace hybrid class itemization such as adding feral attack power, or adding bonuses for hybrid classes.
- Allow for progression within that raid only, such as providing resistances to damage types found in the raid and at no additional item level budget cost. This makes that gear powerful both in the raid and the world, but not replaceable by higher power gear for that content specifically.
We’ve already seen the result of what happens to the previous expanions content when a new one is released. Classic+ could be an opportunity to try a new approach and I think it’s worth considering.
With Classic+ the world should grow, not be replaced.