NOTE: This post contains opinions.
As stated in this blogpost, there will be #SomeChanges regarding Blizzards re-release of World of Warcraft: Classic. I wanna highlight some things that have been bugging me at the top of my mind and I wanted to see if anyone else wanted to discuss it/share the opinion. You can read the list of changes in the link I provided but I wanna highlight the changes that stick out to me and I would like to offer my suggestions for other things aswell.
-Meeting Stones will be converted to Summoning Stones.
Previously I’ve stated that Warlocks will be less desired due to Summoning Stones, I had to debate with myself on this topic but with the Twin Emperors needing a Warlock to tank/Garr fight. I neglected to mention this because memory was a bit fuzzy at the 6AM I’ve posted this but thank you to those who mentioned it. It has pros and cons for Warlocks, yes and that’s up to the players.
-Levelling will be on par with TBC in terms of EXP rates.
I’m also a bit concerned about the EXP rates being a bit higher compared to Classic, levelling will be a bit easier and as such, there may be no need for Elite quests. I barely reached 60 in Classic with my Warrior without Elite quests, now I’m able to skip most of the group quests and level in TBC Classic without touching a dungeon. The need for interaction between players to defeat a common enemy/goal is diminished and the community will be less connected.
-Will Naxxramas bosses be buffed?
As stated in the post, Raid bosses will be buffed and missing mechanics will come back. I thought Naxxramas in Classic was a perfect raid, with the right amount of challenge and need for gear from the previous Raid tier and consumes. I understand if Naxxramas is to be buffed, as 1% of guilds ever finished Naxxramas back in Vanilla. But at the same time, I don’t want to brickwalled by a unstoppable boss with a mechanic that wipes half the raid if not dealt within half a second. Then again, it’s up to the players and myself to decide if they do release Naxx with buffed bosses.
-Will boosting be nerfed, and the bot question.
Boosting, we all love it. I am not talking about the boost that Blizzard has provided in TBC but instead I’m talking about paying a mage to boost a lower level in a dungeon. It has become a controversial topic regardless, but I feel like I’m in the minority of people who 100% despise boosting. I haven’t seen a single thing about mage powerboosting in the Fresh announcement and it worries me. Classic had sorta died for me later on (especially during Phase 4/5, AQ/Naxx) since nobody was ever levelling in the Old World and instead was paying to be levelled by a mage. I do not know what other realms are like but Arugal-Oceania LFG chat is nothing but spam with people advertising SP boosts and I see less and less people advertising for normal dungeons between 60-70 as everyone else is getting boosted. Boosting no matter what form-paying Blizzard, a mage or otherwise kills levelling. Levelling is such a big part of the game for me and the reason why I continue to play Classic besides Battlegrounds with my higher level characters. With nobody doing questing, the world has felt desolate and automated; a reason why I stopped playing retail in the first place. My only request for this is to nerf dungeon EXP with higher levels in the group, same goes for TBC aswell. Another thing aswell-more moderation on Bots. Bots have jacked up the economy in my realm so much to the point where some epic BoP items have reached 15,000 gold. I am not kidding, it’s that ridiculous. If bots aren’t dealt with accordingly in Fresh, expect Edgemasters and black lotus for for 30,000 and 800 gold each respectively.
These are my thoughts, and I’m willing to change my mind accordingly, but I wanted to put my voice out there.