Classic fresh is not fun

The new layering system they are “testing” is layering/sharding people out of zones for no reason.

I left so fast after I wanted to inspect someone and they simply vanished in front of UC. No thanks, retail can have that.

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Sounds like they swapped away from layering to literally just phasing… Although it’s also possible that person in front of you had just been invited by a friend to group.

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Were you here to see the sea of people before the layering? Ill take the layers. Happy sunday.

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Its still layering, its just now its faction-balanced layering on top of population layering.

So if there are 100 Alliance in Elwyn Forest, and 101 Horde in Tirisfal Glade, the 101th Hordie gets layered to another layer to keep things ‘balanced’.

This is Blizzard’s answer to all the whiners and complainers in SoD who couldn’t handle being on “faction imbalanced layers” despite the PvP servers themselves being pretty closely balanced. So many people cried to Blizzard about how they felt like they were unable to get anything done because of ‘faction imbalance’ that Blizzard wasted precious development time on this ‘fix’.

There is of course one huge problem with that… layering is not phasing or sharding. Layering is ALL OR NOTHING. Every layer is its own copy of the entire map of world of warcraft. So you can have a bunch of Horde in Kalimdor and a bunch of Alliance in Eastern Kingdoms, and the Horde on EK will still feel like they’re not on a balanced layer while the Alliance on Kalimdor will feel the same way.

It doesn’t fix anything.

What it WILL do is make it so that people in the same party/raid struggle to get on the same layer as each other for outdoor activities like questing, wpvping, and other things. Because now not only are the layers forcibly faction balanced, but they also said there’s a longer cooldown on layer hopping so that people can’t ‘abuse’ it anymore.

All this taken into consideration, I understand why Phase 2 of Anniversary Classic is going to immediately have BGs with zero period of Ranking via only WPVP. From the sound of things, WPvP is going to be dead on arrival in Anniversary Classic. Good luck getting a good old Tarren Mill vs. Southshore going when there are too many of one faction in other zones for you to have more than a handful of Alliance or Horde in Hillsbrad, lol.

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Didnt get invited to anything, I was just chillin

I wasn’t talking about you. It’s possible a friend of his invited him so he layered as a result.

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Classic “insert any version” isn’t fun.

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Sod has been fun

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its not fun but im still playing it - also still playing SoD - my wife is pissed

I will never understand people who will eschew stable gameplay and performance for trivial reasons.

The most important aspect of an MMO is that you see a lot of players playing in the game world. Which is what we have when youre going around leveling and seeing all that activity. Its also not so black and white where you dont ever run into that one player again because you still do.

So complaining about layering is just nonsense. Its needed to make the game be playable. I dont ever want to experience having to mob camp in one spot for a kill or quest drop ever again.

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Disagree. Vanilla leveling with bustling servers is pretty fun to me. Layering and all. Its still the Classic leveling experience we all enjoy.

The trick is I get my raiding fix in SoD so I can approach Vanilla leveling like it was supposed to be. Stress free and just going wherever the quests and map takes me. No real goals or objectives. Just getting my dude leveled and ready for TBC.

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It’s all node balancing.
It’s definitely not for PvP.

3v3 is NEVER balanced when you think gear, coordination, class, talent, skills, etc.

NvN, regardless of effort will not present balanced PvP. It’s never been how the game functions.

When you do an INSTANCED event, you have an expectation of equal team sizes. When you are in the world, you expect it to be dynamic though. You don’t necessarily anticipate having your 11th player blocked due to layers or layer cooldowns.

There is a silver lining that the tech is available to reduce GENERAL imbalances to a specified TOLERANCE. In your example, the actual outcome would be more like 100v100 ticks over to 50v50 x2, and the extra entries round robin or priority fill to the priority node.

Again, even that doesn’t account for something like coordination though, where you begin to see degenerate strategies like layer bombing. If the other team is uncoordinated, but you can get yours into synchronized layers, you are guaranteed to “unbalance” the zone.

This emphasis on balancing PvP is great when working with a game like OverWatch, and leaves me thinking that maybe the devs just need to make a new Warcraft PvP game, rather than ruining classic world experiences in the name of progress. The reality seems to be “a safer bet” in potentially harming the “established” game than taking a shot at new Warcraft IP and failing. You can always shift blame around for player attrition on an older title than it would be to explain a lack of adoption on a newer one.

The ONLY people who say layering is worse than being in a zone for 3 or 4 times longer than you need to be, just competing for quest objectives are those who play all day every day, and the griefers.

These types of post are why wow was trash for 10 years “I couldn’t inspect someone aka get my way so the game is trash”. So glade blizzard stopped listing to these kids and started experimenting.

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:rofl::index_pointing_at_the_viewer: ok and it’s people like you who want so many changes made to the game that it turns in to retail garbage. Transmog dress up and sims type. I see what kinda player you are.

They even admitted that it’s similar to war mode in retail but I bet you like that too. Tourist

Its layering people for reasons you cant comprehend, i guess. Randoms bot in your grouo being layered doesnt impact you. Whats the complaint?

On the bright side, the new layering system is ruining SoD too.