I would like to recommend the following feature for a “Classic Plus” experience that fundamentally changes world engagement in zones already explored and leveled through:
Non-Instanced Placeable Player Housing.
Limited Areas in zones will have the ability to have a pre-determined structure design if the area has enough space to accommodate it.
Structures appear on all layers of the same server.
Structures interior can be customized via collectables and store options and comes completely empty by default.
Owners may set permission for entry.
Owners must upkeep structure with in-game soulbound material (not just gold) to maintain plots for active players.
Similar Features in Other MMO games:
Ultima Online featured persistent world player housing
Archeage featured persistent world player housing
Differences in other games today:
Many of the other popular MMOs today have leaned into instanced housing and in a way World of Warcraft attempted this as well during Warlords of Draenor, but failed to execute an experience that would continue to engage players socially and with the game world. Instanced housing creates an entire sub-universe of the game that has limited visibility and access to others. No incentives for further development as the lack of customization limits the number of collectables and store items that are applicable to Garrisons.
Alternative solutions:
Instanced Neighborhoods such as those found in Lord of the Rings Online and Final Fantasy XIV are a possible alternative that is instanced, allows for social interactions, and can be deployed as a zoneable area allowing for reimagining of certain areas of the game. I don’t favor this.
Styles:
Imagine placing down houses that are designed after those found in the traditional RTS version of Warcraft, or other structures found in Blizzard universe that allows players to feel like they live in Azeroth.
Conclusion:
World based player housing would be a great feature for Classic Plus experience as the game seeks to recapture players under the new Microsoft banner. This gets into the METAVERSE of things where limited land space makes economy and playing the game a valuable social experience. This not only would increase social interactions in abandoned zones, but would be an entire alternative game loop to increase player engagement in the WoW Client.
Having to fight with you folks for the privelege to pay Blizz more money is, quite possibly, one of the worst ideas of all time. This is pet rock levels of horrible.
Ultima Online (UO) had this and it was pretty cool. Not sure it will translate well into Azeroth because the zones are constructed differently and you have mobs/quests all over the map where players need to go. In UO nobody really needed to go by the area where your house was. Another cool thing UO had were boats. Imagine placing a temporary boat on the water and sailing to go fishing.
Even disagreement as seen here is a social interaction and counts as engagement.
Can’t wait to have an orc that objects to the gnomish modern treehouse in Nagrand as a member of the Garadar HOA.
One look at your post history shows this is all you do. Small snide comments followed up with accusations of emotional projection. Here is the attention you ordered.
Dude, you sound like you’re getting twisted because someone disliked your idea. Let it go.
It’s probably never gonna happen in Classic wow because the game wasn’t designed for it. Where is the incentive for the company to add it? You really want to buy houses in the game shop? Pay rent/upkeep? Classic doesn’t really need gold sinks so not sure that role play or immersion is enough to sell the idea to developers.
I’d prefer they fix bugs and broken things before adding new stuff.
Look, Its not complicated. If you have nothing better to do than troll on the forums then I literally have zero issue with thinking you opinions are worthless. You and Glinda can fight for the trophy of worst human beings online all day and it won’t matter.
I stated why I believe your idea is a poor one.
But go off I guess rather than stay on topic.
In game “currencies”? Nah bijoux are one thing (and they are able to be traded) but going retail? That’s got no business in Classic.
Not allowing all characters to claim a space by limiting it to a worthiness standard is not inclusive and doesn’t really promote engagement.
So the art deparment (if there is one of any size for specifically Classic) is gonna be busy churning out new items in game and for the shop. Wonder how players will feel about more attractive options going directly to the shop? See General Discussion for retail if you aren’t familiar with the response.
It sounds nice for you.
But it’s a poorly conceived idea.