It’s because vanilla is the best version of the game and its content requires you to talk and collaborate. Sure someone can get by not talking… but the game is so slow paced and chill, but still dangerous, that talking increases the success of a 5man. Vanilla also seems to generally attract nice people and roleplayers (this might be over-generalizing but it seems that way). It has nothing to do with spamming chat to fill the group.
The experience on vanilla is different than in wrath, and neither version of those games have RDF. It’s not RDF causing the anti-social stuff.
The reason I was adamant about no changes was to prevent the experience of classic from changing way too much from what it was. There’s something about going back and seeing what was done well and what sucked.
The only things I think needed changing are game breaking stuff. I at least got to experience it before TBC Classic tho.
RDF is coming to Wrath. Before long to keep it going it will probably be made cross realm. You will see the anti-social effects of it by Ruby Sanctum.
Sure it is lots of things and not only RDF but wanting to bring that to Classic to improve the convenience of knocking out your dungeons is a huge mistake.
Here is an example. Someone is doing a good job and gets a great item off a boss or levels and my experience is people notice and say “grats” or “gz”. That wasn’t required to do the dungeon and it does nothing to make it go faster.
If you think it is just because only the nice people play Vanilla, well sure some are nice but there are also some really sweaty try hards here too. It is just a different game without all the crap and you can’t add it without changing that.
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They really are. The mistake that is flying diminishes the World, and horde pally/ally shaman dilutes the RP of each faction.
Only the people on RP servers care about that RP aspect though.
False, but at least you admit that it kills the Classic flavor
I don’t think it kills the classic flavor. The downside is that it could influence larger faction imbalance because paladin is the reason many people play alliance at all. There’s also no race for paladin on horde. Classic+ could have elements from different versions of the game though.
The thing is for you is you’re too much of a #nochanges person, so you should stick to classic era servers, but this topic is about classic+ servers, not classic era.
Nonsense. I’m all for changes being brought to Classic WoW. The changes need to be Classic, though, not retail features.
That means no flying, no cross-faction classes, no game store mounts/boosts, no token.
Maybe they will make Classic+ and you will get your wish list version of WoW. If you do, great.
I wouldn’t hold your breath though, that’s a huge amount of development time for a game that many Classic fans don’t want.
Don’t forget, we have this game because the as-is version of the game was growing so popular in private servers that Blizzard couldn’t ignore it. Even some of the best guilds and players in the history of WoW had moved over there and weren’t playing retail any longer.
The classic flavor to me isn’t the fact that horde doesn’t have paladins and alliance doesn’t have shamans. What makes vanilla different is stats aren’t inflated. TBC actually wasn’t too far off stats wise from vanilla, just a little bump, but it took off in wrath and took off the most in Cata, where you get the faceroll and anti-social effects.
Also being pidgeon-holed into content areas such as Outland in TBC and Northrend in WotLK just made the world smaller. Additional vanilla content could be just a new zone or… maybe not even a new zone, maybe expand upon the existing zones and add dungeons/raids/quest lines there.
Blowing up the Dark Portal would be a great Classic+ quest. Peering inside the Timbermaw Hold would also be an interesting setting.
I like the idea of fleshing out existing zones… make them more populated but still wild.
I’m just doubtful that there’s anyone that can make raids and dungeons that are vanilla-like.
People seem to be stuck on the idea that dungeons and raids have to be hard, or they’re bad. The dungeons and raids in vanilla weren’t hard, although I think world buffs are what made raiding as easy it was… but the dungeons were good enough in that they presented a challenge to new players and they became easier for geared players, which isn’t a problem really. There was incremental difficulty to the dungeons in vanilla, though. It just doesn’t have to be very hard to be fun.
Agreed with your points on this post.
One other thing to note, the topic of dual spec used to come up a lot here and I ignored it mostly but with it getting released in Wrath c I found that my biggest concern with it came true when I was, for the good of the raid team, forced to swap from healer to DPS based on the fight. That both wrecked the immersion for me and also ended up turning raiding from something enjoyable into something that felt like a crappy job.
This was something I brought up in the maybe 10 posts I made in the dual spec threads and it was always shot down by others as “not mattering” but it turns out it mattered to me a lot.
I do think that if we are going to look at dual spec maybe it would either have to be done in a city or swapped in BGs as I could see a PVP spec specifically being a help. The swapping in raids though I hated. Very much… and it does make me question if I’d want to play that at all.
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Perhaps no dual spec then. Someone else had the idea of having another copy of your talent trees that is only active in BGs. I’m not sure how it would work in world PVP but world PVP died when BGs were released. The only world PVP that happened when BGs were released is just ganking.
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Yes, I could see an option to change specs for PVP/BGs being positive in classic + because this specifically has been a pain point for people. So I’d be totally fine with that.
There’s no “safe” way to re-do Classic to Classic+ there’d still be major fallout from disagreement on what it is supposed to look like.
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True. That’s why there needs to be classic era servers to preserve how everything was. With that preservation, it opens up the path to additional content for classic+ without touching era servers. I don’t think that classic+ shouldn’t exist just because there will be disagreement.
I’m not saying it shouldn’t, just that as a company it’s taking a huge chance on how ot would be recieved. Is it worth the investment to Blizzard?
I think you’re focusing on the wrong aspects of classic+. Graphics are just for esthetics purposes and don’t effect gameplay. If it really matters that much that it makes or breaks the game for you then you’re playing the wrong game.
Character customization again same as above.
The tool fuction for dungeon group finding they already did that and it was called random dungeon finder and people did not like it because they thought it took out the social aspect.
If you truly want to get classic+ done correctly then let the OG team develop the ideas for classic+ with no input from anyone else except maybe legal and censors for obvious reasons.
Well plus needs 4 things and I think I remember properly them this time.
1: new retro raids/dungeons, something like kara crypts, scarlet fortress, and emerald nightmare.
2: pvp reform, which we are getting yey. Though r12-14 should be gated until after a month or so of aq.
3: meme spec fixes: I would just add based on the 2week tbc pre-patch tbc talents and space goat/all female elves be added.
4: new zones and quest hubs from tbc.
5: qol changes like: dual spec, mount tab, achieves, barber and instant mail.
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