What’s the biggest difference that makes classic it better, and what’s the biggest difference you don’t like or miss from BFA?
I’m happy for the trade and city chat channels, no more spam of people trying to earn money by boosting etc. I do miss the flight paths and the easy travel options in BFA, traveling in classic takes time.
Dungeon spam in BFA is ridiculous. The content is rendered monotonous and trivial. Yea it sucks i spent 3 hours and got nothing, but I did complete some quests and made some gold. I enjoy the fact that dungeons require more out of players. Strath isn’t that hard but it certainly is easy to get yourself killed with a group that doesn’t know pats, look out for eyes, undead that spawn in live.
The biggest difference is how interconnected each element of Classic is compared to BfA where most of the elements feel segregated to each other. A lot of it has to do with the value of gold in Classic vs BfA.
I love Classic, but it’s clear you don’t challenge yourself on retail. M+ pushing high keys require way more out of a player than these Classic dungeons.
You can easily kill yourself and the group in a M+ dungeon if you don’t know trash pulls and bosses.
Mythic plus is just artificial difficulty. I dont need to have played mythic plus to know its a wow rip off of Diablo 3 rifts. Tweaking numbers doesn’t make a game hard. It just requires players to sink more time into regearing. Im sure at the very highest levels of mythic plus also reduces the viability of certain classes and builds and rewards players who learn to exploit mechanics or the environment to actually get around encounters just like in diablo 3.
I’ve never played D3 and don’t know anything about it, so I can’t comment on your analogy. But it’s pretty funny that you’re drawing conclusions on M+ when you’ve never attempted it.
Which is the ‘treadmill’ that everyone talks about. I get it. You get gear, a few months later the mobs hit harder and you have to get better gear.
The thing is, at least there is replayability with M+. Classic seems fresh right now. We haven’t done BRD, UBRS, or Strat as relevant content in 13 years or whatever. But come next year in P4 when your main is geared with T2 and you maybe have an alt with semi-decent gear, there is 0 incentive to go into those dungeons, outside of helping a friend or hoping for a crusader orb.
I started in Vanilla, and loved it. As the years and expansions went by, I liked it less and less. Didn’t like the many changes to hunters (I LIKE taming for skills), HATED what Cataclysm did to the world, and level scaling killed the game completely for me.
I find it pretty funny that you dismiss my analogy when understanding it hinges upon understanding my claims.
You’re suggesting that classic content is focused around the gear treadmill that bfa is based on. It is not. Raids sure maybe, not dungeons. That is why I like it. There is a finality to actually completing the content. And no, no one is ever truly done with Stratholme until you get the Baron’s mount.