Name them.
Itās probably a bit different for people on RP realmsā¦ you guys have a very nice built-in reason to interact.
For people who play on PvE or PvP realms, all of the old-style RPG elements serve to slow the game down a bit so everybody isnāt so focused on the carrot that they ignore each other. Without that, most players only do what can be soloād and treat other players they encounter in queued content as AI bots of sorts.
Theyāve been named COUNTLESS times. Hereās a good write up from Joynal.
"It had been slowly and steadily losing the RP feel over the years as little things that gave the RP feel (like using reagents and ammo) were removed in the name of āQOLā. Then it took a huge leap in losing the RP feel when game play became controlled by the UI map display and menu tables in WoD.
Finished that quest? āReady for turn in.ā instead of "Report your success to NPC Joe in the woods."
Go back to where you met the quest giver. Quest giver doesnāt want anything to do with you or has disappeared.
Where do I turn it in? The quest didnāt say. Look at your map and hope the yellow ā?ā is displayed in roughly the correct location.
Ready to help out that faction to improve your reputation? They donāt want to talk to you.
Where do I go to have something I can do to earn rep? Look at your map then wander around in random circles at that location until a world quest magically appears on your UI.
Donāt track that world quest though! If you do, you may not have actually been given that world quest by the game yet so when you kill the target you donāt get credit. No choice but to wait around another 5 minutes hoping you get credit when it respawns (and sometimes you donāt on the respawn either). Better to not track that quest and wander around in circles until the game actually gives it to you.
Leading your followers? Stare at a menu instead of talking to them. After all, they donāt really exist, the only thing that exists is an offscreen timer and a dice roll to determine your success.
Ready for a dungeon? Open up the UI and hit āJoin a groupā. Let the game do the work while youāre AFK tabbed out watching YouTube, Twitch, Hulu, Netflix, etc. instead of seeking out other players yourself.
Thatās why the game no longer feels like a RPG even if it meets the technical definition for one. While you might interact with NPCs while doing the few hours of leveling quests, that mostly goes away at level cap and youāre suddenly left playing the Game of UIs."
Why are people in here trying to throw shade on other peopleās happiness?
If you donāt want to play then donāt play. But donāt try to ruin it for others
Vanilla WoW was catering to the casuals. It was one of its biggest selling points.
How does removing zones/quests please that 0.01%? That makes no sense.
Now look at BFA. There was a ton more content released aimed at ācasualsā than the hardcore end game final boss raiders.
Because there are a lot more ācasualsā than āhardcoreā?
Ever heard the term 'sell to your custom?"
This should obviously be applied to both parties. Getting harder and harder to find a āpro-classicā thread that isnāt based on bashing BFA/Retail WoW.
Number of spells does not dictate an mmorpg vs an adventure game.
An RPG is a game where you chose a ROLE to PLAY in a GAME. You still do that in wow, and there are plenty of rpg features.
Customer characters, 36 play styles, plenty of mounts and pets, 7 expansions worth of story on top of the initial game story, they are dabbling in player choice now, multiple different ways to play the game, etcā¦
I get that you may not like wow in itās current state, and you donāt think it fits your idea of an RPG. But that doesnāt make you right.
Classic will be the answer for a lot of people, and thatās fine. But itās not going to be anywhere near as big as you are all hyping it up to be.
Bet me
(Bookmarks this post0
Indeed love, and it works both ways. There is an unfortunate trend amoung the pro-Classic crowd to throw shade on the happiness of the pro-Current players and try to ruin their happiness as well. A vicious circle of perpetual self-induced victimization.
Alas, we do not yet live in a perfect world.
/tentacleflip
Okā¦so is your point they design too much for the end game raiders? (which they donāt)
Or is your point they design more content for the casualsā¦which there are more of? (which they already do)
WoW Classic is that good that it doesnāt need so much advertising like those korean MMOs that no one will really play.
So what is the RP element in pressing enter and typing in ārogue LFG UBRS have key pstā in LFG channel every few minutes while watching streams on your other screen?
What makes reagents or ammunition an RP element? Because you interact with a vendor periodically?
Iād argue WoD actually had more RP elements in the garrison given that NPCs actively responded to your presence and called you 'commander." And that table was just for your NPC minions that you sent on missions while you did other things in the game.
And end game in old WoW was a lot of sitting around in Iron Forge waiting for groups to form up, then taking the shortest path possible to get to those raids/dungeons.
The city of Boralus, by itself, is a āton of RPG elementsā. So is Dazarāalor for that matter. For the most part, role-playing exists where you make it, and these two cities are just as imaginative as Suramarā¦though, perhaps not as pretty.
I donāt disagree with that. Itās something I catch myself doing from time to time and need to work on it
Maybe itās because Iām on the outside looking in, but itās weird watching people talking down about classic. It almost comes across as that they are rooting for its failure. Iām sitting here hoping itās wildly successful so that BC and wrath servers may one day be a thing
I love Boralus, but to see people phase away in front of you and call it āRPGā, no.
haha, throw shade
I have no issue with people wanting to enjoy Classic. I sincerely hope its as great as they think it will be.
But as an example, like 3 times in the first 10 posts Retail WoW was bashed. This is a sure fire way to put people on the defensive, or to bash back.
Canāt find a single definition of āRPGā that has anything to do with phasing.
Letās say you approach someone, and they just phase away into other shard, while youāre trying to take a look at their transmog. That pretty much blows away feel of an RPG game. God forbid you try to speak to them.
Does this mean all off line games arenāt roleplaying games either, since I canāt look at other people playing the game?