Because of transfers and meta min maxers in p2 making it so people didn’t want to be on the 40% faction so they transferred off creating a domino effect. In sod where it’s balanced, people still roll on pvp servers and they’re the highest population servers.
The scaling isn’t fine because while I thank you for saying f the loser… I shouldn’t have had a chance… let alone him not having a chance. He couldn’t damage me past 80% health.
I am not sure what solution to this id like tbh, iam not a fan of the current system, although i do like M+, and casually raiding. As weird as it sounds, i didnt mind doing some Hs preseason and gearing out, kind of let me paint a picture for how i wanted to build and use the low level crests finally. I do think multiple difficulties of raid does take away from that feeling of killing them, but i understand they need to keep them for the world first race etc. You are right, my first Rag kill had so much more weight behind it than say, Razagath.
I dont mind this as much, i farmed a lot of low keys last season just farming the random mount/weps/armor that dropped from them. But i can see why it would be annoying - then again i did M+ so if they didnt want my over geared butt (which some didnt) they just declined and moved on.
I dont think many people liked that change, it was kinda lame being able to body everything and as you said didnt get to test ya new talents. I also have massive issues with everything scaling with you, get that outta here, i am meant to feel like my character is growing, kinda ruins it when the mobs ding when i do. I will say the random level 80 elites in the zones where a nostalgic flash, landing getting bodied and going “oh that flower was protected by some angry ahh bees”.
Feel like the rest i touched on, i like M+ as it is, but thats a personal preference. Leveling wise i liked the speed, got me to where i wanted to be relativley quickly, but i also did all the side quests etc at the same time, and spent the majority of leveling on my druid alt collecting ore and herbs whilst exploring the zones fully.
Because even on 60/40 servers getting to an instance in TBC was painful. Because nobody feels like getting constantly harassed while they grind materials or gold or do their dailies.
People adjusted to remove the wpvp because they don’t want to wpvp. Keep that in the classic museum for whoever cares about that.
No, while the scaling is broken it shouldn’t be a free kill. Just like the Legion pvp templates needed some more work to properly tune them, giving lower levels a fighting chance vs gankers is perfectly fine. Remember that the pvp templates were removed because super skilled pvp players whined they can’t steamroll gearless people without letting them fight back and might sometimes get outplayed. That’s just unacceptable, pvp is not supposed to be about player skill it’s meant to be a level and gear contest decided before you even engage.
Incorrect. Why do you think so many people want Classic+? Changes to balance, systems, etc. A lot of classic enjoyers enjoy retail as well (like myself), don’t mind changes… but just don’t like what some of those changes were…
Because for most of the oldheads it’s their happy place. I don’t know or care, it’s before my time, but the people I’ve dabbled into TBCC and WOTLKC with were basically exactly like that. It reminds them of their family home, mom calling them down for dinner or whatever other nostalgia they might have.
And retail is the horrible NEW that tramples all over their memories and nostalgia.
At least that’s what I’ve gathered when I questioned the oldheads I played with because I was genuinely curious why’d anyone want to play something this inconvenient.
Because I don’t really care about SoD, if I’m to be honest it’s kinda pathetic to me. I’d wager just like with the Classic pvp servers it’s a matter of established communities rolling there and the passable player pool being larger for recruitment and so on.
It’s still great for what it’s worth. I just hate that they grifted us into playing sod with the promise of “unexplored areas” and “discovery”… Runes that are incredibly easy to see you would have to trip over them… or runes so cryptic that you need to look up how to get them. Such discovery.
Handwave dismissal and invalidating opinions as “nostalgia” when people have been going back and enjoying classic since well before 2019 isn’t a very good argument. I could handwave dismiss your game preferences as blind love for anything new. This is updated so it must be good! But I won’t do that because both classic and retail are just different games.
People voice opinions on changes to either on how they think each can improve. And retail can take hints from classic and vice versa. Neither game is perfect nor just nostalgia. Not every change is good. Not every change is bad.
I did hit max on SoD, but the leveling i felt i missed out on, the phase raids etc. Its alright, during SoD i spent most of the time traveling for work anyway, so woulsnt hsve enjoyed it as much. Just one of those “dang it” moments after playing it afterward.
It’s obviously anecdotal evidence but this is exactly what I was told by the oldheads.
They’re happy there. And it doesn’t really matter to me because I have my fun game and while it’s lame that some of the nicer people I’ve met in classic won’t even try it on principle I’m also very glad the less nice ones won’t either.
I mean classic sucks really bad. The old game is just very old and boring. I can’t go back to classic wow and pretend it’s amazing with fun class design I tried. Even going back to Wrath I got so bored trying to quest the old way again in one of the zones and didn’t even bother to finish getting to 72 or whatever.
Sometimes it’s fun to go back to an older game like C&C 3, Mercenaries 2, or Dark Souls remastered cause they’re still great games but Classic WoW just doesn’t have that same appeal to me at all.
I’ve been there and done that and it wasn’t anywhere near as amazing to me as people seem to recall.